RimWorld

RimWorld

Kyulen - NinetailFox
"Could not find player faction" error at WorldGen
Could not find player faction.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch1(System.String)
[Core, Assembly-CSharp.dll] RimWorld.Faction.get_OfPlayer()
[Kyulen - NinetailFox, IncidentWorker_Ninetail.dll] Ninetail.Patch_Pawn_IsColonist.Postfix(Verse.Pawn __instance, System.Boolean& __result)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Pawn.get_IsColonist_Patch1(Verse.Pawn)
[Core, Assembly-CSharp.dll] RimWorld.PawnApparelGenerator.GenerateStartingApparelFor(Verse.Pawn pawn, Verse.PawnGenerationRequest request)
[Core, Assembly-CSharp.dll] Verse.PawnGenerator.GenerateGearFor(Verse.Pawn pawn, Verse.PawnGenerationRequest request)
[Core, Assembly-CSharp.dll] Verse.PawnGenerator.TryGenerateNewPawnInternal(Verse.PawnGenerationRequest& request, System.String& error, System.Boolean ignoreScenarioRequirements, System.Boolean ignoreValidator)
[Core, Assembly-CSharp.dll] Verse.PawnGenerator.GenerateNewPawnInternal(Verse.PawnGenerationRequest& request)
[Core, Assembly-CSharp.dll] Verse.PawnGenerator.GenerateOrRedressPawnInternal(Verse.PawnGenerationRequest request)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.PawnGenerator.GeneratePawn_Patch1(Verse.PawnGenerationRequest)
[Core, Assembly-CSharp.dll] RimWorld.Faction.TryGenerateNewLeader()
[Core, Assembly-CSharp.dll] RimWorld.FactionGenerator.NewGeneratedFaction(RimWorld.Planet.PlanetLayer layer, RimWorld.FactionGeneratorParms parms)
[Core, Assembly-CSharp.dll] RimWorld.FactionGenerator.CreateFactionAndAddToManager(RimWorld.Planet.PlanetLayer layer, RimWorld.FactionDef facDef)
[Core, Assembly-CSharp.dll] RimWorld.FactionGenerator.AddFactionToManager(RimWorld.Planet.PlanetLayer layer, RimWorld.FactionDef facDef)
[Core, Assembly-CSharp.dll] RimWorld.FactionGenerator.InitializeFactions(RimWorld.Planet.PlanetLayer layer, System.Collections.Generic.List`1[RimWorld.FactionDef] factions)
[Core, Assembly-CSharp.dll] RimWorld.FactionGenerator.GenerateFactionsIntoWorldLayer(RimWorld.Planet.PlanetLayer layer, System.Collections.Generic.List`1[RimWorld.FactionDef] factions)
[Core, Assembly-CSharp.dll] RimWorld.Planet.WorldGenStep_Factions.GenerateFresh(System.String seed, RimWorld.Planet.PlanetLayer layer)
[Core, Assembly-CSharp.dll] RimWorld.Planet.WorldGenerator.GeneratePlanetLayer(RimWorld.Planet.PlanetLayer layer, System.String seedString, System.Int32 seed)
[Core, Assembly-CSharp.dll] RimWorld.Planet.WorldGenerator.GenerateWorld(System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, RimWorld.Planet.LandmarkDensity landmarkDensity, System.Collections.Generic.List`1[RimWorld.FactionDef] factions, System.Single pollution)
[Core, Assembly-CSharp.dll] RimWorld.Page_CreateWorldParams.<CanDoNext>b__20_0()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(System.Action action)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()