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Seconding your comment on the rimworld modding devs, just an awesome community to be part of.
non-standard ways), I can look into internalizing the bits of code that I call, but it's a last resort that I'd rather no go to if it can be avoided.
@KurtsCorbenik, Unsure, I don't run any stat uncap mods (but then again, I also haven't had a chance to play the last two update either). Naively, maybe check out Un-Limited ?
Not trying to rush development I was just curious. Thank you!
Because you'd have a legacy version without xml requirement, basically just the version you had before tye requirement and leave it as it, and the new forked version that you'd continue developing.
This would mean you wouldn't have to update 2 projects, and people could resort to the legacy version when facing issues such as myself.
It's making other mods create other errors that before werent there or not shown, but either way did not impact my experience.
Now even with devmode disabled, it will still auto-pause whenever one of those errors occurs, this is super intrusive.
it also doesn't support mod options, so I can't disable the automated error logging nor auto pausing.
It doesn't help that the XML mod hasn't been updated in over a year, harming it's own compatibility with the base game and mods.
Your mod worked fine without it.
If going forward you'd want to use XML extension I'd instead suggest forking it, leaving this as the legacy basic version and the new forked one more refined/advanced with the requirement.
Anyway, update's up. Should fix the Hospitality (and most other xpath related) collision issues. I probably should have added a load after rule (
Just by principle I'm against constantly reinventing the wheel, meaning that the collective experience and wisdom that can go into community libraries mods is a GOOD thing for everyone : less bugs, smaller downloads, better chance of support, etc.
I'm 100% behind the idea, and very much in support of "XMLExtensions" if you consider it beneficial to add to your mod.
PS : There has been a bad experience recently because the author of a very popular "library mod" left it ridden with bugs while the game migrated to a new version, but no one knows for sure *why* it happened, and till we know I'd like us not to make a generality out of it or otherwise speculate.
it looks like this mod collides with the Hospitality mod.
Here is my HugsLib log [gist.github.com].
Is there anything that can be done ? I really like your mod, one of my favourite trait mods that I've used for many versions of the game. I don't want major issues with "Hospitality" either though, which is equally important to my enjoyment of the game. So I'm a bit in a pickle here I guess.
Your insight would be appreciated.
oh well
"Q: 1.4?
A: When it's done"
From the description, because I've done several games with it now in 1.4 and it works fine :)
But now I have to be less worried about random-ass characters/enemies having too stronk perks, now that they're balanced it's like finding a character with the tough trait.
Keep up the good work.
It was added to one of my saved preset god characters in prepare carefully and when reviewing the changes I just noticed it.
Thanks for the in depth reply mate.
I went back and checked the original a17 mod, Imhotep has always just been medicine (and armor). Mercury used to have research speed and learning buffs, but those have been moved to the new Athena trait (Hermes now focuses on speed and trade).
I think Imhotep's Wisdom also did other things before this like increasing research speed and global learning, I feel like you made a small ctrl+v mistake here.
Other than that many of the new changes seem good, same goes for the rebalancing which honestly was needed, they're still very powerful traits.