DayZ
TEPBillboardSigns
mistaputt  [developer] Mar 11, 2019 @ 1:38am
Class Name & Examples
Examples of class definitions in CfgVehicles :

SMALL BILLBOARDS

EvocatusBillboard1Base

class EvocatusBillboard1Base; class MySmallBillboardOnFeet: EvocatusBillboard1Base { scope=2; displayName="My Small Billboard On Feet"; hiddenSelectionsTextures[]= { "MYPREFIX\@myModFolderName\data\MySigns\my-texture.paa" }; };

EvocatusBillboard2Base

class EvocatusBillboard2Base; class MySmallDoubleBillboardOnFeet: EvocatusBillboard2Base { scope=2; displayName="My Small Double Billboard On Feet"; hiddenSelectionsTextures[]= { "MYPREFIX\@myModFolderName\data\MySigns\my-texture-recto.paa","MYPREFIX\@myModFolderName\data\MySigns\my-texture-verso.paa" }; };

EvocatusBillboard3Base

class EvocatusBillboard3Base; class MySmallBillboardNoFeet: EvocatusBillboard3Base { scope=2; displayName="My Small Billboard No Feet"; hiddenSelectionsTextures[]= { "MYPREFIX\@myModFolderName\data\MySigns\my-texture.paa" }; };


LARGE BILLBOARDS

EvocatusFatBillboard1Base

class EvocatusFatBillboard1Base; class MyLargeBillboardOnFeet: EvocatusFatBillboard1Base { scope=2; displayName="My Large Billboard On Feet"; hiddenSelectionsTextures[]= { "MYPREFIX\@myModFolderName\data\MySigns\my-texture.paa" }; };

EvocatusFatBillboard2Base

class EvocatusFatBillboard2Base; class MyLargeDoubleBillboardOnFeet: EvocatusFatBillboard2Base { scope=2; displayName="My Large Double Billboard On Feet"; hiddenSelectionsTextures[]= { "MYPREFIX\@myModFolderName\data\MySigns\my-texture-recto.paa","MYPREFIX\@myModFolderName\data\MySigns\my-texture-verso.paa" }; };

EvocatusFatBillboard3Base

class EvocatusFatBillboard3Base; class MyLargeBillboardNoFeet: EvocatusFatBillboard3Base { scope=2; displayName="My Large Billboard No Feet"; hiddenSelectionsTextures[]= { "MYPREFIX\@myModFolderName\data\MySigns\my-texture.paa" }; };


WOOD SIGNS

EvocatusWoodSign1Base

class EvocatusWoodSign1Base; class MyLargeBillboardOnFeet: EvocatusWoodSign1Base { scope=2; displayName="My Large Billboard On Feet"; hiddenSelectionsTextures[]= { "MYPREFIX\@myModFolderName\data\MySigns\my-texture.paa" }; };

EvocatusWoodSign2Base

class EvocatusWoodSign2Base; class MyDoubleWoodSign: EvocatusWoodSign2Base { scope=2; displayName="My Double Wood Sign"; hiddenSelectionsTextures[]= { "MYPREFIX\@myModFolderName\data\MySigns\my-texture-recto.paa","MYPREFIX\@myModFolderName\data\MySigns\my-texture-verso.paa" }; };

EvocatusWoodSign3Base

class EvocatusWoodSign3Base; class MyWoodSignNoPole: EvocatusWoodSign3Base { scope=2; displayName="My Wood Sign No pole"; hiddenSelectionsTextures[]= { "MYPREFIX\@myModFolderName\data\MySigns\my-texture.paa" }; };
Last edited by mistaputt; Mar 11, 2019 @ 1:45am
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Showing 1-3 of 3 comments
asorrycanadian Mar 16, 2020 @ 12:32pm 
It's recently come to my attention that scope=2 is for inventory items ect. and scope=1 should be used for buildings / world objects. I see your using scope=2 in your examples. I suggest you change it to scope=1 . Also, thank you for making this mod. It's great. :heart:
Arrakis Nov 25, 2020 @ 6:33pm 
anyone got a readme for how i make this work, im so confused lol
ohhaykfrankk Apr 9, 2021 @ 7:58pm 
Here's a code from your classnames to cfgvehicles with info as comments. Easier for anyone to just copy paste

class EvocatusBillboard1Base; // small billboard, on 2 concrete feet [ratio 2:1] class EvocatusBillboard2Base // double small billboard, on 2 concrete feet [ratio 2:1] class EvocatusBillboard3Base // small billboard, no feet, designed to be hanged on a wall, can be rotated at 90° using a 1:2 ratio texture as image [ratio 2:1] class EvocatusFatBillboard1Base // large billboard, on 2 concrete feet [ratio 2:1] class EvocatusFatBillboard2Base // double large billboard, on 2 concrete feet [ratio 2:1] class EvocatusFatBillboard3Base // large billboard, no feet, designed to be hanged on a wall, can be rotated at 90° using a 1:2 ratio texture as image [ratio 2:1] class EvocatusWoodSign1Base // wood sign on a wood pole [ratio 2:1] class EvocatusWoodSign2Base // double wood sign [ratio 1:1] (check in Samples folder) class EvocatusWoodSign3Base // wood sign, no pole, designed to be hanged on a wall, can be rotated at 90° using a 1:2 ratio texture as image [ratio 2:1]


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