Total War: SHOGUN 2

Total War: SHOGUN 2

Ultimate Immersive Mod - Part 1
Fitzy Oct 20, 2024 @ 10:57am
Archers rendered completely useless by this mod, anyone know how to modify this?
Hello,

Generally I really like a lot of the changes this mod makes although as the title suggests, i have a major gripe with how yumi units function in this mod.



I understand that vanilla archers could inflict a lot of damage(even lacking line of sight) which this mod aimed to address although, in doing so they've been rendered entirely useless as they now inflict so little damage that i'd be surprised if any archer unit could achieve it's worth in damage using it's entire quiver.

Even firing directly at stationary enemies, any variation of archer will struggle to kill half an enemy unit before running out of ammo which is frankly pretty embarrassing and makes them about as valuable as vanilla magonels which i don't consider very historically accurate and is particularly problematic considering that they will be the sole ranged units for most factions for quite some time.




If an archer unit uses it's entire quiver of ammunition it should be able to at least deal it's cost in damage which i'm pretty convinced will never happen with how they function in this mod regardless of their accuracy stat.

If anyone knows could point me in the right direction on how to revert these changes or make a mod available that does this i'd appreciate that immensely.


Thanks, Fitzy