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also here's one of the errors:
ReflectionTypeLoadException getting types in assembly NineTailedFox: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'NineTailedFox.DRNTF_DefOf' from assembly 'NineTailedFox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
Verse.Log:Error(String, Boolean)
Verse.ModAssemblyHandler:AssemblyIsUsable(Assembly)
Verse.ModAssemblyHandler:ReloadAll()
Verse.ModContentPack:ReloadContent()
Verse.LoadedModManager:LoadModContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Not really headless, just with no actual head image.
I've been trying to fix that for days, and may...be? figure out some problems in savefiles.
It seems that some Kurins had wrong <crowntype> when spawned, along with <headGraphicPath>, appearing something like: <crowntype>Things/Pawn/Humanlike/Heads/Female/Female_Narrow_Wide</crowntype>, with <headGraphicPath>DRNTF/Heads/Things/Pawn/Humanlike/Heads/Female/Female_Narrow_Wide</headGraphicPath>
It should be "Average_Normal" for crowntype, and "DRNTF/Heads/Average_Normal" for headGraphicPath, or something like that to work.
Currently I'd created a set of folder as DRNTF/Heads/Things/Pawn/Humanlike/Heads/Female(and Male one as well)/, and put renamed images at the site. It did fix the problem, but I'm just not quite sure if really worked, or just something else I adjusted work. After all, I think I run through all the defs and adjusted a few stuff.
Just for someone want to try out.