RimWorld

RimWorld

Additional Traits (Heroes + Gods Optional)
Alias  [developer] Dec 2, 2022 @ 1:02am
1.4 Alpha
Alright, here we go!
The alpha is officially live on my GitHub[github.com], I didn't get a chance to do a playtest, so that's where y'all come in. You'll have to manually install the mod (instructions can be found here[rimworldwiki.com]) since I won't be creating a steam page (the goal is update the mod proper once everything is tested and stable). It's not fully done, there's some nice to haves that I still need to add in, but it's fully playable (a full list of todo's can be found on the previously mentioned GitHub release page), so have at it: load up the mod, add it to you save, or start a new one (both are worth testing), and let me know what you think: what you like, what you don't, if something doesn't behave like you think it should, I want to know (other than that I'm slow and that it's about time).

There's the great power, here's the responsibility: if something breaks, I need to know exactly what happened to get there, Fluffy has a great guide on the kind of info I'm talking about:
https://steamcommunity.com/sharedfiles/filedetails/?id=725234314
You can report your bug here or email me directly at Alias.RimWorld@gmail.com if you don't feel comfortable posting your error log/ save online (if you have a GitHub account and feel so inclined, you can also raise issue on the project, but GitHub is notoriously bad about notifying me about stuff like that and I'd hate for something to fall through the cracks).

Happy testing!
--Alias
Last edited by Alias; Dec 2, 2022 @ 1:02am
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Showing 1-5 of 5 comments
Twerk Dec 4, 2022 @ 2:57pm 
I found maybe a bug? Its whenever I go into the options and look at the mod it puts the new screen off screen and it can not be viewed. Can take pics to email if needed.
Alias  [developer] Dec 4, 2022 @ 7:34pm 
@Twerk, well that doesn't sound right, could just be an old build, I'll take a look and get that fixed.
Twerk Dec 4, 2022 @ 8:30pm 
@Alias, I ran Just your mod and it is working in the settings as intended it is a mod conflict somewhere as when I have all my mods on it does that, Other than that it is working as intended. if this helps: https://gist.github.com/HugsLibRecordKeeper/fded5b23ee69e7b0840d24c7b8874c6e
JT Red Hood Dec 4, 2022 @ 11:34pm 
Herculean does not give carry capacity while using CE? running pretty extensive modpack though
Alias  [developer] Dec 18, 2022 @ 10:30pm 
@JT Red Hood, the way the game handles carrying capacity is kind of weird, logically it would make sense for it to be the amount of gear the pawn can wear/ carry, but instead it's seems to be more related to the amount of things that can be picked up in a single hauling trip and the gear mass is basically hard coded. It bugs me that it doesn't make sense, but changing core mechanics is slightly out of scope for the mod so I think I'll spin up a utility mod to add in a true gear capacity stat so that I can fix it.
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Showing 1-5 of 5 comments
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