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Where can I find the button to turn them into a human? Got all the DLC but I cannot find it anywhere. I am also using Vanilla Psycasts Expanded so not sure if this may have changed its location
Seriously, if you're not recruiting due to some unknown mod incompatibility, try using Tame in developer mode. There's nothing wrong with the code itself; it's just not recognizing pawnkind.
Both 1.5ver and 1.6ver have been confirmed to be working fine. It's possible that pawnkind is being loaded incorrectly, or that the anomaly is strange.
I can't get the hublig log to include the error, so I just post it in the discussion section.
I done it multiple times after the research complete, all return the same error
don't know if it is only on my side since I am running a 200 mod list with occasionally warning spam.
You shouldn't just use it. The investigation must be completed.
개발자로 지우고 새로 호출하는거밖에는 딱히 답이 없을듯...?
당연히 버그지요? ...폰 데이터가 날아간거 같은데.
if (!Utilities.DifferentRace(p.def, otherPawn.def) || !RelationsUtility.PawnsKnowEachOther(p, otherPawn))
{
return false;
}
public static bool DifferentRace(ThingDef one, ThingDef two)
{
if (one != two && one != null && two != null && one.race.Humanlike && two.race.Humanlike)
{
ThingDef_AlienRace oneAr = one as ThingDef_AlienRace;
if (oneAr == null || !oneAr.alienRace.generalSettings.notXenophobistTowards.Contains(two))
{
ThingDef_AlienRace twoAr = two as ThingDef_AlienRace;
return twoAr == null || !twoAr.alienRace.generalSettings.immuneToXenophobia;
}
}
return false;
}
This is not a bug in this mod. Looking at the method, Kyulen always returns false in Humanlike.
[Ref 74A2CACB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.SituationalThoughtHandler:TryCreateSocialThought (RimWorld.ThoughtDef,Verse.Pawn)
RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts (Verse.Pawn)
RimWorld.SituationalThoughtHandler:AppendSocialThoughts
This error appeared when I was using the mod, I copied part of it, can you please see the reason
It seems that the automatic emptying of the inventory was the problem. I also added water to the exclusion list.
After unsubscribing from the mod, try subscribing again.
After the previous update, Kyulen disappeared from the list of colonizers, which should be a bug
When starting a game with a dropport, if Kyulen is inside the dropport, this error occurs. This is probably because the mind is not in the initialized state.
Royalty DLC
Since yesterday's patch, there was a bug where priorities weren't respected. I've fixed it. Try prioritizing cultivation.
It took me a very long time to figure out what that mode was. Yes, I'm not very good at Chinese. Searching for the target was too difficult. Since the code has changed, Kyulen will now automatically meditate in that mode.
fix. The patch should now work properly.
You can use either one. In fact, it's not normal to have both.
are they suppose to be in both my colonist tab for work orders and my animal tab
the game treating them is humans and pets
Error in static constructor of Ninetail.Patch_Hospitality: System.TypeInitializationException: The type initializer for 'Ninetail.Patch_Hospitality' threw an exception. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
I went to go look for that patch in the folders, and couldn't find it. I wanted to try to see what was in it to try to help with understanding. I don't want to throw it your way as I'm not able to replicate it with a bare minimum mod list.
https://steamcommunity.com/sharedfiles/filedetails/?id=3296476341
Thank you!
fix
fix
Conflict with this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3513825850
It will cause all animals to be unable to wear armor
Machine flipping
I checked and my Kyulen was indeed not assigned to refining in the work tab. - Once I actually assigned it to refining it worked like a charm. Thanks.
I guess the actual problem must be "Achtung!" then, at least I think it's the one allowing pawns to do stuff they aren't assigned to in the work tab.
Upon experimenting, I discovered that Kyulen, assigned to the processing task, was processing waste on the recycling bench. This error was skipped.
If you tell the Kyulen to go recylce toxic wastepacks, it will just start stacking them outside of a stockpile zone., rather than using the recycle bench.