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Personally I subscribe to the idea that each army is a complete (actual) army, including all their supporting troops etcetera. I could probably add a technology or something for some of these ideas, but it wouldn't add any interesting choices for most players. (although a buff to army health regen could be interesting if armies could re-engage after disengaging, which is something I'll look into in the near future).
I like this idea, I'll rework the policies soon, so I'll probably include this
I've been working on it for a bit and I think I'll just stick to the current policies, however, peace-loving empires should always go for the defensive policy.
Essentially being able to create an 'army designer' akin to the ship designer. You would effectively have a single weapons slot. A single armor slot. and three utility slots.
The weapon slot could be simplified into kinetic or energy based weapons (Or any other weapon/damage types you think of) Effectively giving a unit bonus damage or reducing their damage against the corresponding armor type.
The armor slot would be to assign the armor each army unit is equipped with from Reflective (Which would reduce damage taken from laser units) to ballistic (Which would reduce damage from projectile based weapons)
The utility slots would be any number of unique components you could think of adding (This is where you would add 'Undead' if you have reanimators.) You could have medics be a component so they have a bit of self-healing during combat. Tank regiment where they do increased damage and collateral. Each component adds more expense to the army unit so you're not paying the same 100 minerals for each army unit you create, but it differs based on components.
Yeah... sadly *Sniffles*