RimWorld

RimWorld

825 ratings
Kurin, The Three Tailed Fox
 
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Mod, 1.0
File Size
Posted
Updated
2.019 MB
Feb 21 @ 6:53am
Mar 4 @ 12:39am
5 Change Notes ( view )

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Kurin, The Three Tailed Fox

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Description
Introducing Kurin, new visitor to Rimworld.

Kurin is a human being with a gene of fox, made in a long time ago by genetic experiment. in glitterworld.
On the new planet, Kurin created a nation and enjoyed prosperity.
But Kurin was kicked out by humans, and they created an immigration fleet that could leave homeworld.
During the long journey, they were attacked by pirates and the fleet was wrecked and shattered on far Rimworld.
Help them to bring them to a far destination.


What is Kurin?

Kurin's technology is at a mid-level between Midworlds and Glitterworld. Kurin is a peaceful and good race that has just begun to enter the universe.
It is a species made for the purpose of improving humans, and the dexterity is delicate and sharp.

The Republic of Kurin was well-known for its sophisticated machine production and heavy industry. (The smelting, cutting and disassembling speed is slightly faster.)
Most of Kurin is interested in food, and he is very good at cooking tools. (Cooking and slaughtering speed is slightly faster, and good cooking skills have little chance of food poisoning.)

Kurin is a beautiful species and has been widely known to humans. Probably because of fox gene.
Kurin is attracted to others because of his beautiful appearance and three tails. The conversation is also good. (Social Impact is higher than humans..)
There were many trading companies, good businessmen, and merchants in the Republic of Kurin. They have earned a huge fortune with Kurin made goods. (They have some bonus to NegotiationAbility and SellpriceFactor.)

However, the instinct of the fox seems to have made the relation with the plant bad. (Growing speed is slightly slower)
When you are asleep at the end of the day, the bright ears make it difficult to get a deep sleep. (Sleep efficiency is slightly lower)


New Faction, the Republic of Kurin

The Republic of Kurin is a country that does not like to fight.
They will always try to be friendly to you, but now that they no longer have a place to go, they will fight back to survive.


etc

New scenarios
96 new backstory (Translating…)
21 new apparel
1 new trap


Future plans

Balance patch
Translation
More clothes and armor
More hairstyles
More contents
Scenario exclusive ending
Other Mod Compatibility Patches
Add a dedicated weapon
Add a storyteller
CE Compatibility Patch


Supported mod

DE Surgeries (Thanks to Proxyer)


Language

English, Korean, Russian
-If you want to translate, please contact me.-


Update notes

2019-2-22 mod upload


special thanks

Runne (story)
밀수업자 (story)
고프니 (art)
Latki (art)


Copyright
모든 저작권은 [Dalrae, Gloomylynx]에게 있습니다. 이 콘텐츠는 Steam 계정 이름 [WHAQL5000, KURONELL] 을 제외한 타인이 배포하는것이 허락되지 않았습니다.
All copyrights are by [Dalrae, Gloomylynx]. This content is not allowed to be distributed by anyone other than the Steam account name [WHAQL5000, KURONELL].
Popular Discussions View All (9)
22
Sep 1 @ 6:32am
So I managed to fix the Tail Rendering
Arkar1234
25
Dec 7 @ 8:58pm
Bugs
オノミス
2
Nov 29 @ 1:46pm
Color Adjustment on Prepare carefully or Character Editor wont change Color for Ears and Tails
Müllkatze
< >
229 Comments
두원공과대학교 Dec 2 @ 2:10am 
Awesome
(dSR)RedPyramide Nov 28 @ 5:12pm 
@Teleria it works in multiplayer. a friend of mine ALLWAYS want to run this mod in multiplayerXD
Teleria Nov 28 @ 1:52pm 
I love the mod ,could you please tell me if it works with the Multiplayer Mod ?( Not OnlineCity,the actual one))
[SUCUN]IceThorn Nov 17 @ 6:55am 
adedd 1 new trap...
...a kurin? :3
烽燧煜明 Nov 2 @ 7:31am 
Will it support Chinese in future?
✮ ~Hello_World~ ✮ Oct 22 @ 8:02pm 
will this be compatible with Zenith multiplayer, this mods looks hawt man D:
G-Fiti Oct 20 @ 4:18am 
"the dexterity is... delicate"
( ͡° ͜ʖ ͡°)
Tjaranis Oct 17 @ 6:29am 
awesome looking pawns :D
弱音 Oct 15 @ 5:46am 
Why can't you create the world
Beenthere Oct 11 @ 3:26pm 
I have an issue where the Kurin mod prevents more than one base of each faction spawn on a map. I've tried reordering the mods to the top of the mod list however only removing the mod completely solves the issue. Have I missed something?