RimWorld

RimWorld

Kyulen - NinetailFox
1,127 Comments
Sephiel 12 hours ago 
Love this mod, and thank you for keeping it updated.

Where can I find the button to turn them into a human? Got all the DLC but I cannot find it anywhere. I am also using Vanilla Psycasts Expanded so not sure if this may have changed its location
天才少公子 22 hours ago 
After this update, Kyulen can no longer board the anti-gravity ship as a crew member. Otherwise, the ship will fail to launch. You must set them to "not participate" for the anti-gravity ship to take off.
Touhou Aug 26 @ 6:31pm 
thanks for the reply and the great mod.
[KOR]Bichang  [author] Aug 26 @ 5:47am 
@Touhou
Seriously, if you're not recruiting due to some unknown mod incompatibility, try using Tame in developer mode. There's nothing wrong with the code itself; it's just not recognizing pawnkind.
[KOR]Bichang  [author] Aug 26 @ 5:39am 
@Touhou
Both 1.5ver and 1.6ver have been confirmed to be working fine. It's possible that pawnkind is being loaded incorrectly, or that the anomaly is strange.
Touhou Aug 26 @ 4:59am 
@[KOR]Bichang
I can't get the hublig log to include the error, so I just post it in the discussion section.
I done it multiple times after the research complete, all return the same error
don't know if it is only on my side since I am running a 200 mod list with occasionally warning spam.
[KOR]Bichang  [author] Aug 25 @ 9:28pm 
@Touhou
You shouldn't just use it. The investigation must be completed.
Touhou Aug 25 @ 5:22pm 
black kyulen seems to be available to tame before using purify wave, and nothing happened after using it. I remember there used to have a small buff hediff after using the purify wave?
[KOR]Bichang  [author] Aug 24 @ 9:59pm 
@tmdcks246
개발자로 지우고 새로 호출하는거밖에는 딱히 답이 없을듯...?
tmdcks246 Aug 24 @ 9:07am 
헉... 그러면 복구라던가 고칠 수 있는 방법이 따로 있나요?
[KOR]Bichang  [author] Aug 24 @ 5:35am 
@tmdcks246
당연히 버그지요? ...폰 데이터가 날아간거 같은데.
tmdcks246 Aug 23 @ 9:35am 
팅겼다가 다시 들어오니까 큐렌 애들 능력치가 다 0으로 되어있고 쌍불 켜져있던것도 다 없어졌는데 이거 버근가요..?
木木 Aug 22 @ 4:20pm 
Thank you, I know why:steamhappy:
[KOR]Bichang  [author] Aug 22 @ 10:47am 
@木木
if (!Utilities.DifferentRace(p.def, otherPawn.def) || !RelationsUtility.PawnsKnowEachOther(p, otherPawn))
{
return false;
}

public static bool DifferentRace(ThingDef one, ThingDef two)
{
if (one != two && one != null && two != null && one.race.Humanlike && two.race.Humanlike)
{
ThingDef_AlienRace oneAr = one as ThingDef_AlienRace;
if (oneAr == null || !oneAr.alienRace.generalSettings.notXenophobistTowards.Contains(two))
{
ThingDef_AlienRace twoAr = two as ThingDef_AlienRace;
return twoAr == null || !twoAr.alienRace.generalSettings.immuneToXenophobia;
}
}
return false;
}


This is not a bug in this mod. Looking at the method, Kyulen always returns false in Humanlike.
木木 Aug 22 @ 2:39am 
Exception while recalculating HAR_AlienVsXenophobia thought state for pawn 木木: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 74A2CACB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.SituationalThoughtHandler:TryCreateSocialThought (RimWorld.ThoughtDef,Verse.Pawn)
RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts (Verse.Pawn)
RimWorld.SituationalThoughtHandler:AppendSocialThoughts

This error appeared when I was using the mod, I copied part of it, can you please see the reason
GAMERCAT Aug 20 @ 11:14am 
THANK YOU THANK YOU THANK YOU:cta_emo10:
[KOR]Bichang  [author] Aug 19 @ 11:00pm 
@GAMERCAT
It seems that the automatic emptying of the inventory was the problem. I also added water to the exclusion list.
GAMERCAT Aug 19 @ 6:00am 
@[KOR]Bichang Have you watched the new discussion about your mod? (used a translator)
我不是人造革 Aug 19 @ 4:05am 
It's OK,I didn't check carefully,my bad
[KOR]Bichang  [author] Aug 19 @ 2:23am 
@我不是人造革
After unsubscribing from the mod, try subscribing again.
我不是人造革 Aug 19 @ 1:08am 
Kyulen still exists, but there is no Kyulen icon in the colonist column list
[KOR]Bichang  [author] Aug 18 @ 9:18pm 
I changed the operation from postfix to prefix. It seems there was something wrong. Instead, by removing the return, the operation was reduced from two to one.
Syntax Aug 18 @ 6:18pm 
Thought it was something I did, but looks like all of our foxes became standard animals not in the colonist bar!
Jolak Aug 18 @ 1:33pm 
My kyulens still exist, but I can't see them in the list of colonists anymore
Chakat Silverpaw Aug 18 @ 1:21pm 
My Kyulen disappeared after the update.
DCS-SH Aug 18 @ 10:45am 
上一个更新后,Kyulen从殖民者列表消失了,这应该是个BUG

After the previous update, Kyulen disappeared from the list of colonizers, which should be a bug:lunar2019crylaughingpig:
koisato Aug 18 @ 9:05am 
i dont know if it‘s normal or not,after today’s update the white kyulen appears in my map first,and i cant config it's job list or work times(in fact the kyulen didnt show in the job list and work time list).And kyulen didn't show portrait on the top lists,is there have some conditions for kyulen to become a colonizer?
Syntax Aug 18 @ 5:18am 
Okay, understood! I'll try to remember this going forward. I didn't intend to use drop pods but I was testing my game because I was trying to trouble shoot errors. You are so very wonderful. Thank you for all your time and effort with these beautiful beings ❤️
[KOR]Bichang  [author] Aug 17 @ 10:29pm 
@Syntax
When starting a game with a dropport, if Kyulen is inside the dropport, this error occurs. This is probably because the mind is not in the initialized state.
[KOR]Bichang  [author] Aug 17 @ 10:28pm 
@T:Jenks
Royalty DLC
Syntax Aug 17 @ 6:39pm 
I'm not sure what happened. I'll have to recreate it to get a log because I wasn't expecting this to happen so my log is too long but I got a ton of red errors referencing the ninetail thought states (https://i.gyazo.com/7cc4ad28e30b0c482e61e9c1514a0b00.png) . I did just spawn this colony, via droppods. Perhaps it's related to the organized trade pod system again. I'll come back with a log tomorrow!
T:Jenks Aug 17 @ 1:08pm 
It says i've to use the purification wave. Where or how do i get it?
冬眠一夏 Aug 16 @ 9:44pm 
Thanks! It's actually fixed! Now it's not just a nine-tailed fox, but a fairy fox!
[KOR]Bichang  [author] Aug 16 @ 7:26pm 
@冬眠一夏
Since yesterday's patch, there was a bug where priorities weren't respected. I've fixed it. Try prioritizing cultivation.
冬眠一夏 Aug 16 @ 7:00pm 
Do I need to start a new game? They are still hanging around and won't go to practice immortality.
冬眠一夏 Aug 16 @ 8:41am 
YES!!!thank you!
[KOR]Bichang  [author] Aug 16 @ 5:55am 
@冬眠一夏
It took me a very long time to figure out what that mode was. Yes, I'm not very good at Chinese. Searching for the target was too difficult. Since the code has changed, Kyulen will now automatically meditate in that mode.
[KOR]Bichang  [author] Aug 16 @ 5:54am 
@Syntax
fix. The patch should now work properly.
[KOR]Bichang  [author] Aug 16 @ 3:29am 
@GHOSTDRAGON120
You can use either one. In fact, it's not normal to have both.
GHOSTDRAGON120 Aug 16 @ 12:32am 
question i playing on version 1.5
are they suppose to be in both my colonist tab for work orders and my animal tab
the game treating them is humans and pets
Syntax Aug 15 @ 7:40pm 
Maybe you can help. I'm getting an error regarding kyulen + hospitality. However, if it's just those two mods, it doesn't replicate. I really can't seem to pinpoint.

Error in static constructor of Ninetail.Patch_Hospitality: System.TypeInitializationException: The type initializer for 'Ninetail.Patch_Hospitality' threw an exception. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.

I went to go look for that patch in the folders, and couldn't find it. I wanted to try to see what was in it to try to help with understanding. I don't want to throw it your way as I'm not able to replicate it with a bare minimum mod list.
冬眠一夏 Aug 15 @ 10:40am 
I have joined the Immortal Cultivation mod, but I don't know why the little fox would rather be in a daze than to cultivate...
https://steamcommunity.com/sharedfiles/filedetails/?id=3296476341
Syntax Aug 15 @ 8:40am 
You are wonderful. I adore these babies and cannot live without them T-T
Thank you!
[KOR]Bichang  [author] Aug 15 @ 8:11am 
@Syntax
fix
Syntax Aug 15 @ 7:04am 
Hello again! I'm receiving an error at world gen associated with Kyulen. I tested with only Kyulen active & still receive it. "Could not find player faction". I'll post in a discussion as it's too long.
[KOR]Bichang  [author] Aug 12 @ 6:12am 
@DCS-SH
fix
DCS-SH Aug 12 @ 3:04am 
sad
Conflict with this mod https://steamcommunity.com/sharedfiles/filedetails/?id=3513825850
It will cause all animals to be unable to wear armor
Machine flipping
Dracon Aug 9 @ 7:18pm 
@[KOR]Bichang
I checked and my Kyulen was indeed not assigned to refining in the work tab. - Once I actually assigned it to refining it worked like a charm. Thanks.

I guess the actual problem must be "Achtung!" then, at least I think it's the one allowing pawns to do stuff they aren't assigned to in the work tab.
[KOR]Bichang  [author] Aug 9 @ 6:08pm 
@Dracon
Upon experimenting, I discovered that Kyulen, assigned to the processing task, was processing waste on the recycling bench. This error was skipped.
Dracon Aug 9 @ 11:41am 
I found some weird behavior between the Kyulen and Vanilla Recycling Expanded. (Possibly also achtung)

If you tell the Kyulen to go recylce toxic wastepacks, it will just start stacking them outside of a stockpile zone., rather than using the recycle bench.