Stellaris

Stellaris

Project Gestalt [2.3.x]
🔰Kyle_Krein🔰  [developer] Jan 30, 2019 @ 6:23am
Bugs found
If you find any bugs, connected with my mod, please, write here about them and send screenshots.
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Showing 1-15 of 15 comments
TurtleShroom Feb 2, 2019 @ 1:54pm 
[14:36:23][effect_impl.cpp:19353]: invalid rename_species effect. file: common/edicts/pg_edicts.txt line: 63

rename_species = {
#use one of the following:
name = "an explicit name with [Bracket.Stuff]"
name = random
name_list = "key"
}

----

Here is one that I found. I have no idea what it is or what this means, but I hope it will help you.
🔰Kyle_Krein🔰  [developer] Feb 2, 2019 @ 2:05pm 
Originally posted by TurtleShroom:
[14:36:23][effect_impl.cpp:19353]: invalid rename_species effect. file: common/edicts/pg_edicts.txt line: 63

rename_species = {
#use one of the following:
name = "an explicit name with [Bracket.Stuff]"
name = random
name_list = "key"
}

----

Here is one that I found. I have no idea what it is or what this means, but I hope it will help you.
Thanks. I'll check it
Привет! Заметила,что описание плюсов перка Миллионер несколько коряво сделаны после начала игры. Кракозябрит. Я пыталась найти причину в локализации,но не смогла. Могли бы вы посмотреть в код и устранить причину проблемы,пожалуйста?
Last edited by ♤ |_Pandora_| ♤; Feb 3, 2019 @ 7:35am
🔰Kyle_Krein🔰  [developer] Feb 3, 2019 @ 11:55am 
Originally posted by ♤ |_Pandora_| ♤:
Привет! Заметила,что описание плюсов перка Миллионер несколько коряво сделаны после начала игры. Кракозябрит. Я пыталась найти причину в локализации,но не смогла. Могли бы вы посмотреть в код и устранить причину проблемы,пожалуйста?
Странно, я это уже, вроде, чинил. Хорошо, я посмотрю
Hey there's a problem with the civic isolated where I can't build any other district other than residential and i've turned off all of my other mods and the problem is still there.
🔰Kyle_Krein🔰  [developer] Feb 16, 2019 @ 1:55am 
Originally posted by 6thALLCpl. Posh Banterlope:
Hey there's a problem with the civic isolated where I can't build any other district other than residential and i've turned off all of my other mods and the problem is still there.
Now I don't know the reason of this problem. But I'll try to fix it.
You can colozine another planet and move all pops to a new colony.
I've had the same issue with the isolated civic, the planet you start on has no planetary deposits which causes the issue. also another issue ive found is that Gestalt creatures cant take telepath jobs because they dont have the psychic trait, I find this odd considering they are meant to be pure psionic energy.
Toasty Isabrotr Feb 18, 2019 @ 2:10pm 
Ya, looks like the start event is missing generate_start_deposits_and_blockers.
kinkofcloud Aug 12, 2019 @ 10:44pm 
Сложно назвать данную проблему багом, но всё же.... При игре за империю с гражданской моделью "Изолированные" либо "Вне галактики", зачастую появляется несколько безработных поселений: 2 в категории правители и 3 в категории специалисты, т.к. из-за особенностей спавна, все попы "изначально" безработные. Рабочие успевают залезть на должности повыше и, вуаля, имеем 4 попа в категории Правители, 2 из которых безработны, и аналогичная ситуация со специалистами. Это очень сильно рушит всю стартовую экономику, не рассчитанную на содержание таких поселений, от чего играть становиться практические невозможно (разве только если не использовать утопическое изобилие, но то - крайние меры).
Возможно стоит добавить данным гражданским моделям сниженное время понижения должности? 10 лет - слишком много, т.к. начальный запас ресурсов иссякает за 1-2 года. Снижения 90-95% было бы достаточно для "нормальной" игры.
Megabread Aug 18, 2019 @ 11:02pm 
Alright so, I don't know if this mod caused this, but it seems like the most likely candidate. When I got the transcendence ascension perk, instead of making my species psionic, it immediately turned them all into robots.
DarK PAladIN Mar 21, 2020 @ 1:15am 
There seems to be a major issue which causes ringworld research and city sections to be replaced with their planetary equivalents (city and power districts), which makes the new ringworld start in 2.6 almost unplayable
Any update on this issue would be greatly appreciated
Space_Void May 14, 2020 @ 11:12pm 
@Dark Paladin there is actually a work around for that, build the normal district then select replace and you will see all the different types of districts are avail, including all the ring world types. Assuming its the same error I got.
for some reason this mod was causing my robotic races to lose the ability to have any housing districts. it was the only mod i disabled and i am not having that issue now
Stickia Sep 6, 2021 @ 5:04pm 
there is an issue with an event popping up evey day.
Stickia Sep 6, 2021 @ 5:06pm 
nvm
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