Kenshi
Forgotten Buildings
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Mechanica  [開発者] 2019年4月17日 1時02分
Research Additions
Starting Research
  • Default Start
    Unlocked Buildings:
    • Camp Bed (old)
    • Campfire (old)
    • Large Torch Post
    • Large Torch Post (old)
    • Mounted Indoor Torch
    • Mounted Indoor Torch (old)
    • Old Small Shack
    • Old Small Shack (Brown)
    • Old Small Shack (Dots)
    • Old Small Shack (Squared)
    • Stone Mine (old)
    • Torch Post (old)
    • [RUIN] Old Small Shack
    • [RUIN] Old Small Shack (Brown)
    • [RUIN] Old Small Shack (Dots)
    • [RUIN] Old Small Shack (Squared)
  • The Freedom Seekers
    Unlocked Buildings:
    • Camp Bed (old)
    • Campfire (old)
    • Large Torch Post
    • Large Torch Post (old)
    • Mounted Indoor Torch
    • Mounted Indoor Torch (old)
    • Old Small Shack
    • Old Small Shack (Brown)
    • Old Small Shack (Dots)
    • Old Small Shack (Squared)
    • Storage: Wheatstraw (old)
    • Torch Post (old)
    • [RUIN] Old Small Shack
    • [RUIN] Old Small Shack (Brown)
    • [RUIN] Old Small Shack (Dots)
    • [RUIN] Old Small Shack (Squared)
  • The Hive Exile
    Unlocked Buildings:
    • Camp Bed (old)
    • Campfire (old)
    • Hive Commune Hut
    • Hive Door A
    • Hive Door B
    • Hive Door C
    • Large Torch Post
    • Large Torch Post (old)
    • Mounted Indoor Torch
    • Mounted Indoor Torch (old)
    • Old Small Shack
    • Old Small Shack (Brown)
    • Old Small Shack (Dots)
    • Old Small Shack (Squared)
    • Stone Mine (old)
    • Torch Post (old)
    • [RUIN] Old Small Shack
    • [RUIN] Old Small Shack (Brown)
    • [RUIN] Old Small Shack (Dots)
    • [RUIN] Old Small Shack (Squared)

Core
  • Ancient Factory Blueprint Fragment I
    New Research
    Tech Level 6
    Cost:
    • Blueprint (c.50,000)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Research:
    • Vast Factory Shell (after finding the other 2 fragments)
  • Ancient Factory Blueprint Fragment II
    New Research
    Tech Level 6
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Research:
    • Vast Factory Shell (after finding the other 2 fragments)
  • Ancient Factory Blueprint Fragment III
    New Research
    Tech Level 6
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Research:
    • Vast Factory Shell (after finding the other 2 fragments)
  • Ancient Outpost Blueprints
    New Research
    Tech Level 5
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    Unlocked Research:
    • Outpost Citadel
  • Ancient Science Buildings
    New Research
    Tech Level 6
    Cost:
    • Blueprint (looted)
      Engineering Research x4 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Buildings:
    • Dome
    • Dome Ruin
  • Ashland Domes
    New Research
    Tech Level 6
    Cost:
    • Blueprint (looted)
      Engineering Research x4 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Buildings:
    • Ash Dome A
    • Ash Dome B
    • Ash Dome Ruin A
    • Ash Dome Ruin B
  • Basic Bridges
    New Research
    Tech Level 3
    Cost:
    • Engineering Research x1
    Requirements:
    • Heavy Building Foundations
    Unlocked Buildings:
    • Bridge Section: Long
    • Bridge Section: Short
    • Bridgehead A
    • Bridgehead B Connects to long bridge sections
    • Bridgehead B Connects to short bridge sections
    • Pontoon Bridge
  • Basic Furniture
    Pre-existing Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Barrel Table
    • Barrel Table 2
    • Bench (old)
    • Low Table
    • Low Table (old)
    • Metal Stool Fixed orientation
    • Metal Stool Unfixed orientation
    • Metal Table 2
    • Round Bar Table (old)
    • Shelf (old)
    • Shelves
    • Sitting Box Fixed orientation
    • Sitting Box (old) Fixed orientation
    • Sitting Box (old) Unfixed orientation
    • Sitting Pillow Fixed orientation
    • Sitting Pillow (old) Fixed orientation
    • Sitting Pillow (old) Unfixed orientation
    • Small Table (old)
    • Stool Fixed orientation
    • Stool (old) Fixed orientation
    • Stool (old) Unfixed orientation
    • Table (old)
    • Wall Shelf 1
    • Wall Shelf 1 (old)
    • Wall Shelf 2
    • Wall Shelf 2 (old)
    • Wall Shelves
  • Beds
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • Bed (old)
    • Bed with Pillow
    • Bed with Pillow (old)
    • Double Bed
    • Old Bed
  • Broken Drones
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Broken Drone
  • Broken Furniture
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.200)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Broken Barrel
    • Broken Barrel (old)
    • Broken Basket
    • Broken Basket (old)
    • Broken Bench
    • Broken Bench (old)
    • Broken Metal Table
    • Broken Small Barrel
    • Broken Small Barrel (old)
    • Broken Small Crate
    • Broken Small Crate (old)
    • Broken Storage Chest
    • Broken Storage Chest (old)
    • Broken Storage Chest 2
    • Broken Storage Chest 2 (old)
  • Camp Shelter
    Pre-existing Research
    Tech Level 1
    Cost:
    • Blueprint (c.200)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Flat Shelter (old)
  • Cannibal Dwellings
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Small House
    Unlocked Buildings:
    • Cannibal Shack
    • Medium Tent
    • Small Tent
  • Cannibal Furnishings
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Corpse Disposal
    • Imprisonment
    Unlocked Buildings:
    • Cannibal Butcher Table
    • Cannibal Cooking Pit
    • Cannibal Storage
    • Cannibal Trophy
    • Spiked Cage
  • Com Towers
    New Research
    Tech Level 5
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Heavy Building Foundations
    Unlocked Buildings:
    • Com Tower
    • Com Tower Ruin 1
    • Com Tower Ruin 2
    • Com Tower Ruin 3
    • Com Tower Ruin 4
  • Concrete Barriers
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Barrier 1
    • Barrier 2
    • Barrier 3
  • Fishing Equipment
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Fish Drying Rack
    • Fish Drying Rack with Net
    • Fishing Net
    • Fishing Rod Set
    Unlocked Items:
    • Dried Fish
    • Grand Fish
    • Thinfish
  • Fishmen Camp
    New Research
    Tech Level 1
    Cost:
    • Blueprint (looted)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Camp Fish Pile
    • Fish Bed
  • Gear Storage
    Pre-existing Research
    Tech Level 1
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Armour Stand
    • Armour Stand (old)
    • Armour Storage (old)
    • Crossbow Locker (old)
    • Old Weapon Stand
    • Weapon Cabinet (old)
    • Weapon Display
    • Weapon Display (old)
    • Weapon Display Board
    • Weapon Stand (old)
  • Hive Commune Hut
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.5,000)
      Book x5 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Hive Commune Hut
    • Hive Door A
    • Hive Door B
    • Hive Door C
  • Holy Banners
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Banner: Holy Nation
    • Banner: Holy Nation (old)
  • Item Storage
    Pre-existing Research
    Tech Level 1
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Animal Feeder (old)
    • Barrel A
    • Barrel B
    • Barrel C
    • Canteen
    • Food Barrel
    • General Storage Box A
    • General Storage Box B
    • General Storage Box C
    • General Storage Box D
    • General Storage Box E
    • General Storage Cabinet
    • General Storage Chest (old)
    • General Storage Chest 2
    • General Storage Chest 2 (old)
    • General Storage Chest 3
    • General Storage Chest 4
    • General Storage Chest 5
    • Guild Board
    • Large Barrels
    • Large Basket
    • Large Basket (old)
    • Metal Chest (old)
    • Safe
    • Safe (old)
    • Small Barrel
    • Small Barrel (old)
    • Small Barrels
    • Small Crate
    • Small Crate (old)
    • Wooden Barrel
    • Wooden Barrel (old)
    • Wooden Crate
  • Lagoon Building Shells
    New Research
    Tech Level 3
    Cost:
    • Blueprint (c.3,000)
      Book x5 (with the "No Blueprints Required" mod)
    Requirements:
    • Large Building Shells
    Unlocked Buildings:
    • L-House (Lagoon)
    • Snailhouse (Lagoon)
    • Storm House (Lagoon)
    • [RUIN] L-House (Lagoon)
    • [RUIN] Snailhouse (Lagoon)
    • [RUIN] Storm House (Lagoon)
  • Lagoon Platform
    New Research
    Tech Level 6
    Cost:
    • Blueprint (c.100,000)
      Engineering Research x4 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Buildings:
    • Lagoon Platform
  • Land Blades
    New Research
    Tech Level 5
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Heavy Building Foundations
    Unlocked Buildings:
    • Land Blade
    • Land Blade Ruin 1
    • Land Blade Ruin 2
    • Land Blade Ruin 3
    • Land Blade Ruin 4
  • Large Building Shells
    Pre-existing Research
    Tech Level 3
    Cost:
    • Engineering Research x1
    Requirements:
    • Medium Building Shells
    Unlocked Buildings:
    • Broken Watchtower
    • Stationhouse (old)
    • Y-House (old)
    • [RUIN] Broken Watchtower
    • [RUIN] Snailhouse
    • [RUIN] Stationhouse
    • [RUIN] Stationhouse
    • [RUIN] Stephouse
    • [RUIN] Watchtower
    • [RUIN] Y-House
    • [RUIN] Y-House (old)
  • Large Moor Houses
    New Research
    Tech Level 2
    Cost:
    • Book x12
    Requirements:
    • Small Moor Houses
    Unlocked Buildings:
    • Double House
    • Double House (Brown)
    • Double House (Dots)
    • Double House (Squared)
    • Large House
    • Large House (Brown)
    • Large House (Dots)
    • Large House (Squared)
    • Large House 2
    • Large House 2 (Brown)
    • Large House 2 (Dots)
    • Large House 2 (Squared)
    • Moor C
    • Moor C (Brown)
    • Moor C (Dots)
    • Moor C (Squared)
    • Moor C Stairs 1
    • Moor C Stairs 2
    • Moor Tower
    • Moor Tower (Brown)
    • Moor Tower (Dots)
    • Moor Tower (Squared)
    • Moor Tower 2
    • Moor Tower 2 (Brown)
    • Moor Tower 2 (Dots)
    • Moor Tower 2 (Squared)
    • Saloon
    • Saloon (Brown)
    • Saloon (Dots)
    • Saloon (Squared)
    • Tallhouse
    • Tallhouse (Brown)
    • Tallhouse (Dots)
    • Tallhouse (Squared)
  • Luxury Carpet
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Random Furniture
    Unlocked Buildings:
    • Carpet: Fancy Rug
  • Market Stalls
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.200)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Market Barrel A
    • Market Barrel B
    • Market Stall A
    • Market Stall B
    • Market Stall C
  • Market Tents
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.400)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Market Tent
    • Market Tent (old)
    • Market Tent Big
    • Market Tent Big (old)
    • Market Tent Long
    • Market Tent Long (old)
    • Market Tent Small
    • Market Tent Small (old)
  • Medium Building Shells
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x6
    Requirements:
    • Small House
    Unlocked Buildings:
    • Bughouse (old)
    • L-House (old)
    • [RUIN] Bughouse
    • [RUIN] Bughouse (old)
    • [RUIN] Longhouse
    • [RUIN] L-House
    • [RUIN] L-House (old)
  • Mercenary Tent
    Pre-existing Research
    Tech Level 1
    Cost:
    • Blueprint (c.300)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Mercenary Tent (old)
  • Metal Arch Bridges
    New Research
    Tech Level 3
    Cost:
    • Blueprint (c.10,000)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Basic Bridges
    Unlocked Buildings:
    • Large Metal Arch Bridge
    • Metal Arch Bridge
  • Metal Wallhouse
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.1,000)
      Book x3 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Metal Wallhouse
  • Metal Warehouse
    New Research
    Tech Level 4
    Cost:
    • Blueprint (looted)
      Engineering Research x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Buildings:
    • Metal Warehouse
  • Old Empire Storage
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Ancient Safe
    • Machine Block
    • Metal Box
    • Smallbox
    • Strongbox
    • Storage Crate [Lost Race]
    • Storage: Building Materials (old)
    • Storage: Ore (old)
    • Storage: Steel Bars (old)
    • Storage: Stones (old)
  • Old Headquarters
    New Research
    Tech Level 4
    Cost:
    • Blueprint (c.20,000)
      Engineering Research x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Heavy Building Foundations
    • Large Building Shells
    Unlocked Buildings:
    • HQ 1
    • HQ 2
  • Outpost Citadel
    New Research
    Tech Level 5
    Cost:
    • Engineering Research x4
    Requirements:
    • Ancient Outpost Blueprints
    • Outpost Type III
    • Outpost Type IV
    Unlocked Buildings:
    • Outpost Citadel A
    • Outpost Citadel A Ramp
    • Outpost Citadel A Ramp [Gate]
    • Outpost Citadel A Ramp [Heavy Gate]
    • Outpost Citadel B
    • Outpost Citadel B Ramp
    • Outpost Citadel B Ramp [Gate]
    • Outpost Citadel B Ramp [Heavy Gate]
    • Outpost Citadel C
    • Outpost Citadel C Ramp
    • Outpost Citadel C Ramp [Gate]
    • Outpost Citadel C Ramp [Heavy Gate]
    • Outpost Citadel D
    • Outpost Citadel D Ramp
    • Outpost Citadel D Ramp [Gate]
    • Outpost Citadel D Ramp [Heavy Gate]
    • Outpost Citadel E
    • Outpost Citadel E Ramp
    • Outpost Citadel E Ramp [Gate]
    • Outpost Citadel E Ramp [Heavy Gate]
  • Outpost Type I
    New Research
    Tech Level 3
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Outpost Type III
    Unlocked Buildings:
    • Outpost s-I
    • Outpost s-I (old)
    • [RUIN] Outpost s-I
    • [RUIN] Outpost s-I (old)
  • Outpost Type II
    New Research
    Tech Level 3
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Outpost Type IV
    Unlocked Buildings:
    • Outpost s-II
    • Outpost s-II (old)
    • Outpost s-II (Tiled)
    • [RUIN] Outpost s-II
    • [RUIN] Outpost s-II (old)
    • [RUIN] Outpost s-II (Tiled)
  • Outpost Type III
    Pre-existing Research
    Tech Level 3
    Cost:
    • Engineering Research x2
    Requirements:
    • Advanced Outpost Blueprints
    • Heavy Building Foundations
    Unlocked Buildings:
    • Outpost s-III (Double Ramp)
    • Outpost s-III (old)
    • [RUIN] Outpost s-III
    • [RUIN] Outpost s-III (Double Ramp)
    • [RUIN] Outpost s-III (old)
  • Outpost Type IV
    Pre-existing Research
    Tech Level 4
    Cost:
    • Engineering Research x2
    Requirements:
    • Heavy Building Foundations
    • Outpost Type III
    Unlocked Buildings:
    • Outpost s-IV (old)
    • Outpost s-IV (Tiled)
    • Outpost s-IV with Stairs
    • Outpost s-IV with Stairs (old)
    • Outpost s-IV with Stairs (Tiled)
    • [RUIN] Outpost s-IV
    • [RUIN] Outpost s-IV (old)
    • [RUIN] Outpost s-IV (Tiled)
    • [RUIN] Outpost s-IV with Stairs
    • [RUIN] Outpost s-IV with Stairs (old)
    • [RUIN] Outpost s-IV with Stairs (Tiled)
  • Outpost Type V
    New Research
    Tech Level 3
    Cost:
    • Blueprint (c.10,000)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Outpost Type III
    Unlocked Buildings:
    • Outpost s-V
    • [RUIN] Outpost s-V
  • Public Sales
    Pre-existing Research
    Tech Level 1
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Shop Counter (old)
    • Shop Counter: Large
    • Shop Counter: Metal
  • Quarry Structures
    New Research
    Tech Level 1
    Cost:
    • Blueprint (looted)
      Book x3 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Quarry Crane
    • Quarry Mine A
    • Quarry Mine B
    • Quarry Post
    • Quarry Scaffold
  • Random Furniture
    Pre-existing Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Awning
    • Awning (old)
    • Barracks Door Fortification
    • Barracks Door Fortification (old)
    • Boiler Tank
    • Boiler Tank (old)
    • Carpet
    • Carpet (old)
    • Carpet: Rusty Rug
    • Carpet: Rusty Rug (old)
    • Chimney
    • Chimney (old)
    • Display Stand (old)
    • Exhaust Fan
    • Exhaust Fan (old)
    • Exhaust Pipe
    • Exhaust Pipe (old)
    • Hatch
    • Interior Wall (old)
    • Interior Wall: Metal (old)
    • Partition
    • Plastic Surgeon's Platform: Interior
    • Plastic Surgeon's Platform: Interior (old)
    • Plastic Surgeon's Platform: Exterior
    • Plastic Surgeon's Platform: Exterior (old)
    • Rusty Sink (old)
    • Support Beam 1 (old)
    • Support Beam 2 (old)
    • Support Beam 3 (old)
  • Rebel Building Shells
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.10,000)
      Book x10 (with the "No Blueprints Required" mod)
    Requirements:
    • Medium Building Shells
    Unlocked Buildings:
    • Swamp Dome
    • Swamp House
    • Swamp House (old)
    • Swamp Lookout Tower
    • Swamp Lookout Tower II
    • Swamp Platform
    • Swamp Platform II
    • Swamp Platform Large
    • Swamp Platform Large II
    • Swamp Platform Round
    • Swamp Platform Round II
    • Swamp Platform Small
    • Swamp Platform Small II
    • Swamp Shack
    • Swamp Store
    • Swamp Store (old)
  • Rusty Junk Piles
    New Research
    Tech Level 1
    Cost:
    • Blueprint (looted)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Junk Pile A
    • Junk Pile B
    • Junk Pile C
    • Junk Pile D
  • Rusty Shop Counters
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Public Sales
    Unlocked Buildings:
    • Shop Counter: Large (Rusty)
    • Shop Counter: Metal (Rusty)
  • Scrap Tent
    Pre-existing Research
    Tech Level 1
    Cost:
    • Blueprint (c.200)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Scrap Tent (old)
  • Shade Cover
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.200)
      Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Shade Cover
  • Shek Banners
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Banner: Shek Kingdom
    • Banner: Shek Kingdom (old)
  • Signage
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.1,000)
      Book x3 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Arrow Sign
    • Bar Sign A
    • Bar Sign A (old)
    • Bar Sign B
    • Bar Sign B (old)
    • Bar Sign C
    • Bar Sign C (old)
    • Bar Sign D
    • Bar Sign D (old)
    • Bar Sign E
    • Bar Sign E (old)
    • Sign 1: Bar
    • Sign 1: Bar (Rusty)
    • Sign 1: Boots
    • Sign 1: Boots (Rusty)
    • Sign 1: Headwear
    • Sign 1: Headwear (Rusty)
    • Sign 1: Medic
    • Sign 1: Medic (Rusty)
    • Sign 1: Travelling
    • Sign 1: Travelling (Rusty)
    • Sign 1: Weapons
    • Sign 1: Weapons (Rusty)
    • Sign 2: Armour
    • Sign 2: Armour (Rusty)
    • Sign 2: Boots
    • Sign 2: Boots (Rusty)
    • Sign 2: Clothes
    • Sign 2: Clothes (Rusty)
    • Sign 2: Escape
    • Sign 2: Escape (Rusty)
    • Sign 2: Hotel
    • Sign 2: Hotel (Rusty)
    • Sign 2: Medic
    • Sign 2: Medic (Rusty)
    • Sign 2: Pirate
    • Sign 2: Pirate (Rusty)
    • Sign 2: Police
    • Sign 2: Police (Rusty)
    • Sign 2: Recruit
    • Sign 2: Recruit (Rusty)
    • Sign 2: Tools
    • Sign 2: Tools (Rusty)
    • Sign 2: Trade
    • Sign 2: Trade (Rusty)
    • Sign 2: Weapons
    • Sign 2: Weapons (Rusty)
    • Sign 3: Animal
    • Sign 3: Animal (old)
    • Sign 3: Armour
    • Sign 3: Armour (old)
    • Sign 3: Cloth
    • Sign 3: Cloth (old)
    • Sign 3: Crossbows
    • Sign 3: Crossbows (old)
    • Sign 3: Food
    • Sign 3: Food (old)
    • Sign 3: Hat
    • Sign 3: Hat (old)
    • Sign 3: Hat 2
    • Sign 3: Hat 2 (old)
    • Sign 3: Hospital
    • Sign 3: Hospital (old)
    • Sign 3: Mechanical
    • Sign 3: Mechanical (old)
    • Sign 3: No Entry
    • Sign 3: No Entry (old)
    • Sign 3: Police
    • Sign 3: Police (old)
    • Sign 3: Robotics
    • Sign 3: Robotics (old)
    • Sign 3: Shoe
    • Sign 3: Shoe (old)
    • Sign 3: Slave
    • Sign 3: Slave (old)
    • Sign 3: Sleep
    • Sign 3: Sleep (old)
    • Sign 3: Trader
    • Sign 3: Trader (old)
    • Sign 3: Travel
    • Sign 3: Travel (old)
    • Sign 3: Weapon
    • Sign 3: Weapon (old)
    • Sign 3: Weapon 2
    • Sign 3: Weapon 2 (old)
  • Skeleton Corpse Disposal
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Corpse Disposal
    Unlocked Buildings:
    • Bin of Screamer Heads
    • Skeleton Shredder
  • Small House
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • Old Storm House
    • Weathered Storm House
    • [RUIN] Old Storm House
    • [RUIN] Storm House
    • [RUIN] Weathered Storm House
  • Small Moor Houses
    New Research
    Tech Level 1
    Cost:
    • Book x4
    Requirements:
    • None
    Unlocked Buildings:
    • Moor A
    • Moor A (Brown)
    • Moor A (Dots)
    • Moor A (Squared)
    • Moor A 2
    • Moor A 2 (Brown)
    • Moor A 2 (Dots)
    • Moor A 2 (Squared)
    • Moor B
    • Moor B (Brown)
    • Moor B (Dots)
    • Moor B (Squared)
    • Moor B Porch
    • Porch
    • Old House
    • Old House (Brown)
    • Old House (Dots)
    • Old House (Squared)
    • Raised House
    • Raised House (Brown)
    • Raised House (Dots)
    • Raised House (Squared)
    • Raised House 2
    • Raised House 2 (Brown)
    • Raised House 2 (Dots)
    • Raised House 2 (Squared)
    • Raised House Roof
    • Raised House Roof (Brown)
    • Raised House Roof (Dots)
    • Raised House Roof (Squared)
    • Stairs
    • Stairs (Brown)
    • Stairs (Dots)
    • Stairs (Squared)
  • Statues of the Emperor
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Emperor Statue
    • Emperor Statue (old)
  • Swamp Banners
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Banner: Swampers
    • Banner: Swampers (old)
  • Swamp Walkways and Fences
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.3,000)
      Book x3 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Swamp Fence
    • Swamp High Walkway: Long Linked
    • Swamp High Walkway: Long Unlinked
    • Swamp High Walkway: Short Linked
    • Swamp High Walkway: Short Unlinked
    • Swamp Walkboard
    • [RUIN] Swamp Fence
  • Swamper Storage
    New Research
    Tech Level 2
    Cost:
    • None
    Requirements:
    • Rebel Building Shells
    Unlocked Buildings:
    • Swamper's Booze Shelf
    • Swamper's Crate 1
    • Swamper's Crate 2
    • Swamper's Food Crate
    • Swamper's Food Sack
    • Swamper's Food Shelf
    • Swamper's Sack
  • Tarsand Structures
    New Research
    Tech Level 3
    Cost:
    • Blueprint (c.1,500)
      Book x5 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Tarsand Capsule
    • Tarsand Distiller
    • Tarsand Pipe A
    • Tarsand Pipe B
    • Tarsand Pipe C
    • Tarsand Pipe D
    • Tarsand Pipe E
    • Tarsand Pipe Long
    • Tarsand Pipe Set
    • Tarsand Towerframe A
    • Tarsand Towerframe B
    • Tarsand Vent A
    • Tarsand Vent B
  • The Dancing Skeleton
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Bar Sign Skeleton
    • Bar Sign Skeleton (old)
  • The Hive Queen's Throne
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x5 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Hive Queen Throne
    • Hive Queen Throne (old)
  • Thrones and Platforms
    New Research
    Tech Level 2
    Cost:
    • Blueprint (looted)
      Book x5 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Throne
    • Throne (old)
    • Throne Platform
    • Throne Platform (old)
  • Tradehouse
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.1,000)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Small House
    Unlocked Buildings:
    • Tradehouse
  • Trestle Bridges
    New Research
    Tech Level 3
    Cost:
    • Blueprint (looted)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Basic Bridges
    Unlocked Buildings:
    • Large Trestle Bridge
    • Trestle Bridge
  • UC Banners
    New Research
    Tech Level 1
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Banner: Traders Guild
    • Banner: Traders Guild (old)
    • Banner: United Cities
    • Banner: United Cities (old)
  • Vandalised Holy Property
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Emperor Statue Broken
    • Emperor Statue Broken (old)
    • Holy Sinner Torch Broken
    • Holy Street Torch Broken
    • Holy Street Torch Snapped
  • Vast Factory Shell
    New Research
    Tech Level 6
    Cost:
    • Engineering Research x4
    Requirements:
    • Ancient Factory Blueprint Fragment I
    • Ancient Factory Blueprint Fragment II
    • Ancient Factory Blueprint Fragment III
    Unlocked Buildings:
    • Vast Factory A
    • Vast Factory B

Crafting
  • Ancient Robotics Equipment
    New Research
    Tech Level 4
    Cost:
    • Blueprint (looted)
      Ancient Science Book x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Hiver Skeleton Legs
    • Robotics
    • Skeleton Repair Beds
    Unlocked Buildings:
    • Robotics Bench (Ancient)
    • Skeleton Limb Bench (Ancient)
    • Skeleton Repair Bed (Ancient)
  • Fabric Manufacture
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Fabric Chest (old)

Defence
  • Concrete Walls
    New Research
    Tech Level 2
    Cost:
    • Book x5
    Requirements:
    • Makeshift Walls
    Unlocked Buildings:
    • Basic Wall
    • Basic Wall (old)
    • Concrete Gate
    • Concrete Gate (old)
    • Concrete Wall
    • Concrete Wall (old)
    • Concrete Wall Ramp
    • Concrete Wall Ramp (old)
    • [RUIN] Basic Wall
    • [RUIN] Basic Wall (old)
    • [RUIN] Concrete Wall
    • [RUIN] Concrete Wall (old)
  • Defensive Bridges
    New Research
    Tech Level 5
    Cost:
    • Engineering Research x2
    Requirements:
    • Basic Bridges
    • Large Defensive Walls
    Unlocked Buildings:
    • Shield Bridge
    • Shield Bridge (old)
  • Defensive Bunkers
    New Research
    Tech Level 2
    Cost:
    • Book x3
    Requirements:
    • None
    Unlocked Buildings:
    • Bunker A
    • Bunker B
    • Bunker C
  • Defensive Walls
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x6
    Requirements:
    • Makeshift Walls
    Unlocked Buildings:
    • Defensive Gate II (old)
    • Defensive Wall II (old)
    • Defensive Wall II Ramp 1
    • Defensive Wall II Ramp 1 (old)
    • Defensive Wall II Ramp 2 (old)
    • Defensive Wall II: Light A
    • Defensive Wall II: Light A (old)
    • Defensive Wall II: Light B
    • Defensive Wall II: Light B (old)
    • Defensive Wall II: Light C
    • Defensive Wall II: Light C (old)
    • Defensive Wall II: Light D
    • Defensive Wall II: Light D (old)
    • Defensive Wall II: Light E
    • Defensive Wall II: Light E (old)
    • Defensive Wall II: Light F
    • Defensive Wall II: Light F (old)
    • Defensive Wall II: Light G
    • Defensive Wall II: Light G (old)
    • Defensive Wall II: Light H
    • Defensive Wall II: Light H (old)
    • Defensive Wall II: Light I
    • Defensive Wall II: Light I (old)
    • Defensive Wall II: Light J
    • Defensive Wall II: Light J (old)
    • Defensive Wall II: Light K
    • Defensive Wall II: Light K (old)
    • Defensive Wall II: Light L
    • Defensive Wall II: Light L (old)
    • Wall Short: Light A
    • Wall Short: Light A (old)
    • Wall Short: Light B
    • Wall Short: Light B (old)
    • Wall Short: Light C
    • Wall Short: Light C (old)
    • Wall Short: Light D
    • Wall Short: Light D (old)
    • [RUIN] Defensive Wall II
    • [RUIN] Defensive Wall II (old)
  • Double-Barrel Auto-Turret Spotlight Fitting
    New Research
    Tech Level 4
    Cost:
    • Book x1
    Requirements:
    • Double-Barrel Harpoon Auto-Turret
    • Double-Barrel Turret Spotlight Fitting
    Unlocked Buildings:
    • Double-Barrel Harpoon Auto-Turret [light]
  • Double-Barrel Harpoon Auto-Turret
    New Research
    Tech Level 4
    Cost:
    • Ancient Science Book x1
    Requirements:
    • Double-Barrel Harpoon Turret
    • Harpoon Auto-Turret
    Unlocked Buildings:
    • Double-Barrel Harpoon Auto-Turret
  • Harpoon Auto-Turret
    New Research
    Tech Level 3
    Cost:
    • AI Core x1
    • Ancient Science Book x2
    Requirements:
    • Prototype Harpoon Turrets
    Unlocked Buildings:
    • Harpoon Auto-Turret
  • Harpoon Auto-Turret MkII
    New Research
    Tech Level 4
    Cost:
    • Ancient Science Book x1
    Requirements:
    • Harpoon Auto-Turret
    • Harpoon Turrets MkII
    Unlocked Buildings:
    • Harpoon Auto-Turret MkII
  • Harpoon Auto-Turret Spotlight Fitting
    New Research
    Tech Level 4
    Cost:
    • Book x1
    Requirements:
    • Harpoon Auto-Turret MkII
    • Harpoon Turret Spotlight Fitting
    Unlocked Buildings:
    • Harpoon Auto-Turret MkII [light]
  • Imprisonment
    Pre-existing Research
    Tech Level 3
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Old Cage
    • Prisoner Cage (old)
    • Prisoner Pole
    • Prisoner Pole (old)
  • Large Defensive Walls
    Pre-existing Research
    Tech Level 5
    Cost:
    • Engineering Research x3
    Requirements:
    • Defensive Walls
    • Heavy Building Foundations
    Unlocked Buildings:
    • Defensive Gate III (old)
    • Defensive Wall III (old)
    • Defensive Wall III Tower
    • Defensive Wall III Tower (old)
    • Defensive Wall III Ramp 1 (old)
    • Defensive Wall III Ramp 2
    • Defensive Wall III Ramp 2 (old)
    • Defensive Wall III Ramp 3
    • Defensive Wall III Ramp 3 (old)
    • [RUIN] Defensive Wall III
    • [RUIN] Defensive Wall III (old)
  • Makeshift Walls
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • [RUIN] Makeshift Wall
  • Multi-Barrel Auto-Turret Spotlight Fitting
    New Research
    Tech Level 5
    Cost:
    • Book x1
    Requirements:
    • Multi-Barrel Harpoon Auto-Turret
    • Multi-Barrel Turret Spotlight Fitting
    Unlocked Buildings:
    • Multi-Barrel Harpoon Auto-Turret [light]
  • Multi-Barrel Harpoon Auto-Turret
    New Research
    Tech Level 5
    Cost:
    • Ancient Science Book x1
    Requirements:
    • Harpoon Auto-Turret
    • Revolving-Barrel Harpoon Turret
    Unlocked Buildings:
    • Multi-Barrel Harpoon Auto-Turret
  • Multi-Barrel Turret Spotlight Fitting
    New Research
    Tech Level 5
    Cost:
    • Book x1
    Requirements:
    • Revolving-Barrel Harpoon Turret
    Unlocked Buildings:
    • Multi-Barrel Harpoon Turret [light]
  • Old World Walls
    New Research
    Tech Level 6
    Cost:
    • Blueprint (c.10,000)
      Engineering Research x1 (with the "No Blueprints Required" mod)
    Requirements:
    • Strong Defensive Walls
    Unlocked Buildings:
    • Wall A
    • Wall A (old)
    • Wall A (Sandstone)
    • Wall A Ramp 1
    • Wall A Ramp 1 (old)
    • Wall A Ramp 1 (Sandstone)
    • Wall A Ramp 2
    • Wall A Ramp 2 (old)
    • Wall A Ramp 2 (Sandstone)
    • Wall A Ramp 3
    • Wall A Ramp 3 (old)
    • Wall A Ramp 3 (Sandstone)
    • Wall A Ramp 4
    • Wall A Ramp 4 (old)
    • Wall A Ramp 4 (Sandstone)
    • Wall A
    • Wall A (old)
    • Wall A (Sandstone)
    • Wall B
    • Wall B (old)
    • Wall B Flip
    • Wall B Flip (old)
    • Wall B Defensive Gate
    • Wall B Defensive Gate (old)
    • Wall B Gate
    • Wall B Gate (old)
    • Wall B Ramp 1
    • Wall B Ramp 2
    • Wall B Ramp 3
    • Wall B Ramp 4
    • Wall C
    • Wall C Ramp 1
    • Wall C Ramp 2
    • Wall C Ramp 3
    • [RUIN] Wall A
    • [RUIN] Wall A (old)
    • [RUIN] Wall A (Sandstone)
    • [RUIN] Wall B
    • [RUIN] Wall B (old)
    • [RUIN] Wall B Flip
    • [RUIN] Wall B Flip (old)
    • [RUIN] Wall C
  • Strong Defensive Walls
    Pre-existing Research
    Tech Level 6
    Cost:
    • Engineering Research x4
    Requirements:
    • Large Defensive Walls
    Unlocked Buildings:
    • Defensive Gate IV (old)
    • Defensive Gate IV: Light A
    • Defensive Gate IV: Light A (old)
    • Defensive Gate IV: Light B
    • Defensive Gate IV: Light B (old)
    • Defensive Gate IV: Light C
    • Defensive Gate IV: Light C (old)
    • Defensive Wall IV (old)
    • Defensive Wall IV Ramp 1
    • Defensive Wall IV Ramp 1 (old)
    • Defensive Wall IV Ramp 2 (old)
    • Defensive Wall IV Tower
    • Defensive Wall IV Tower (old)
    • Defensive Wall IV Tower: Light A
    • Defensive Wall IV Tower: Light A (old)
    • Defensive Wall IV Tower: Light B
    • Defensive Wall IV Tower: Light B (old)
    • [RUIN] Defensive Wall IV
    • [RUIN] Defensive Wall IV (old)
  • Ultimate Defensive Walls
    New Research
    Tech Level 6
    Cost:
    • Engineering Research x5
    Requirements:
    • Strong Defensive Walls
    Unlocked Buildings:
    • Defensive Gate V
    • Defensive Wall V
    • Defensive Wall V Ramp
    • Defensive Wall V Tower
    • Defensive Wall V: Light A
    • Defensive Wall V: Light B
    • Defensive Wall V: Light C
    • [RUIN] Defensive Wall V

Electrics
  • Advanced Wind Generator Theory
    Pre-existing Research
    Tech Level 4
    Cost:
    • Ancient Science Book x2
    Requirements:
    • Light Wind Generator Theory
    • Wind Generator Theory
    Unlocked Buildings:
    • Wind Generator II (Five Blades)
    • Wind Generator II (Four Blades)
    • Wind Generator II (Ten Blades)
  • Basic Exterior Lighting
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Large Wall Light
    • Large Wall Light (old)
    • Small Wall Light
    • Small Wall Light (old)
    • Spotlight (old)
  • Heavy Generator Theory 2
    New Research
    Tech Level 4
    Cost:
    • Ancient Science Book x3
    Requirements:
    • Fuel Generator Theory
    • Heavy Generator Theory
    • Upgraded Small Generators
    Unlocked Buildings:
    • Generator III
  • Holy Lighting
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Light Post
    Unlocked Buildings:
    • Holy Sinner Torch
    • Holy Street Torch
  • Indoor Lighting
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Ceiling Fan
    • Ceiling Fan (Copper)
    • Ceiling Fan Lamp (old)
    • Electrical Torch Post (old)
    • Gas Ceiling Lamp
    • Indoor Gas Lamp
    • Small Ceiling Lamp
  • Light Post
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x1
    Requirements:
    • Indoor Lighting
    Unlocked Buildings:
    • Light Post I (old)
  • Light Post 2
    New Research
    Tech Level 2
    Cost:
    • Book x2
    Requirements:
    • Indoor Lighting
    • Light Post
    Unlocked Buildings:
    • Light Post II
    • Light Post II (old)
  • Light Post Efficiency
    Pre-existing Research
    Tech Level 3
    Cost:
    • Book x1
    Requirements:
    • Light Post
    Unlocked Buildings:
    • Light Post III (old)
  • Light Post Efficiency 2
    New Research
    Tech Level 3
    Cost:
    • Book x2
    Requirements:
    • Light Post
    • Light Post Efficiency
    Unlocked Buildings:
    • Quad Streetlamp
    • Quad Streetlamp (old)
  • Oil Drilling
    New Research
    Tech Level 4
    Cost:
    • Ancient Science Book x4
    Requirements:
    • Biofuel
    Unlocked Buildings:
    • Manual Oil Drill
    • Oil Refinery
    • Oil Silo
  • Oil Drilling 2
    New Research
    Tech Level 5
    Cost:
    • Ancient Science Book x5
    Requirements:
    • Biofuel
    • Oil Drilling
    Unlocked Buildings:
    • Oil Drill II
  • Oil Drilling 3
    New Research
    Tech Level 6
    Cost:
    • Ancient Science Book x6
    Requirements:
    • Biofuel
    • Oil Drilling 2
    Unlocked Buildings:
    • Oil Drill III
  • Old World Lighting
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Indoor Lighting
    Unlocked Buildings:
    • Fluorescent Light
  • Search Lights
    Pre-existing Research
    Tech Level 3
    Cost:
    • None
    Requirements:
    • Basic Exterior Lighting
    • Indoor Lighting
    Unlocked Buildings:
    • Searchlight (old)
    • Swivel Mounted Searchlight
    • Swivel Mounted Searchlight (old)
  • Skeleton Lighting
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • Light Post
    Unlocked Buildings:
    • Blast Tube Streetlight
    • Blast Tube Streetlight (old)
  • Wind Generator Theory
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • Wind Generator (Five Blades)
    • Wind Generator (Four Blades)
    • Wind Generator (Ten Blades)

Farming
  • Automatic Flour Grinding
    Pre-existing Research
    Tech Level 4
    Cost:
    • Ancient Science Book x4
    Requirements:
    • Baking
    Unlocked Buildings:
    • Automatic Grain Silo (old)
  • Baking
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • Bread Basket (old)
    • Bread Oven (old)
    • Grain Silo (old)
  • Cactus Farming
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    • Cactus x2
    Requirements:
    • Wheatstraw Farming
    Unlocked Buildings:
    • Storage: Cactus (old)
  • Cooking
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Cooking Stove (old)
    • Old Stove 1
    • Old Stove 2
  • Grog Distillation
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x6
    Requirements:
    • None
    Unlocked Buildings:
    • Grog Barrels (old)
    • Grog Machine (old)
  • Hashish Production
    Pre-existing Research
    Tech Level 3
    Cost:
    • Engineering Research x1
    Requirements:
    • None
    Unlocked Buildings:
    • Storage: Hashish (old)
  • Hemp Farming
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x2
    • Hemp x2
    Requirements:
    • None
    Unlocked Buildings:
    • Hemp Farm L (old)
    • Storage: Hemp (old)
  • Riceweed Farming
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    • Riceweed x2
    Requirements:
    • None
    Unlocked Buildings:
    • Storage: Riceweed (old)
  • Rum Brewing
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x6
    Requirements:
    • None
    Unlocked Buildings:
    • Five Booze Barrels
    • Five Booze Barrels (old)
    • Rum Barrels (old)
    • Rum Still (old)
  • Sake Distillation
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x6
    Requirements:
    • None
    Unlocked Buildings:
    • Sake Barrels (old)
    • Sake Still (old)
  • Split-Rail Fencing
    New Research
    Tech Level 2
    Cost:
    • Blueprint (c.500)
      Book x2 (with the "No Blueprints Required" mod)
    Requirements:
    • None
    Unlocked Buildings:
    • Split Rail Fence
    • Split Rail Fence A Linked
    • Split Rail Fence A Unlinked
    • Split Rail Fence B Linked
    • Split Rail Fence B Unlinked
    • Split Rail Fence C Linked
    • Split Rail Fence C Unlinked
  • Storage Boxes: Farming
    Pre-existing Research
    Tech Level 1
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Small Water Tank
    • Small Water Tank (old)
    • Small Water Tower
    • Storage: Greenfruit (old)
    • Water Tank (old)
    • Water Tower
  • Wheatstraw Farming
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x2
    • Wheatstraw x2
    Requirements:
    • None
    Unlocked Buildings:
    • Storage: Wheatstraw (old)
    • Wheat Farm XL (old)

Industry
  • Advanced Stone Mining
    Pre-existing Research
    Tech Level 4
    Cost:
    • Ancient Science Book x1
    Requirements:
    • Automated Mining Tech
    • Improved Stone Mining
    Unlocked Buildings:
    • Stone Mine V (old)
  • Advanced Stone Mining 2
    Pre-existing Research
    Tech Level 4
    Cost:
    • Ancient Science Book x2
    Requirements:
    • Advanced Stone Mining
    • Automated Mining Tech
    • Improved Stone Mining
    Unlocked Buildings:
    • Stone Mine VI (old)
  • Automated Hybrid Mine
    Pre-existing Research
    Tech Level 6
    Cost:
    • AI Core x2
    Requirements:
    • Hybrid Stone Mine
    Unlocked Buildings:
    • Hybrid Stone Mine II (old)
  • Building Materials
    Pre-existing Research
    Tech Level 1
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Stone Mine (old)
  • Hybrid Stone Mine
    Pre-existing Research
    Tech Level 5
    Cost:
    • AI Core x1
    • Ancient Science Book x4
    Requirements:
    • Advanced Stone Mining
    • Stone Refinery Upgrade
    Unlocked Buildings:
    • Hybrid Stone Mine (old)
  • Improved Quarry Mines
    New Research
    Tech Level 1
    Cost:
    • Book x3
    Requirements:
    • Quarry Structures
    Unlocked Buildings:
    • Quarry Mine A II
    • Quarry Mine B II
  • Improved Quarry Mines 2
    New Research
    Tech Level 2
    Cost:
    • Book x4
    Requirements:
    • Improved Quarry Mines
    • Quarry Structures
    Unlocked Buildings:
    • Quarry Mine A III
    • Quarry Mine B III
  • Improved Quarry Mines 3
    New Research
    Tech Level 3
    Cost:
    • Book x5
    Requirements:
    • Improved Quarry Mines 2
    • Quarry Structures
    Unlocked Buildings:
    • Quarry Mine A IV
    • Quarry Mine B IV
  • Improved Stone Mining
    Pre-existing Research
    Tech Level 1
    Cost:
    • Book x3
    Requirements:
    • None
    Unlocked Buildings:
    • Stone Mine II (old)
  • Improved Stone Mining 2
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x4
    Requirements:
    • Improved Stone Mining
    Unlocked Buildings:
    • Stone Mine III (old)
  • Improved Stone Mining 3
    Pre-existing Research
    Tech Level 3
    Cost:
    • Book x5
    Requirements:
    • Improved Stone Mining 2
    Unlocked Buildings:
    • Stone Mine IV (old)
  • Rain Collector
    Pre-existing Research
    Tech Level 3
    Cost:
    • Book x3
    Requirements:
    • Wells II
    Unlocked Buildings:
    • Rain Collector (old)
  • Storage Boxes: Crafting
    Pre-existing Research
    Tech Level 2
    Cost:
    • None
    Requirements:
    • None
    Unlocked Buildings:
    • Fabric Chest (old)
    • Storage: Leather (old)
    • Storage: Meat (old)
    • Storage: Skins (old)
  • Wells II
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x2
    Requirements:
    • None
    Unlocked Buildings:
    • Large Water Tower
    • Wind Pump
  • Wells III
    Pre-existing Research
    Tech Level 3
    Cost:
    • Ancient Science Book x1
    Requirements:
    • Wells II
    Unlocked Buildings:
    • Large Water Tank

Smithing
  • Weapon Melting
    Pre-existing Research
    Tech Level 2
    Cost:
    • Book x1
    Requirements:
    • None
    Unlocked Buildings:
    • Item Furnace (old)
最近の変更はMechanicaが行いました; 2020年5月29日 2時15分
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1-4 / 4 のコメントを表示
What are the differences between the harpoon turrets in the base game and the "auto" turrets added by this mod? Or is it just cosmetic?
Mechanica  [開発者] 2019年7月22日 17時35分 
They're more accurate than the ordinary turrets, with increased power drain and materials needed to build.

I'll add this info to the build menu descriptions in the next update. I think it's only included in the research descriptions at the moment.
Mechanica の投稿を引用:
They're more accurate than the ordinary turrets, with increased power drain and materials needed to build.

I'll add this info to the build menu descriptions in the next update. I think it's only included in the research descriptions at the moment.

Awesome, thank you for the info!
Tumor 2022年6月22日 5時51分 
Where might I locate the Ancient Outpost blueprints?
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1-4 / 4 のコメントを表示
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