Stellaris

Stellaris

Ground Combat Improved
Tanais  [developer] Jan 26, 2019 @ 3:38pm
Feature requests
Feel free to request features for this mod here!
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Showing 1-13 of 13 comments
Shortpower Jan 30, 2019 @ 9:11pm 
Battle Mechs? (Armies that cost alloys?)
Last edited by Shortpower; Jan 30, 2019 @ 9:12pm
Tanais  [developer] Jan 31, 2019 @ 3:57am 
That'd be interesting, I honestly feel that all armies should cost alloys instead of minerals to be honest.
Sir Doge Feb 1, 2019 @ 9:37pm 
It would be interesting if you could add tanks (but that cost alloy and that the maintenance was more expensive)
Jack Feb 1, 2019 @ 9:49pm 
Field medics and other support units to help with morale, health regen and upkeep. No idea how it would work but it would be interesting.
TwoForty Feb 2, 2019 @ 1:58pm 
Potential Idea: Air Armies. Basicly support armies
UG || Pilot007 Feb 2, 2019 @ 2:10pm 
you could have trait locked things like if your a peace-loving empire or something you could have a special defence in depth army thing which increases Defence Alot but Heavy reduces attack
Tanais  [developer] Feb 3, 2019 @ 10:16am 
Originally posted by DogeSnake484:
It would be interesting if you could add tanks (but that cost alloy and that the maintenance was more expensive)

Originally posted by Jack:
Field medics and other support units to help with morale, health regen and upkeep. No idea how it would work but it would be interesting.

Originally posted by Swägg Lemōn:
Potential Idea: Air Armies. Basicly support armies

Personally I subscribe to the idea that each army is a complete (actual) army, including all their supporting troops etcetera. I could probably add a technology or something for some of these ideas, but it wouldn't add any interesting choices for most players. (although a buff to army health regen could be interesting if armies could re-engage after disengaging, which is something I'll look into in the near future).


Originally posted by Pilot007:
you could have trait locked things like if your a peace-loving empire or something you could have a special defence in depth army thing which increases Defence Alot but Heavy reduces attack

I like this idea, I'll rework the policies soon, so I'll probably include this :steamhappy:
Tanais  [developer] Feb 3, 2019 @ 5:30pm 
Originally posted by Tanais:
I like this idea, I'll rework the policies soon, so I'll probably include this :steamhappy:

I've been working on it for a bit and I think I'll just stick to the current policies, however, peace-loving empires should always go for the defensive policy.
Dorf von Gaulf Mar 23, 2020 @ 5:20pm 
Army customization? like mechs and tanks and stuff like that arent their own armies but are apart added onto the armies
Tanais  [developer] Mar 24, 2020 @ 6:44am 
Originally posted by 501st Dorf von Gaulf:
Army customization? like mechs and tanks and stuff like that arent their own armies but are apart added onto the armies
I believe that used to be a thing, army attachments. I don't think that's doable for me right now though :steamsad:
Winterwolf Dec 8, 2021 @ 5:17am 
I actually had posted on the paradox forums on an idea about this.

Essentially being able to create an 'army designer' akin to the ship designer. You would effectively have a single weapons slot. A single armor slot. and three utility slots.

The weapon slot could be simplified into kinetic or energy based weapons (Or any other weapon/damage types you think of) Effectively giving a unit bonus damage or reducing their damage against the corresponding armor type.

The armor slot would be to assign the armor each army unit is equipped with from Reflective (Which would reduce damage taken from laser units) to ballistic (Which would reduce damage from projectile based weapons)

The utility slots would be any number of unique components you could think of adding (This is where you would add 'Undead' if you have reanimators.) You could have medics be a component so they have a bit of self-healing during combat. Tank regiment where they do increased damage and collateral. Each component adds more expense to the army unit so you're not paying the same 100 minerals for each army unit you create, but it differs based on components.
Tanais  [developer] Jan 20, 2022 @ 7:08am 
Originally posted by Winterwolf:
I actually had posted on the paradox forums on an idea about this.

Essentially being able to create an 'army designer' akin to the ship designer. You would effectively have a single weapons slot. A single armor slot. and three utility slots.

The weapon slot could be simplified into kinetic or energy based weapons (Or any other weapon/damage types you think of) Effectively giving a unit bonus damage or reducing their damage against the corresponding armor type.

The armor slot would be to assign the armor each army unit is equipped with from Reflective (Which would reduce damage taken from laser units) to ballistic (Which would reduce damage from projectile based weapons)

The utility slots would be any number of unique components you could think of adding (This is where you would add 'Undead' if you have reanimators.) You could have medics be a component so they have a bit of self-healing during combat. Tank regiment where they do increased damage and collateral. Each component adds more expense to the army unit so you're not paying the same 100 minerals for each army unit you create, but it differs based on components.
I would love something like this, but as far as I am aware that is not doable for a mod :steamsad:
Winterwolf Jan 20, 2022 @ 9:14am 
Originally posted by Tanais:
Originally posted by Winterwolf:
I actually had posted on the paradox forums on an idea about this.

Essentially being able to create an 'army designer' akin to the ship designer. You would effectively have a single weapons slot. A single armor slot. and three utility slots.

The weapon slot could be simplified into kinetic or energy based weapons (Or any other weapon/damage types you think of) Effectively giving a unit bonus damage or reducing their damage against the corresponding armor type.

The armor slot would be to assign the armor each army unit is equipped with from Reflective (Which would reduce damage taken from laser units) to ballistic (Which would reduce damage from projectile based weapons)

The utility slots would be any number of unique components you could think of adding (This is where you would add 'Undead' if you have reanimators.) You could have medics be a component so they have a bit of self-healing during combat. Tank regiment where they do increased damage and collateral. Each component adds more expense to the army unit so you're not paying the same 100 minerals for each army unit you create, but it differs based on components.
I would love something like this, but as far as I am aware that is not doable for a mod :steamsad:

Yeah... sadly *Sniffles*
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