XCOM 2
Chosen Reward Variety
HoneyTheYellowBear  [developer] Jan 10, 2019 @ 12:35pm
How to get every item
By popular demand, despite being overpowered, here's how you can organically recieve every item. You will have to perform three seperate research projects to get everything.

Step 1: Go to Steamapps>Workshop>Content>268500>1619292810>Config
Step 2: Open XComGameCore
Step 3: Delete everything
Step 4: Copy and paste everything below this line in there.

[XComGame.X2LootTableManager]

-LootTables = ( TableName = "ChosenAssassinShowdownArtifacts", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ChosenAssassinShotgun",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ChosenAssassinSword",RollGroup=2), Loots[2]=(Chance=100,MinCount=0,MaxCount=1,TemplateName="EleriumCore",RollGroup=3), Loots[3]=(Chance=0,MinCount=125,MaxCount=175,TemplateName="Supplies",RollGroup=4) )

-LootTables = ( TableName = "ChosenAssassinShowdownArtifacts", \\
Loots[0]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot12",RollGroup=1), \\
Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot13",RollGroup=1), \\
Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot14",RollGroup=1), \\
Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot15",RollGroup=1), \\
Loots[4]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot16",RollGroup=1), \\
Loots[5]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot23",RollGroup=1), \\
Loots[6]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot24",RollGroup=1), \\
Loots[7]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot25",RollGroup=1), \\
Loots[8]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot26",RollGroup=1), \\
Loots[9]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot34",RollGroup=1), \\
Loots[10]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot35",RollGroup=1), \\
Loots[11]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot36",RollGroup=1), \\
Loots[12]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot45",RollGroup=1), \\
Loots[13]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot46",RollGroup=1), \\
Loots[14]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot56",RollGroup=1) )


+LootTables = ( TableName = "ChosenAssassinShowdownArtifacts", \\
Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot12",RollGroup=1), \\
Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot34",RollGroup=2), \\
Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot56",RollGroup=3) )


-LootTables = ( TableName = "ChosenHunterShowdownArtifacts", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ChosenHunterSniperRifle",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ChosenHunterPistol",RollGroup=2), Loots[2]=(Chance=100,MinCount=0,MaxCount=1,TemplateName="EleriumCore",RollGroup=3), Loots[3]=(Chance=0,MinCount=125,MaxCount=175,TemplateName="Supplies",RollGroup=4) )

-LootTables = ( TableName = "ChosenHunterShowdownArtifacts", \\
Loots[0]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot12",RollGroup=1), \\
Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot13",RollGroup=1), \\
Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot14",RollGroup=1), \\
Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot15",RollGroup=1), \\
Loots[4]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot16",RollGroup=1), \\
Loots[5]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot23",RollGroup=1), \\
Loots[6]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot24",RollGroup=1), \\
Loots[7]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot25",RollGroup=1), \\
Loots[8]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot26",RollGroup=1), \\
Loots[9]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot34",RollGroup=1), \\
Loots[10]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot35",RollGroup=1), \\
Loots[11]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot36",RollGroup=1), \\
Loots[12]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot45",RollGroup=1), \\
Loots[13]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot46",RollGroup=1), \\
Loots[14]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot56",RollGroup=1) )


+LootTables = ( TableName = "ChosenHunterShowdownArtifacts", \\
Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="HunterLoot12",RollGroup=1), \\
Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="HunterLoot34",RollGroup=2), \\
Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="HunterLoot56",RollGroup=3) )


-LootTables = ( TableName = "ChosenWarlockShowdownArtifacts", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ChosenWarlockRifle",RollGroup=1), Loots[1]=(Chance=100,MinCount=0,MaxCount=1,TemplateName="EleriumCore",RollGroup=2), Loots[2]=(Chance=0,MinCount=125,MaxCount=175,TemplateName="Supplies",RollGroup=3) )

-LootTables = ( TableName = "ChosenWarlockShowdownArtifacts", \\
Loots[0]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot12",RollGroup=1), \\
Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot13",RollGroup=1), \\
Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot14",RollGroup=1), \\
Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot15",RollGroup=1), \\
Loots[4]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot16",RollGroup=1), \\
Loots[5]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot23",RollGroup=1), \\
Loots[6]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot24",RollGroup=1), \\
Loots[7]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot25",RollGroup=1), \\
Loots[8]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot26",RollGroup=1), \\
Loots[9]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot34",RollGroup=1), \\
Loots[10]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot35",RollGroup=1), \\
Loots[11]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot36",RollGroup=1), \\
Loots[12]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot45",RollGroup=1), \\
Loots[13]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot46",RollGroup=1), \\
Loots[14]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot56",RollGroup=1) )


+LootTables = ( TableName = "ChosenWarlockShowdownArtifacts", \\
Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="WarlockLoot12",RollGroup=1), \\
Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="WarlockLoot34",RollGroup=2), \\
Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="WarlockLoot56",RollGroup=3) )

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Showing 1-10 of 10 comments
Avalon Jan 14, 2019 @ 12:46am 
This mod is used and modified like this,I didn't beat any of chosen,but I can make five of each in the workshop,is something wrong?
Nikibanzai💀 Mar 2, 2019 @ 2:48am 
mine not even show up even when using config, any help?
TheTinyDinoGamer Apr 9, 2019 @ 5:05pm 
I am having problems getting all of the different items.
If you had time, I would really appreciate some help
Tsai Dec 18, 2019 @ 6:22am 
Is it possible to add 1 more item into the drop table?
Since the 2 number after chosen's class are meant for the 2 drops, can it be added more?
Ex: AssassinLoot123
Yes, it's op, but there are stuff I want to get too

EDIT:
+LootTables = ( TableName = "ChosenAssassinShowdownArtifacts", \\
Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot12",RollGroup=1), \\
Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot34",RollGroup=2), \\
Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot56",RollGroup=3) )

This code works for that problem I have right?
Last edited by Tsai; Dec 18, 2019 @ 6:24am
travis.john2710 May 1, 2020 @ 10:23am 
Originally posted by Nikibanzai 🇯🇵:
mine not even show up even when using config, any help?

Did this ever show up for you?
ShinyNobody Dec 7, 2020 @ 5:49am 
okay my brain is to smoll. How can i change that 3 items are dropping. I want the vanilla loot plus one random one but my changes just make that i do not get anny loot.... sry for my smoll brain.
HoneyTheYellowBear  [developer] Dec 7, 2020 @ 6:11pm 
@Herr the way that its set up is that for completing the mission you get one reward that has to be researched in order to get two weapons. But there's really 18 or so different versions of that reward resource, each of them used for a unique research project resulting in a unique combination of two weapons. The guide at the top of the page sets it up so that you will get all six rewards after doing three research projects (each project giving two weapons).
In order to get three items "organically" you would have to create new mission rewards, and new research projects associated with them that give you the combinations you want.

ALTERNATIVELY

flip some coins and give yourself the rewards you want using console commands.
rockmanphuc Apr 20, 2021 @ 7:39am 
Question does editing this mid campaign change the loot tables? I beat the assassin without editing the loot table, but i edit the loot table just like above before i beat the warlock and i only got one research project.
MAKAVELI Oct 1, 2021 @ 12:15pm 
what needs to be changed, and in which line so that all 6 items fall out, otherwise I myself can not cope. thanks
「ai q sonim」 Dec 31, 2023 @ 3:59pm 
Originally posted by ShinyNobody:
okay my brain is to smoll. How can i change that 3 items are dropping. I want the vanilla loot plus one random one but my changes just make that i do not get anny loot.... sry for my smoll brain.
Do you remember if you ever found an answer to that? I wanted the same thing.
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Showing 1-10 of 10 comments
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