XCOM 2
Chosen Reward Variety
353 Comments
The Ghost of Stillwater Jun 29 @ 10:59am 
Is there anyway for me to remove wraith from the armours via the ini?
Baka Racker May 12 @ 6:43pm 
Yeesh, it's gotta be absolutely terrifying to be on the receiving end of that Pulse Cannon.

This mod is awesome, it's rad to be well rewarded for taking out a Chosen. Thanks!
Eldritch Namer Apr 1 @ 1:42pm 
Got it, thank you. I greatly appreciate the reply.
HoneyTheYellowBear  [author] Apr 1 @ 7:02am 
I believe to make a single combination guaranteed you would either need to remove the other entries, or set the weight of the other entries to zero.
Semicolons should work, but make sure the table is still formatted correctly with the parenthesis and Loots[ i ] indexing starts at zero and increases by one for each entry.
Eldritch Namer Mar 31 @ 6:59am 
Can I ask what I would need to set the chance to in the Loot Table Manager to make a single combination guaranteed? My first instinct says 100, but since it says 'values are relative to the sum of all of them' and the default is 15 combinations with 10% each, that adds up to 150. So would it need to be 100 or 150? Would setting all other chances to 0 break something?

Also, if I wanted the chance to be evenly split between two combinations, would they both be 50 or 75?

Or should I just leave everything unmodified but throw semicolons in front of every combination I don't want?
Драгниру Feb 5 @ 10:40pm 
А можно, какой конкретный пункт влияет на выпадение того или иного предмета?
vinistrifezza Feb 5 @ 8:36pm 
Does anyone here have any idea how to leave any grenade launcher or even the rocket launchers from the Rocket Launchers 2.0 mod, with the grenade blast aiming system from this mod?

the grenade blast in this mod has the same targeting system as the plasma rocket launchers from xcom 1, and i loved that... which is also the same homing system as the rocket launcher from xcom2.
If anyone knows how, I would be immensely grateful... being something that can be changed purely in the ini files, it's okay for me to change it

thank you for your help guys
Diocles Oct 20, 2024 @ 8:27am 
cfashes
VitaminBlitz Sep 24, 2024 @ 6:13am 
@Technical Difficulties
Soldier wearing Orion Armor Causes them to bleed. can you fix it? or is it intended?
Dragon32 Sep 3, 2024 @ 2:46am 
@Technical Difficulties
I think so. That's where the loot that's given on blowing up a stronghold is defined. Make sure you regenerate your user config. files too
Technical Difficulties Sep 2, 2024 @ 9:20pm 
Anyone know if it's possible to remove the stronghold loot overrides? Is it just as easy as deleting the mod's XComGameCore.ini file?
I'm fine with using console commands to give myself the items, but I want to use it with a few mods that conflict with this mod due to that override.
Sodium Chloride Aug 12, 2024 @ 1:31pm 
phantom driver is completely borked on reapers
DullUsername Jul 17, 2024 @ 1:49pm 
Pulse cannon fairly prone to crashing when fired for me. Same as @Aires and @Xeraphim
Xeraphim Jul 7, 2024 @ 11:09pm 
Same as @Aries, Pulse Cannon is also crashing the game for me. Shame, the weapons seem so cool!
Dragon32 Jul 4, 2024 @ 6:59am 
@[BL]StarNerpo
Have a look at the mod's .ini files
https://old.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
[BL]StarNerpo Jul 3, 2024 @ 3:28pm 
How can i modify the stats on these items? i want to give the armor some more hp since its not giving any
Aether Jun 20, 2024 @ 3:37am 
If you put the Phantom Diver on a reaper they won't have shadow at the beginning of the mission. I was hoping I can use it like a reusable refraction field, which keeps shadow and puts the reaper again in shadow if you use it.
Mungojerrie Jun 6, 2024 @ 2:01pm 
HoneyTheYellowBear, thank you!
HoneyTheYellowBear  [author] Jun 5, 2024 @ 9:24pm 
@Mungojerrie I believe it is randomly selected immediately after returning from the mission
Mungojerrie Jun 3, 2024 @ 12:32pm 
Might May I ask when is it decided which items will be received upon research completion? Is it on campaign start, Chosen kill, research completion? In other words, does it make sense to try and savescum just before research completion to get better rewards?
Dragon32 Feb 6, 2024 @ 10:33am 
@Harehnoth
Are you using LWotC? It'll probably be that.
Harehnoth Feb 6, 2024 @ 2:00am 
Hello! Excuse me, I'm having some consistent issues with the Psi warlock amp. Insanity doesn't owrk even if it has 100% chance to hit, and many modded skills deal 0 damage, specifically the ones that grab Psi offense as part of the admage calculation. It doen't even show the damage preview.
Aries Jan 9, 2024 @ 2:03pm 
kinda having an issue where using the pulse cannon often crashes my game, and specifically that weapon. Anyone else having that or know a fix for it? Im thinking maybe it's a graphical bug for me
Cesilfei Jan 3, 2024 @ 6:58pm 
I really love this mod, but got a couple of weird visual bugs with two items specifically for some reason. The Orion Armor, on at least female characters, haven't tested on men, there's a patch of texture on the back that looks weird, like the suit under the armor goes over the right side of the plating on the hip. The Stun Grenade, when used by a Grenadier at least, when exploding has these weird texture balls, it doesn't do it for the normal version, so I just assumed it has to do with the grenade getting scaled up?

I didn't really want to say anything since I like this mod a lot, but I figured I should because I don't have anything that should be conflicting with it.
Kinsect Nov 12, 2023 @ 8:30pm 
Say is it ok if you can released the old Chosen Grenade launcher as a ghost template?
the one with the Advent Mec launcher?
epic meow Oct 15, 2023 @ 10:10am 
real legend for putting the item IDs in the mod description. already defeated a chosen before discovering this mod. glad i can still get the reward. finding the ID for a specific item or tech can be rly annoying sometimes when it's not easy to find
RoxeusRose Jun 6, 2023 @ 8:54pm 
Lo vería mas interesante en vez al azar nos den los 15 artículos al derrotarlo 4 veces como el mod YAF1 Autopsy Required Extension pero menor calidad nos dan los artículos, y luego derrotar la fortaleza nos den la mejora , ya que perder posibilidad por el azar la katana seria jodido x.x
GameAcc Apr 22, 2023 @ 11:33am 
@Zigg Price That works fine for me but I do not use Alterd-Rushnano mods. I don't know if those mods break this one.
Zigg Price Apr 15, 2023 @ 3:49pm 
A lot of the responses in "How to Get Every Item" thread seems to imply that the copy/pasted code does not work. Can anyone verify if it works well or not? I am willing to just do the console commands, but I prefer organic unlocks.
123jazz2007 Mar 12, 2023 @ 5:11am 
A user named Alterd-Rushnano has two mods that grant researchable weapons based on the chosen. Will this mod affect those two mods?
Yoga Feb 21, 2023 @ 6:25pm 
The problem seems to have been related to the map from some of the custom maps mod. On the other map, everything looks as it should.
Yoga Feb 21, 2023 @ 5:28pm 
@HoneyTheYellowBear
Hey, for some reason stun grenade effect become buggy. Don't know why and how to fix this.
https://prnt.sc/S58ZQMxIRoZC
Landar486 Nov 21, 2022 @ 2:54pm 
query, i'm running "a better weaponry" and the pulse cannon has the same name as the pulse cannon in this mod. is there any way to change the weapon id/name on our end?
Dęąth Viper Oct 19, 2022 @ 10:47am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
4rrakis Apr 28, 2022 @ 9:22am 
No problem.
philmakerguy Apr 27, 2022 @ 11:05pm 
Thanks, I'm clearly blind.
4rrakis Apr 27, 2022 @ 11:04pm 
There is a discussion called "How to get every item".
philmakerguy Apr 27, 2022 @ 10:50pm 
Thanks, I take it this can changed in the config?
4rrakis Apr 25, 2022 @ 2:28am 
@philmakerguy
You get two items from each Chosen - two old ones, two new ones or one old and one new. That means you can get the Katana, but it is not guaranteed.
philmakerguy Apr 25, 2022 @ 2:25am 
does this mod still let us get the base game weapon rewards regardless along with the modded ones?
Roughers Apr 18, 2022 @ 7:36am 
I'm not sure what causes this, but I have all chosen rwards unlocked without fully killing any chosen or chosen reward research and see every reward 5 times in the crafting menu.
Is there incompatibility known with Covert Infiltration, or is this caused because I installed it mid-campaign? I also loaded a save inside a mission where the assassin spawned (but not the mission where you fully kill it).

Edit: After reloading my savegame all chosen rewards are gone from the crafting menu again.. I'm still not sure what happened. I'll try to load a save outside a mission and redo the mission and see if it happens again. Gonna report back.
Moisesjns Apr 9, 2022 @ 8:19pm 
I also would like a buildable version of em. Nice mod btw love the items, I too want to create them, and would make em expensive like 300 supplies each.
Yusukitty Mar 30, 2022 @ 10:06pm 
Is there any way to make the proving grounds project repeatable? I want to have multiple of some of them, but I don't want the to be free. I am not afraid of editing an ini file if needed. Having them cost AP or some other scarce resource to make sounds good, but may not be possible.
rexarckain978 Mar 15, 2022 @ 11:53am 
Not sure if anyone already mentioned this, but I still feel like it needs to be said. I used Console Command to get all of the rewards and for some reason the Superior Sphere, Phantom Drive, and Hunter Rounds wouldn't spawn. I even used save scumming to try and manipulate which rewards I get to test this and found that I couldn't get them by any means. The only explanation I can think of is that I have a mod that changes the abilities of the base weapons or the Loot Pinata Light mod I have is messing with the loot tables for these even though it only affects normal enemies.
Bethrezen Mar 3, 2022 @ 1:20pm 
@HoneyTheYellowBear Hello. I added Russian Translation for your mod
Sodium Chloride Feb 22, 2022 @ 7:52am 
chosen armors disable cosmetics like the ones in https://steamcommunity.com/sharedfiles/filedetails/?id=2210735728
i just want to have a hunter with orion armor :(
VoidLight Feb 16, 2022 @ 1:56pm 
A compatibility patch or update for: https://steamcommunity.com/sharedfiles/filedetails/?id=2594735227

Would be nice.
Andante Feb 15, 2022 @ 11:59am 
Getting a crash to desktop after completing my research for the Hunter's chosen rewards (rewards were Dark Lance and Stun Grenade). The game seems to run fine as the research completes, but attempting to load a save file created after research completion causes a CtD, but a save file created just before research completion is fine.
Sodium Chloride Feb 12, 2022 @ 6:46am 
btw i'd like to see it give temporary invisibility on a cooldown instead of phantom and conceal
Sodium Chloride Feb 12, 2022 @ 6:44am 
pls fix the Phantom Driver + reaper shadow interaction