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Still, thanks for reporting the bug! With the "tool replacement" feature being a WIP, there may be some bugs.
Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.HealthUtility.Verse.HealthUtility.GetPartConditionLabel_Patch0(intptr,Verse.Pawn,Verse.BodyPartRecord)
at (wrapper dynamic-method) RimWorld.HealthCardUtility.RimWorld.HealthCardUtility.DrawHediffRow_Patch0(UnityEngine.Rect,Verse.Pawn,System.Collections.Generic.IEnumerable`1<Verse.Hediff>,single&)
at RimWorld.HealthCardUtility.DrawHediffListing (UnityEngine.Rect rect, Verse.Pawn pawn, System.Boolean showBloodLoss) [0x000ef] in <ca976c8abc6e45028f2c77bb2bf37153>:0
at RimWorld.Page_ConfigureStartingPawns.DrawPortraitArea (UnityEngine.Rect rect) [0x00106] in <ca976c8abc6e45028f2c77bb2bf37153>:0
at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1(RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <ca976c8abc6e45028f2c77bb2bf37153>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
playing on x32 version of the game, it appears like empty heddif window in character health bar, and debug log starts spaming with this mesages
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Verse.Log:Error(String, Boolean)
Verse.Widgets:EnsureMousePositionStackEmpty()
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
if i disable this mod this errors desapear
This error is a derived error from your above error, and is not really relevant, so Imma skip it.
This is the main error. Thanks for reporting! Will check them later.
btw there is only x32/x86 version of RimWorld as far as I can tell.
Someone else posted in the comments about the tentacle limb error, I made a different thread about the Metis werewolf error, don't want to copy-paste here to avoid spam.
Exception ticking Jewsh (at (133, 0, 92)): System.NullReferenceException: Object reference not set to an instance of an object
at EBF.Patches.PostFix_VerbProperties_GetDamageFactorFor.PostFix (System.Single& __result, Verse.Tool tool, Verse.Pawn attacker, Verse.HediffComp_VerbGiver hediffCompSource) [0x0004e] in <ad26e1e222284fa2a4b91d3ca09fc3b5>:0
at (wrapper dynamic-method) Verse.VerbProperties.Verse.VerbProperties.GetDamageFactorFor_Patch1(Verse.VerbProperties,Verse.Tool,Verse.Pawn,Verse.HediffComp_VerbGiver)
at Verse.VerbProperties.GetDamageFactorFor (Verse.Verb ownerVerb, Verse.Pawn attacker) [0x00033] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.Verb.IsStillUsableBy (Verse.Pawn pawn) [0x0001a] in <c36f9493c9844ddaa7fb5c788416098f>:0
at RimWorld.InteractionUtility.HasAnyVerbForSocialFight (Verse.Pawn p) [0x0002f] in <c36f9493c9844ddaa7fb5c788416098f>:0
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.RimWorld.Pawn_InteractionsTracker.SocialFightChance_Patch1(RimWorld.Pawn_InteractionsTracker,RimWorld.InteractionDef,Verse.Pawn)
at RimWorld.Pawn_InteractionsTracker.CheckSocialFightStart (RimWorld.InteractionDef interaction, Verse.Pawn initiator) [0x00030] in <c36f9493c9844ddaa7fb5c788416098f>:0
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.RimWorld.Pawn_InteractionsTracker.TryInteractWith_Patch3(RimWorld.Pawn_InteractionsTracker,Verse.Pawn,RimWorld.InteractionDef)
at RimWorld.Pawn_InteractionsTracker.TryInteractRandomly () [0x000d7] in <c36f9493c9844ddaa7fb5c788416098f>:0
at (wrapper dynamic-method) RimWorld.Pawn_InteractionsTracker.RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick_Patch1(RimWorld.Pawn_InteractionsTracker)
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch6(Verse.Pawn)
at DTimeControl.TCTickList.TickThing (Verse.Thing thing) [0x00032] in <60d5ee13bd6b49e0aad5eb8b68d8d984>:0
Verse.Log:Verse.Log.Error_Patch1(String, Boolean)
DTimeControl.TCTickList:TickThing(Thing)
DTimeControl.TCTickList:DoTick(Double, Boolean)
DTimeControl.TimeControlBase:TickManagerTick(TickManager, Boolean)
DTimeControl.Core_Patches.Patch_DoSingleTick_Prefix:Prefix(TickManager)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
I *think* it is caused by an error with the Time Control mod (which comes pretty much entirely from 'hey, I see Time Control showing up a lot in this error report, that's probably indicative of something'. I'll be removing that mod from my mod list to see if that fixes things, and if so I'll say so here.
[V1024-EBF][ERR] Failed to apply Harmony patches for V1024.EBFramework. Exception was: HarmonyLib.HarmonyException: Patching exception in method virtual System.Void Verse.DamageWorker_Blunt::ApplySpecialEffectsToPart(Verse.Pawn pawn, System.Single totalDamage, Verse.DamageInfo dinfo, Verse.DamageResult result) ---> System.FormatException: Method virtual System.Void Verse.DamageWorker_Blunt::ApplySpecialEffectsToPart(Verse.Pawn pawn, System.Single totalDamage, Verse.DamageInfo dinfo, Verse.DamageResult result) cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) Verse.DamageWorker_Blunt:Verse.DamageWorker_Blunt.ApplySpecialEffectsToPart_Patch0 (Verse.DamageWorker_Blunt,Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult): IL_02b6: call 0x000000af
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x0008c] in <c38a8c3281a047488dac8c9d063b7abb>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000bb] in <c38a8c3281a047488dac8c9d063b7abb>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0010f] in <c38a8c3281a047488dac8c9d063b7abb>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00082] in <c38a8c3281a047488dac8c9d063b7abb>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <c38a8c3281a047488dac8c9d063b7abb>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <c38a8c3281a047488dac8c9d063b7abb>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <c38a8c3281a047488dac8c9d063b7abb>:0
at HugsLib.ModBase.ApplyHarmonyPatches () [0x0009a] in <a56dbe2cf5184fe991f5fb736b3081b0>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
HugsLib.Utils.ModLogger:Error (string,object[])
HugsLib.ModBase:ApplyHarmonyPatches ()
HugsLib.HugsLibController:EnumerateChildMods (bool)
HugsLib.HugsLibController:LoadReloadInitialize ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
https://github.com/Vectorial1024/EliteBionicsFramework/issues/13
"HugsLib.HugsLibController:EnumerateChildMods (bool)
HugsLib.HugsLibController:LoadReloadInitialize ()"
I got
"(wrapper dynamic-method) HugsLib.HugsLibController:HugsLib.HugsLibController.EnumerateChildMods_Patch1 (HugsLib.HugsLibController,bool)
(wrapper dynamic-method) HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1 (HugsLib.HugsLibController)"
No idea if it helps, but there you go.