RimWorld

RimWorld

Roads of the Rim
Cinna Apr 24, 2020 @ 1:52pm
Road stuck with 1 work left
After updating my mod and researching advanced road types, I am unable to complete roads. They remain stuck at 1 work remaining. I am using the second-tier resource collector.

My mod list contains the following:

Roads of the Rim
[KV] Trading Spot - 1.1
RimHUD
Level Up!
ED-Embrasures
More Trade Ships
Dubs Mint Menus
RT Fuse
More Vanilla Turrets 1.1
CM Color Coded Mood Bar [1.1]
Vanilla Textures Expanded
A Dog Said... Animal Prosthetics
Realistic Rooms
Tilled Soul
JecsTools
Work Tab
Vanilla Weapons Expanded
Animals Logic
HugsLib
Harmony
Interaction Bubbles
Pick Up And Haul
[KV] Rim Fridge - 1.1
Wall Light
RuntimeGC
Expanded Prosthetics and Organ Engineering
EdB Prepare Carefully
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Cinna Apr 24, 2020 @ 2:03pm 
Update: I have found that the problem is with the upgraded resource gatherer. Once the project is stuck at 1 work left, I can complete the project by splitting the caravan and having the group without the resource aggregator complete the project, then re-merge them to move on to the next one.
loconeko73  [developer] Apr 25, 2020 @ 5:50am 
Thanks a lot for reporting the bug, and to everyone else who did.it is now FIXED and should not happen again, however I had to it the "right way" rather than the quick way.
Basically, I was a bit lazy when I coded this bit and work was an integer, so always rounded to the nearest unit. With ISR2G, Work has become slower so I ended up with fractions that were approximated to 0.
Instead of making plenty of exceptions, I bit the bullet and changed Work to a float. You will now see 2 deciamls when you work on a Site. This means that 0.61 will not be rounded to 1 any more, so it will make things a bit slow if you have very few panws or very low construction level.
Apart from that, it should work well.
I used that opportunity to put more information on each road "leg", so you can plan a bit ahead.
Thanks everyone for your patience !
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