Kenshi
Forgotten Buildings
 This topic has been pinned, so it's probably important
Mechanica  [developer] Apr 17, 2019 @ 1:02am
Research Additions
Starting Research
  • Default Start
    Unlocked Buildings:
    • Camp Bed (old)
    • Campfire (old)
    • Large Torch Post
    • Large Torch Post (old)
    • Mounted Indoor Torch
    • Mounted Indoor Torch (old)
    • Old Small Shack
    • Old Small Shack (Brown)
    • Old Small Shack (Dots)
    • Old Small Shack (Squared)
    • Stone Mine (old)
    • Torch Post (old)
    • [RUIN] Old Small Shack
    • [RUIN] Old Small Shack (Brown)
    • [RUIN] Old Small Shack (Dots)
    • [RUIN] Old Small Shack (Squared)
  • The Freedom Seekers
    Unlocked Buildings:
    • Camp Bed (old)
    • Campfire (old)
    • Large Torch Post
    • Large Torch Post (old)
    • Mounted Indoor Torch
    • Mounted Indoor Torch (old)
    • Old Small Shack
    • Old Small Shack (Brown)
    • Old Small Shack (Dots)
    • Old Small Shack (Squared)
    • Storage: Wheatstraw (old)
    • Torch Post (old)
    • [RUIN] Old Small Shack
    • [RUIN] Old Small Shack (Brown)
    • [RUIN] Old Small Shack (Dots)
    • [RUIN] Old Small Shack (Squared)
  • The Hive Exile
    Unlocked Buildings:
    • Camp Bed (old)
    • Campfire (old)
    • Hive Commune Hut
    • Hive Door A
    • Hive Door B
    • Hive Door C
    • Large Torch Post
    • Large Torch Post (old)
    • Mounted Indoor Torch
    • Mounted Indoor Torch (old)
    • Old Small Shack
    • Old Small Shack (Brown)
    • Old Small Shack (Dots)
    • Old Small Shack (Squared)
    • Stone Mine (old)
    • Torch Post (old)
    • [RUIN] Old Small Shack
    • [RUIN] Old Small Shack (Brown)
    • [RUIN] Old Small Shack (Dots)
    • [RUIN] Old Small Shack (Squared)

Core
  • Ancient Factory Blueprint Fragment I
    New Research
    Tech Level 6
    Cost:
    • Blueprint (c.50,000)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Research:
    • Vast Factory Shell (after finding the other 2 fragments)
  • Ancient Factory Blueprint Fragment II
    New Research
    Tech Level 6
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Research:
    • Vast Factory Shell (after finding the other 2 fragments)
  • Ancient Factory Blueprint Fragment III
    New Research
    Tech Level 6
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Research:
    • Vast Factory Shell (after finding the other 2 fragments)
  • Ancient Outpost Blueprints
    New Research
    Tech Level 5
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    Unlocked Research:
    • Outpost Citadel
  • Ancient Science Buildings
    New Research
    Tech Level 6
    Cost:
    • Blueprint (looted)
      Engineering Research x4 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Buildings:
    • Dome
    • Dome Ruin
  • Ashland Domes
    New Research
    Tech Level 6
    Cost:
    • Blueprint (looted)
      Engineering Research x4 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Buildings:
    • Ash Dome A
    • Ash Dome B
    • Ash Dome Ruin A
    • Ash Dome Ruin B
  • Basic Bridges
    New Research
    Tech Level 3
    Cost:
    • Engineering Research x1
    Requirements:
    • Heavy Building Foundations
    Unlocked Buildings:
    • Bridge Section: Long
    • Bridge Section: Short
    • Bridgehead A
    • Bridgehead B Connects to long bridge sections
    • Bridgehead B Connects to short bridge sections
    • Pontoon Bridge
  • Basic Furniture
    Pre-existing Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Barrel Table
    • Barrel Table 2
    • Bench (old)
    • Low Table
    • Low Table (old)
    • Metal Stool Fixed orientation
    • Metal Stool Unfixed orientation
    • Metal Table 2
    • Round Bar Table (old)
    • Shelf (old)
    • Shelves
    • Sitting Box Fixed orientation
    • Sitting Box (old) Fixed orientation
    • Sitting Box (old) Unfixed orientation
    • Sitting Pillow Fixed orientation
    • Sitting Pillow (old) Fixed orientation
    • Sitting Pillow (old) Unfixed orientation
    • Small Table (old)
    • Stool Fixed orientation
    • Stool (old) Fixed orientation
    • Stool (old) Unfixed orientation
    • Table (old)
    • Wall Shelf 1
    • Wall Shelf 1 (old)
    • Wall Shelf 2
    • Wall Shelf 2 (old)
    • Wall Shelves
  • Beds
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • Bed (old)
    • Bed with Pillow
    • Bed with Pillow (old)
    • Double Bed
    • Old Bed
  • Broken Drones
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Broken Drone
  • Broken Furniture
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.200)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Broken Barrel
    • Broken Barrel (old)
    • Broken Basket
    • Broken Basket (old)
    • Broken Bench
    • Broken Bench (old)
    • Broken Metal Table
    • Broken Small Barrel
    • Broken Small Barrel (old)
    • Broken Small Crate
    • Broken Small Crate (old)
    • Broken Storage Chest
    • Broken Storage Chest (old)
    • Broken Storage Chest 2
    • Broken Storage Chest 2 (old)
  • Camp Shelter
    Pre-existing Research
    Tech Level 1
    Cost:
    • Blueprint (c.200)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Flat Shelter (old)
  • Cannibal Dwellings
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Small House
    Unlocked Buildings:
    • Cannibal Shack
    • Medium Tent
    • Small Tent
  • Cannibal Furnishings
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Corpse Disposal
    • Imprisonment
    Unlocked Buildings:
    • Cannibal Butcher Table
    • Cannibal Cooking Pit
    • Cannibal Storage
    • Cannibal Trophy
    • Spiked Cage
  • Com Towers
    New Research
    Tech Level 5
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Heavy Building Foundations
    Unlocked Buildings:
    • Com Tower
    • Com Tower Ruin 1
    • Com Tower Ruin 2
    • Com Tower Ruin 3
    • Com Tower Ruin 4
  • Concrete Barriers
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Barrier 1
    • Barrier 2
    • Barrier 3
  • Fishing Equipment
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Fish Drying Rack
    • Fish Drying Rack with Net
    • Fishing Net
    • Fishing Rod Set
    Unlocked Items:
    • Dried Fish
    • Grand Fish
    • Thinfish
  • Fishmen Camp
    New Research
    Tech Level 1
    Cost:
    • Blueprint (looted)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Camp Fish Pile
    • Fish Bed
  • Gear Storage
    Pre-existing Research
    Tech Level 1
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Armour Stand
    • Armour Stand (old)
    • Armour Storage (old)
    • Crossbow Locker (old)
    • Old Weapon Stand
    • Weapon Cabinet (old)
    • Weapon Display
    • Weapon Display (old)
    • Weapon Display Board
    • Weapon Stand (old)
  • Hive Commune Hut
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.5,000)
      Book x5 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Hive Commune Hut
    • Hive Door A
    • Hive Door B
    • Hive Door C
  • Holy Banners
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Banner: Holy Nation
    • Banner: Holy Nation (old)
  • Item Storage
    Pre-existing Research
    Tech Level 1
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Animal Feeder (old)
    • Barrel A
    • Barrel B
    • Barrel C
    • Canteen
    • Food Barrel
    • General Storage Box A
    • General Storage Box B
    • General Storage Box C
    • General Storage Box D
    • General Storage Box E
    • General Storage Cabinet
    • General Storage Chest (old)
    • General Storage Chest 2
    • General Storage Chest 2 (old)
    • General Storage Chest 3
    • General Storage Chest 4
    • General Storage Chest 5
    • Guild Board
    • Large Barrels
    • Large Basket
    • Large Basket (old)
    • Metal Chest (old)
    • Safe
    • Safe (old)
    • Small Barrel
    • Small Barrel (old)
    • Small Barrels
    • Small Crate
    • Small Crate (old)
    • Wooden Barrel
    • Wooden Barrel (old)
    • Wooden Crate
  • Lagoon Building Shells
    New Research
    Tech Level 3
    Cost:
    • Blueprint (c.3,000)
      Book x5 (with the "No Blueprints Required" mod)
    Requirements:
    • Large Building Shells
    Unlocked Buildings:
    • L-House (Lagoon)
    • Snailhouse (Lagoon)
    • Storm House (Lagoon)
    • [RUIN] L-House (Lagoon)
    • [RUIN] Snailhouse (Lagoon)
    • [RUIN] Storm House (Lagoon)
  • Lagoon Platform
    New Research
    Tech Level 6
    Cost:
    • Blueprint (c.100,000)
      Engineering Research x4 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Buildings:
    • Lagoon Platform
  • Land Blades
    New Research
    Tech Level 5
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Heavy Building Foundations
    Unlocked Buildings:
    • Land Blade
    • Land Blade Ruin 1
    • Land Blade Ruin 2
    • Land Blade Ruin 3
    • Land Blade Ruin 4
  • Large Building Shells
    Pre-existing Research
    Tech Level 3
    Cost:
    • Engineering Research x1
    Requirements:
    • Medium Building Shells
    Unlocked Buildings:
    • Broken Watchtower
    • Stationhouse (old)
    • Y-House (old)
    • [RUIN] Broken Watchtower
    • [RUIN] Snailhouse
    • [RUIN] Stationhouse
    • [RUIN] Stationhouse
    • [RUIN] Stephouse
    • [RUIN] Watchtower
    • [RUIN] Y-House
    • [RUIN] Y-House (old)
  • Large Moor Houses
    New Research
    Tech Level 2
    Cost:
    • Book x12
    Requirements:
    • Small Moor Houses
    Unlocked Buildings:
    • Double House
    • Double House (Brown)
    • Double House (Dots)
    • Double House (Squared)
    • Large House
    • Large House (Brown)
    • Large House (Dots)
    • Large House (Squared)
    • Large House 2
    • Large House 2 (Brown)
    • Large House 2 (Dots)
    • Large House 2 (Squared)
    • Moor C
    • Moor C (Brown)
    • Moor C (Dots)
    • Moor C (Squared)
    • Moor C Stairs 1
    • Moor C Stairs 2
    • Moor Tower
    • Moor Tower (Brown)
    • Moor Tower (Dots)
    • Moor Tower (Squared)
    • Moor Tower 2
    • Moor Tower 2 (Brown)
    • Moor Tower 2 (Dots)
    • Moor Tower 2 (Squared)
    • Saloon
    • Saloon (Brown)
    • Saloon (Dots)
    • Saloon (Squared)
    • Tallhouse
    • Tallhouse (Brown)
    • Tallhouse (Dots)
    • Tallhouse (Squared)
  • Luxury Carpet
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Random Furniture
    Unlocked Buildings:
    • Carpet: Fancy Rug
  • Market Stalls
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.200)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Market Barrel A
    • Market Barrel B
    • Market Stall A
    • Market Stall B
    • Market Stall C
  • Market Tents
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.400)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Market Tent
    • Market Tent (old)
    • Market Tent Big
    • Market Tent Big (old)
    • Market Tent Long
    • Market Tent Long (old)
    • Market Tent Small
    • Market Tent Small (old)
  • Medium Building Shells
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x6
    Requirements:
    • Small House
    Unlocked Buildings:
    • Bughouse (old)
    • L-House (old)
    • [RUIN] Bughouse
    • [RUIN] Bughouse (old)
    • [RUIN] Longhouse
    • [RUIN] L-House
    • [RUIN] L-House (old)
  • Mercenary Tent
    Pre-existing Research
    Tech Level 1
    Cost:
    • Blueprint (c.300)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Mercenary Tent (old)
  • Metal Arch Bridges
    New Research
    Tech Level 3
    Cost:
    • Blueprint (c.10,000)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Basic Bridges
    Unlocked Buildings:
    • Large Metal Arch Bridge
    • Metal Arch Bridge
  • Metal Wallhouse
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.1,000)
      Book x3 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Metal Wallhouse
  • Metal Warehouse
    New Research
    Tech Level 4
    Cost:
    • Blueprint (looted)
      Engineering Research x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Buildings:
    • Metal Warehouse
  • Old Empire Storage
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Ancient Safe
    • Machine Block
    • Metal Box
    • Smallbox
    • Strongbox
    • Storage Crate [Lost Race]
    • Storage: Building Materials (old)
    • Storage: Ore (old)
    • Storage: Steel Bars (old)
    • Storage: Stones (old)
  • Old Headquarters
    New Research
    Tech Level 4
    Cost:
    • Blueprint (c.20,000)
      Engineering Research x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Heavy Building Foundations
    • Large Building Shells
    Unlocked Buildings:
    • HQ 1
    • HQ 2
  • Outpost Citadel
    New Research
    Tech Level 5
    Cost:
    • Engineering Research x4
    Requirements:
    • Ancient Outpost Blueprints
    • Outpost Type III
    • Outpost Type IV
    Unlocked Buildings:
    • Outpost Citadel A
    • Outpost Citadel A Ramp
    • Outpost Citadel A Ramp [Gate]
    • Outpost Citadel A Ramp [Heavy Gate]
    • Outpost Citadel B
    • Outpost Citadel B Ramp
    • Outpost Citadel B Ramp [Gate]
    • Outpost Citadel B Ramp [Heavy Gate]
    • Outpost Citadel C
    • Outpost Citadel C Ramp
    • Outpost Citadel C Ramp [Gate]
    • Outpost Citadel C Ramp [Heavy Gate]
    • Outpost Citadel D
    • Outpost Citadel D Ramp
    • Outpost Citadel D Ramp [Gate]
    • Outpost Citadel D Ramp [Heavy Gate]
    • Outpost Citadel E
    • Outpost Citadel E Ramp
    • Outpost Citadel E Ramp [Gate]
    • Outpost Citadel E Ramp [Heavy Gate]
  • Outpost Type I
    New Research
    Tech Level 3
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Outpost Type III
    Unlocked Buildings:
    • Outpost s-I
    • Outpost s-I (old)
    • [RUIN] Outpost s-I
    • [RUIN] Outpost s-I (old)
  • Outpost Type II
    New Research
    Tech Level 3
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Outpost Type IV
    Unlocked Buildings:
    • Outpost s-II
    • Outpost s-II (old)
    • Outpost s-II (Tiled)
    • [RUIN] Outpost s-II
    • [RUIN] Outpost s-II (old)
    • [RUIN] Outpost s-II (Tiled)
  • Outpost Type III
    Pre-existing Research
    Tech Level 3
    Cost:
    • Engineering Research x2
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Buildings:
    • Outpost s-III (Double Ramp)
    • Outpost s-III (old)
    • [RUIN] Outpost s-III
    • [RUIN] Outpost s-III (Double Ramp)
    • [RUIN] Outpost s-III (old)
  • Outpost Type IV
    Pre-existing Research
    Tech Level 4
    Cost:
    • Engineering Research x2
    Requirements:
    • Heavy Building Foundations
    • Outpost Type III
    Unlocked Buildings:
    • Outpost s-IV (old)
    • Outpost s-IV (Tiled)
    • Outpost s-IV with Stairs
    • Outpost s-IV with Stairs (old)
    • Outpost s-IV with Stairs (Tiled)
    • [RUIN] Outpost s-IV
    • [RUIN] Outpost s-IV (old)
    • [RUIN] Outpost s-IV (Tiled)
    • [RUIN] Outpost s-IV with Stairs
    • [RUIN] Outpost s-IV with Stairs (old)
    • [RUIN] Outpost s-IV with Stairs (Tiled)
  • Outpost Type V
    New Research
    Tech Level 3
    Cost:
    • Blueprint (c.10,000)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Outpost Type III
    Unlocked Buildings:
    • Outpost s-V
    • [RUIN] Outpost s-V
  • Public Sales
    Pre-existing Research
    Tech Level 1
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Shop Counter (old)
    • Shop Counter: Large
    • Shop Counter: Metal
  • Quarry Structures
    New Research
    Tech Level 1
    Cost:
    • Blueprint (looted)
      Book x3 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Quarry Crane
    • Quarry Mine A
    • Quarry Mine B
    • Quarry Post
    • Quarry Scaffold
  • Random Furniture
    Pre-existing Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Awning
    • Awning (old)
    • Barracks Door Fortification
    • Barracks Door Fortification (old)
    • Boiler Tank
    • Boiler Tank (old)
    • Carpet
    • Carpet (old)
    • Carpet: Rusty Rug
    • Carpet: Rusty Rug (old)
    • Chimney
    • Chimney (old)
    • Display Stand (old)
    • Exhaust Fan
    • Exhaust Fan (old)
    • Exhaust Pipe
    • Exhaust Pipe (old)
    • Hatch
    • Interior Wall (old)
    • Interior Wall: Metal (old)
    • Partition
    • Plastic Surgeon's Platform: Interior
    • Plastic Surgeon's Platform: Interior (old)
    • Plastic Surgeon's Platform: Exterior
    • Plastic Surgeon's Platform: Exterior (old)
    • Rusty Sink (old)
    • Support Beam 1 (old)
    • Support Beam 2 (old)
    • Support Beam 3 (old)
  • Rebel Building Shells
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.10,000)
      Book x10 (with the "No Blueprints Required" mod)
    Requirements:
    • Medium Building Shells
    Unlocked Buildings:
    • Swamp Dome
    • Swamp House
    • Swamp House (old)
    • Swamp Lookout Tower
    • Swamp Lookout Tower II
    • Swamp Platform
    • Swamp Platform II
    • Swamp Platform Large
    • Swamp Platform Large II
    • Swamp Platform Round
    • Swamp Platform Round II
    • Swamp Platform Small
    • Swamp Platform Small II
    • Swamp Shack
    • Swamp Store
    • Swamp Store (old)
  • Rusty Junk Piles
    New Research
    Tech Level 1
    Cost:
    • Blueprint (looted)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Junk Pile A
    • Junk Pile B
    • Junk Pile C
    • Junk Pile D
  • Rusty Shop Counters
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Public Sales
    Unlocked Buildings:
    • Shop Counter: Large (Rusty)
    • Shop Counter: Metal (Rusty)
  • Scrap Tent
    Pre-existing Research
    Tech Level 1
    Cost:
    • Blueprint (c.200)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Scrap Tent (old)
  • Shade Cover
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.200)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Shade Cover
  • Shek Banners
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Banner: Shek Kingdom
    • Banner: Shek Kingdom (old)
  • Signage
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.1,000)
      Book x3 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Arrow Sign
    • Bar Sign A
    • Bar Sign A (old)
    • Bar Sign B
    • Bar Sign B (old)
    • Bar Sign C
    • Bar Sign C (old)
    • Bar Sign D
    • Bar Sign D (old)
    • Bar Sign E
    • Bar Sign E (old)
    • Sign 1: Bar
    • Sign 1: Bar (Rusty)
    • Sign 1: Boots
    • Sign 1: Boots (Rusty)
    • Sign 1: Headwear
    • Sign 1: Headwear (Rusty)
    • Sign 1: Medic
    • Sign 1: Medic (Rusty)
    • Sign 1: Travelling
    • Sign 1: Travelling (Rusty)
    • Sign 1: Weapons
    • Sign 1: Weapons (Rusty)
    • Sign 2: Armour
    • Sign 2: Armour (Rusty)
    • Sign 2: Boots
    • Sign 2: Boots (Rusty)
    • Sign 2: Clothes
    • Sign 2: Clothes (Rusty)
    • Sign 2: Escape
    • Sign 2: Escape (Rusty)
    • Sign 2: Hotel
    • Sign 2: Hotel (Rusty)
    • Sign 2: Medic
    • Sign 2: Medic (Rusty)
    • Sign 2: Pirate
    • Sign 2: Pirate (Rusty)
    • Sign 2: Police
    • Sign 2: Police (Rusty)
    • Sign 2: Recruit
    • Sign 2: Recruit (Rusty)
    • Sign 2: Tools
    • Sign 2: Tools (Rusty)
    • Sign 2: Trade
    • Sign 2: Trade (Rusty)
    • Sign 2: Weapons
    • Sign 2: Weapons (Rusty)
    • Sign 3: Animal
    • Sign 3: Animal (old)
    • Sign 3: Armour
    • Sign 3: Armour (old)
    • Sign 3: Cloth
    • Sign 3: Cloth (old)
    • Sign 3: Crossbows
    • Sign 3: Crossbows (old)
    • Sign 3: Food
    • Sign 3: Food (old)
    • Sign 3: Hat
    • Sign 3: Hat (old)
    • Sign 3: Hat 2
    • Sign 3: Hat 2 (old)
    • Sign 3: Hospital
    • Sign 3: Hospital (old)
    • Sign 3: Mechanical
    • Sign 3: Mechanical (old)
    • Sign 3: No Entry
    • Sign 3: No Entry (old)
    • Sign 3: Police
    • Sign 3: Police (old)
    • Sign 3: Robotics
    • Sign 3: Robotics (old)
    • Sign 3: Shoe
    • Sign 3: Shoe (old)
    • Sign 3: Slave
    • Sign 3: Slave (old)
    • Sign 3: Sleep
    • Sign 3: Sleep (old)
    • Sign 3: Trader
    • Sign 3: Trader (old)
    • Sign 3: Travel
    • Sign 3: Travel (old)
    • Sign 3: Weapon
    • Sign 3: Weapon (old)
    • Sign 3: Weapon 2
    • Sign 3: Weapon 2 (old)
  • Skeleton Corpse Disposal
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Corpse Disposal
    Unlocked Buildings:
    • Bin of Screamer Heads
    • Skeleton Shredder
  • Small House
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • Old Storm House
    • Weathered Storm House
    • [RUIN] Old Storm House
    • [RUIN] Storm House
    • [RUIN] Weathered Storm House
  • Small Moor Houses
    New Research
    Tech Level 1
    Cost:
    • Book x4
    Requirements:
    • None
    Unlocked Buildings:
    • Moor A
    • Moor A (Brown)
    • Moor A (Dots)
    • Moor A (Squared)
    • Moor A 2
    • Moor A 2 (Brown)
    • Moor A 2 (Dots)
    • Moor A 2 (Squared)
    • Moor B
    • Moor B (Brown)
    • Moor B (Dots)
    • Moor B (Squared)
    • Moor B Porch
    • Porch
    • Old House
    • Old House (Brown)
    • Old House (Dots)
    • Old House (Squared)
    • Raised House
    • Raised House (Brown)
    • Raised House (Dots)
    • Raised House (Squared)
    • Raised House 2
    • Raised House 2 (Brown)
    • Raised House 2 (Dots)
    • Raised House 2 (Squared)
    • Raised House Roof
    • Raised House Roof (Brown)
    • Raised House Roof (Dots)
    • Raised House Roof (Squared)
    • Stairs
    • Stairs (Brown)
    • Stairs (Dots)
    • Stairs (Squared)
  • Statues of the Emperor
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Emperor Statue
    • Emperor Statue (old)
  • Swamp Banners
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Banner: Swampers
    • Banner: Swampers (old)
  • Swamp Walkways and Fences
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.3,000)
      Book x3 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Swamp Fence
    • Swamp High Walkway: Long Linked
    • Swamp High Walkway: Long Unlinked
    • Swamp High Walkway: Short Linked
    • Swamp High Walkway: Short Unlinked
    • Swamp Walkboard
    • [RUIN] Swamp Fence
  • Swamper Storage
    New Research
    Tech Level 2
    Cost:
    • None
    Requirements:
    • Rebel Building Shells
    Unlocked Buildings:
    • Swamper's Booze Shelf
    • Swamper's Crate 1
    • Swamper's Crate 2
    • Swamper's Food Crate
    • Swamper's Food Sack
    • Swamper's Food Shelf
    • Swamper's Sack
  • Tarsand Structures
    New Research
    Tech Level 3
    Cost:
    • Blueprint (c.1,500)
      Book x5 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Tarsand Capsule
    • Tarsand Distiller
    • Tarsand Pipe A
    • Tarsand Pipe B
    • Tarsand Pipe C
    • Tarsand Pipe D
    • Tarsand Pipe E
    • Tarsand Pipe Long
    • Tarsand Pipe Set
    • Tarsand Towerframe A
    • Tarsand Towerframe B
    • Tarsand Vent A
    • Tarsand Vent B
  • The Dancing Skeleton
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Bar Sign Skeleton
    • Bar Sign Skeleton (old)
  • The Hive Queen's Throne
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x5 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Hive Queen Throne
    • Hive Queen Throne (old)
  • Thrones and Platforms
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x5 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Throne
    • Throne (old)
    • Throne Platform
    • Throne Platform (old)
  • Tradehouse
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.1,000)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Small House
    Unlocked Buildings:
    • Tradehouse
  • Trestle Bridges
    New Research
    Tech Level 3
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Basic Bridges
    Unlocked Buildings:
    • Large Trestle Bridge
    • Trestle Bridge
  • UC Banners
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Banner: Traders Guild
    • Banner: Traders Guild (old)
    • Banner: United Cities
    • Banner: United Cities (old)
  • Vandalised Holy Property
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Emperor Statue Broken
    • Emperor Statue Broken (old)
    • Holy Sinner Torch Broken
    • Holy Street Torch Broken
    • Holy Street Torch Snapped
  • Vast Factory Shell
    New Research
    Tech Level 6
    Cost:
    • Engineering Research x4
    Requirements:
    • Ancient Factory Blueprint Fragment I
    • Ancient Factory Blueprint Fragment II
    • Ancient Factory Blueprint Fragment III
    Unlocked Buildings:
    • Vast Factory A
    • Vast Factory B

Crafting
  • Ancient Robotics Equipment
    New Research
    Tech Level 4
    Cost:
    • Blueprint (looted)
      Ancient Science Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Hiver Skeleton Legs
    • Robotics
    • Skeleton Repair Beds
    Unlocked Buildings:
    • Robotics Bench (Ancient)
    • Skeleton Limb Bench (Ancient)
    • Skeleton Repair Bed (Ancient)
  • Fabric Manufacture
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Fabric Chest (old)

Defence
  • Concrete Walls
    New Research
    Tech Level 2
    Cost:
    • Book x5
    Requirements:
    • Makeshift Walls
    Unlocked Buildings:
    • Basic Wall
    • Basic Wall (old)
    • Concrete Gate
    • Concrete Gate (old)
    • Concrete Wall
    • Concrete Wall (old)
    • Concrete Wall Ramp
    • Concrete Wall Ramp (old)
    • [RUIN] Basic Wall
    • [RUIN] Basic Wall (old)
    • [RUIN] Concrete Wall
    • [RUIN] Concrete Wall (old)
  • Defensive Bridges
    New Research
    Tech Level 5
    Cost:
    • Engineering Research x2
    Requirements:
    • Basic Bridges
    • Large Defensive Walls
    Unlocked Buildings:
    • Shield Bridge
    • Shield Bridge (old)
  • Defensive Bunkers
    New Research
    Tech Level 2
    Cost:
    • Book x3
    Requirements:
    • None
    Unlocked Buildings:
    • Bunker A
    • Bunker B
    • Bunker C
  • Defensive Walls
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x6
    Requirements:
    • Makeshift Walls
    Unlocked Buildings:
    • Defensive Gate II (old)
    • Defensive Wall II (old)
    • Defensive Wall II Ramp 1
    • Defensive Wall II Ramp 1 (old)
    • Defensive Wall II Ramp 2 (old)
    • Defensive Wall II: Light A
    • Defensive Wall II: Light A (old)
    • Defensive Wall II: Light B
    • Defensive Wall II: Light B (old)
    • Defensive Wall II: Light C
    • Defensive Wall II: Light C (old)
    • Defensive Wall II: Light D
    • Defensive Wall II: Light D (old)
    • Defensive Wall II: Light E
    • Defensive Wall II: Light E (old)
    • Defensive Wall II: Light F
    • Defensive Wall II: Light F (old)
    • Defensive Wall II: Light G
    • Defensive Wall II: Light G (old)
    • Defensive Wall II: Light H
    • Defensive Wall II: Light H (old)
    • Defensive Wall II: Light I
    • Defensive Wall II: Light I (old)
    • Defensive Wall II: Light J
    • Defensive Wall II: Light J (old)
    • Defensive Wall II: Light K
    • Defensive Wall II: Light K (old)
    • Defensive Wall II: Light L
    • Defensive Wall II: Light L (old)
    • Wall Short: Light A
    • Wall Short: Light A (old)
    • Wall Short: Light B
    • Wall Short: Light B (old)
    • Wall Short: Light C
    • Wall Short: Light C (old)
    • Wall Short: Light D
    • Wall Short: Light D (old)
    • [RUIN] Defensive Wall II
    • [RUIN] Defensive Wall II (old)
  • Double-Barrel Auto-Turret Spotlight Fitting
    New Research
    Tech Level 4
    Cost:
    • Book x1
    Requirements:
    • Double-Barrel Harpoon Auto-Turret
    • Double-Barrel Turret Spotlight Fitting
    Unlocked Buildings:
    • Double-Barrel Harpoon Auto-Turret [light]
  • Double-Barrel Harpoon Auto-Turret
    New Research
    Tech Level 4
    Cost:
    • Ancient Science Book x1
    Requirements:
    • Double-Barrel Harpoon Turret
    • Harpoon Auto-Turret
    Unlocked Buildings:
    • Double-Barrel Harpoon Auto-Turret
  • Harpoon Auto-Turret
    New Research
    Tech Level 3
    Cost:
    • AI Core x1
    • Ancient Science Book x2
    Requirements:
    • Prototype Harpoon Turrets
    Unlocked Buildings:
    • Harpoon Auto-Turret
  • Harpoon Auto-Turret MkII
    New Research
    Tech Level 4
    Cost:
    • Ancient Science Book x1
    Requirements:
    • Harpoon Auto-Turret
    • Harpoon Turrets MkII
    Unlocked Buildings:
    • Harpoon Auto-Turret MkII
  • Harpoon Auto-Turret Spotlight Fitting
    New Research
    Tech Level 4
    Cost:
    • Book x1
    Requirements:
    • Harpoon Auto-Turret MkII
    • Harpoon Turret Spotlight Fitting
    Unlocked Buildings:
    • Harpoon Auto-Turret MkII [light]
  • Imprisonment
    Pre-existing Research
    Tech Level 3
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Old Cage
    • Prisoner Cage (old)
    • Prisoner Pole
    • Prisoner Pole (old)
  • Large Defensive Walls
    Pre-existing Research
    Tech Level 5
    Cost:
    • Engineering Research x3
    Requirements:
    • Defensive Walls
    • Heavy Building Foundations
    Unlocked Buildings:
    • Defensive Gate III (old)
    • Defensive Wall III (old)
    • Defensive Wall III Tower
    • Defensive Wall III Tower (old)
    • Defensive Wall III Ramp 1 (old)
    • Defensive Wall III Ramp 2
    • Defensive Wall III Ramp 2 (old)
    • Defensive Wall III Ramp 3
    • Defensive Wall III Ramp 3 (old)
    • [RUIN] Defensive Wall III
    • [RUIN] Defensive Wall III (old)
  • Makeshift Walls
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • [RUIN] Makeshift Wall
  • Multi-Barrel Auto-Turret Spotlight Fitting
    New Research
    Tech Level 5
    Cost:
    • Book x1
    Requirements:
    • Multi-Barrel Harpoon Auto-Turret
    • Multi-Barrel Turret Spotlight Fitting
    Unlocked Buildings:
    • Multi-Barrel Harpoon Auto-Turret [light]
  • Multi-Barrel Harpoon Auto-Turret
    New Research
    Tech Level 5
    Cost:
    • Ancient Science Book x1
    Requirements:
    • Harpoon Auto-Turret
    • Revolving-Barrel Harpoon Turret
    Unlocked Buildings:
    • Multi-Barrel Harpoon Auto-Turret
  • Multi-Barrel Turret Spotlight Fitting
    New Research
    Tech Level 5
    Cost:
    • Book x1
    Requirements:
    • Revolving-Barrel Harpoon Turret
    Unlocked Buildings:
    • Multi-Barrel Harpoon Turret [light]
  • Old World Walls
    New Research
    Tech Level 6
    Cost:
    • Blueprint (c.10,000)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Strong Defensive Walls
    Unlocked Buildings:
    • Wall A
    • Wall A (old)
    • Wall A (Sandstone)
    • Wall A Ramp 1
    • Wall A Ramp 1 (old)
    • Wall A Ramp 1 (Sandstone)
    • Wall A Ramp 2
    • Wall A Ramp 2 (old)
    • Wall A Ramp 2 (Sandstone)
    • Wall A Ramp 3
    • Wall A Ramp 3 (old)
    • Wall A Ramp 3 (Sandstone)
    • Wall A Ramp 4
    • Wall A Ramp 4 (old)
    • Wall A Ramp 4 (Sandstone)
    • Wall A
    • Wall A (old)
    • Wall A (Sandstone)
    • Wall B
    • Wall B (old)
    • Wall B Flip
    • Wall B Flip (old)
    • Wall B Defensive Gate
    • Wall B Defensive Gate (old)
    • Wall B Gate
    • Wall B Gate (old)
    • Wall B Ramp 1
    • Wall B Ramp 2
    • Wall B Ramp 3
    • Wall B Ramp 4
    • Wall C
    • Wall C Ramp 1
    • Wall C Ramp 2
    • Wall C Ramp 3
    • [RUIN] Wall A
    • [RUIN] Wall A (old)
    • [RUIN] Wall A (Sandstone)
    • [RUIN] Wall B
    • [RUIN] Wall B (old)
    • [RUIN] Wall B Flip
    • [RUIN] Wall B Flip (old)
    • [RUIN] Wall C
  • Strong Defensive Walls
    Pre-existing Research
    Tech Level 6
    Cost:
    • Engineering Research x4
    Requirements:
    • Large Defensive Walls
    Unlocked Buildings:
    • Defensive Gate IV (old)
    • Defensive Gate IV: Light A
    • Defensive Gate IV: Light A (old)
    • Defensive Gate IV: Light B
    • Defensive Gate IV: Light B (old)
    • Defensive Gate IV: Light C
    • Defensive Gate IV: Light C (old)
    • Defensive Wall IV (old)
    • Defensive Wall IV Ramp 1
    • Defensive Wall IV Ramp 1 (old)
    • Defensive Wall IV Ramp 2 (old)
    • Defensive Wall IV Tower
    • Defensive Wall IV Tower (old)
    • Defensive Wall IV Tower: Light A
    • Defensive Wall IV Tower: Light A (old)
    • Defensive Wall IV Tower: Light B
    • Defensive Wall IV Tower: Light B (old)
    • [RUIN] Defensive Wall IV
    • [RUIN] Defensive Wall IV (old)
  • Ultimate Defensive Walls
    New Research
    Tech Level 6
    Cost:
    • Engineering Research x5
    Requirements:
    • Strong Defensive Walls
    Unlocked Buildings:
    • Defensive Gate V
    • Defensive Wall V
    • Defensive Wall V Ramp
    • Defensive Wall V Tower
    • Defensive Wall V: Light A
    • Defensive Wall V: Light B
    • Defensive Wall V: Light C
    • [RUIN] Defensive Wall V

Electrics
  • Advanced Wind Generator Theory
    Pre-existing Research
    Tech Level 4
    Cost:
    • Ancient Science Book x2
    Requirements:
    • Light Wind Generator Theory
    • Wind Generator Theory
    Unlocked Buildings:
    • Wind Generator II (Five Blades)
    • Wind Generator II (Four Blades)
    • Wind Generator II (Ten Blades)
  • Basic Exterior Lighting
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Large Wall Light
    • Large Wall Light (old)
    • Small Wall Light
    • Small Wall Light (old)
    • Spotlight (old)
  • Heavy Generator Theory 2
    New Research
    Tech Level 4
    Cost:
    • Ancient Science Book x3
    Requirements:
    • Fuel Generator Theory
    • Heavy Generator Theory
    • Upgraded Small Generators
    Unlocked Buildings:
    • Generator III
  • Holy Lighting
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Light Post
    Unlocked Buildings:
    • Holy Sinner Torch
    • Holy Street Torch
  • Indoor Lighting
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Ceiling Fan
    • Ceiling Fan (Copper)
    • Ceiling Fan Lamp (old)
    • Electrical Torch Post (old)
    • Gas Ceiling Lamp
    • Indoor Gas Lamp
    • Small Ceiling Lamp
  • Light Post
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x1
    Requirements:
    • Indoor Lighting
    Unlocked Buildings:
    • Light Post I (old)
  • Light Post 2
    New Research
    Tech Level 2
    Cost:
    • Book x2
    Requirements:
    • Indoor Lighting
    • Light Post
    Unlocked Buildings:
    • Light Post II
    • Light Post II (old)
  • Light Post Efficiency
    Pre-existing Research
    Tech Level 3
    Cost:
    • Book x1
    Requirements:
    • Light Post
    Unlocked Buildings:
    • Light Post III (old)
  • Light Post Efficiency 2
    New Research
    Tech Level 3
    Cost:
    • Book x2
    Requirements:
    • Light Post
    • Light Post Efficiency
    Unlocked Buildings:
    • Quad Streetlamp
    • Quad Streetlamp (old)
  • Oil Drilling
    New Research
    Tech Level 4
    Cost:
    • Ancient Science Book x4
    Requirements:
    • Biofuel
    Unlocked Buildings:
    • Manual Oil Drill
    • Oil Refinery
    • Oil Silo
  • Oil Drilling 2
    New Research
    Tech Level 5
    Cost:
    • Ancient Science Book x5
    Requirements:
    • Biofuel
    • Oil Drilling
    Unlocked Buildings:
    • Oil Drill II
  • Oil Drilling 3
    New Research
    Tech Level 6
    Cost:
    • Ancient Science Book x6
    Requirements:
    • Biofuel
    • Oil Drilling 2
    Unlocked Buildings:
    • Oil Drill III
  • Old World Lighting
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Indoor Lighting
    Unlocked Buildings:
    • Fluorescent Light
  • Search Lights
    Pre-existing Research
    Tech Level 3
    Cost:
    • None
    Requirements:
    • Basic Exterior Lighting
    • Indoor Lighting
    Unlocked Buildings:
    • Searchlight (old)
    • Swivel Mounted Searchlight
    • Swivel Mounted Searchlight (old)
  • Skeleton Lighting
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Light Post
    Unlocked Buildings:
    • Blast Tube Streetlight
    • Blast Tube Streetlight (old)
  • Wind Generator Theory
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • Wind Generator (Five Blades)
    • Wind Generator (Four Blades)
    • Wind Generator (Ten Blades)

Farming
  • Automatic Flour Grinding
    Pre-existing Research
    Tech Level 4
    Cost:
    • Ancient Science Book x4
    Requirements:
    • Baking
    Unlocked Buildings:
    • Automatic Grain Silo (old)
  • Baking
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • Bread Basket (old)
    • Bread Oven (old)
    • Grain Silo (old)
  • Cactus Farming
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    • Cactus x2
    Requirements:
    • Wheatstraw Farming
    Unlocked Buildings:
    • Storage: Cactus (old)
  • Cooking
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Cooking Stove (old)
    • Old Stove 1
    • Old Stove 2
  • Grog Distillation
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x6
    Requirements:
    • None
    Unlocked Buildings:
    • Grog Barrels (old)
    • Grog Machine (old)
  • Hashish Production
    Pre-existing Research
    Tech Level 3
    Cost:
    • Engineering Research x1
    Requirements:
    • None
    Unlocked Buildings:
    • Storage: Hashish (old)
  • Hemp Farming
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x2
    • Hemp x2
    Requirements:
    • None
    Unlocked Buildings:
    • Hemp Farm L (old)
    • Storage: Hemp (old)
  • Riceweed Farming
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    • Riceweed x2
    Requirements:
    • None
    Unlocked Buildings:
    • Storage: Riceweed (old)
  • Rum Brewing
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x6
    Requirements:
    • None
    Unlocked Buildings:
    • Five Booze Barrels
    • Five Booze Barrels (old)
    • Rum Barrels (old)
    • Rum Still (old)
  • Sake Distillation
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x6
    Requirements:
    • None
    Unlocked Buildings:
    • Sake Barrels (old)
    • Sake Still (old)
  • Split-Rail Fencing
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Split Rail Fence
    • Split Rail Fence A Linked
    • Split Rail Fence A Unlinked
    • Split Rail Fence B Linked
    • Split Rail Fence B Unlinked
    • Split Rail Fence C Linked
    • Split Rail Fence C Unlinked
  • Storage Boxes: Farming
    Pre-existing Research
    Tech Level 1
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Small Water Tank
    • Small Water Tank (old)
    • Small Water Tower
    • Storage: Greenfruit (old)
    • Water Tank (old)
    • Water Tower
  • Wheatstraw Farming
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    • Wheatstraw x2
    Requirements:
    • None
    Unlocked Buildings:
    • Storage: Wheatstraw (old)
    • Wheat Farm XL (old)

Industry
  • Advanced Stone Mining
    Pre-existing Research
    Tech Level 4
    Cost:
    • Ancient Science Book x1
    Requirements:
    • Automated Mining Tech
    • Improved Stone Mining
    Unlocked Buildings:
    • Stone Mine V (old)
  • Advanced Stone Mining 2
    Pre-existing Research
    Tech Level 4
    Cost:
    • Ancient Science Book x2
    Requirements:
    • Advanced Stone Mining
    • Automated Mining Tech
    • Improved Stone Mining
    Unlocked Buildings:
    • Stone Mine VI (old)
  • Automated Hybrid Mine
    Pre-existing Research
    Tech Level 6
    Cost:
    • AI Core x2
    Requirements:
    • Hybrid Stone Mine
    Unlocked Buildings:
    • Hybrid Stone Mine II (old)
  • Building Materials
    Pre-existing Research
    Tech Level 1
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Stone Mine (old)
  • Hybrid Stone Mine
    Pre-existing Research
    Tech Level 5
    Cost:
    • AI Core x1
    • Ancient Science Book x4
    Requirements:
    • Advanced Stone Mining
    • Stone Refinery Upgrade
    Unlocked Buildings:
    • Hybrid Stone Mine (old)
  • Improved Quarry Mines
    New Research
    Tech Level 1
    Cost:
    • Book x3
    Requirements:
    • Quarry Structures
    Unlocked Buildings:
    • Quarry Mine A II
    • Quarry Mine B II
  • Improved Quarry Mines 2
    New Research
    Tech Level 2
    Cost:
    • Book x4
    Requirements:
    • Improved Quarry Mines
    • Quarry Structures
    Unlocked Buildings:
    • Quarry Mine A III
    • Quarry Mine B III
  • Improved Quarry Mines 3
    New Research
    Tech Level 3
    Cost:
    • Book x5
    Requirements:
    • Improved Quarry Mines 2
    • Quarry Structures
    Unlocked Buildings:
    • Quarry Mine A IV
    • Quarry Mine B IV
  • Improved Stone Mining
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x3
    Requirements:
    • None
    Unlocked Buildings:
    • Stone Mine II (old)
  • Improved Stone Mining 2
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x4
    Requirements:
    • Improved Stone Mining
    Unlocked Buildings:
    • Stone Mine III (old)
  • Improved Stone Mining 3
    Pre-existing Research
    Tech Level 3
    Cost:
    • Book x5
    Requirements:
    • Improved Stone Mining 2
    Unlocked Buildings:
    • Stone Mine IV (old)
  • Rain Collector
    Pre-existing Research
    Tech Level 3
    Cost:
    • Book x3
    Requirements:
    • Wells II
    Unlocked Buildings:
    • Rain Collector (old)
  • Storage Boxes: Crafting
    Pre-existing Research
    Tech Level 2
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Fabric Chest (old)
    • Storage: Leather (old)
    • Storage: Meat (old)
    • Storage: Skins (old)
  • Wells II
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • Large Water Tower
    • Wind Pump
  • Wells III
    Pre-existing Research
    Tech Level 3
    Cost:
    • Ancient Science Book x1
    Requirements:
    • Wells II
    Unlocked Buildings:
    • Large Water Tank

Smithing
  • Weapon Melting
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Item Furnace (old)
Last edited by Mechanica; May 29, 2020 @ 2:15am
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Showing 1-3 of 3 comments
Nortalud Jul 22, 2019 @ 4:17pm 
What are the differences between the harpoon turrets in the base game and the "auto" turrets added by this mod? Or is it just cosmetic?
Mechanica  [developer] Jul 22, 2019 @ 5:35pm 
They're more accurate than the ordinary turrets, with increased power drain and materials needed to build.

I'll add this info to the build menu descriptions in the next update. I think it's only included in the research descriptions at the moment.
Nortalud Jul 23, 2019 @ 3:41pm 
Originally posted by Mechanica:
They're more accurate than the ordinary turrets, with increased power drain and materials needed to build.

I'll add this info to the build menu descriptions in the next update. I think it's only included in the research descriptions at the moment.

Awesome, thank you for the info!
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Showing 1-3 of 3 comments
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