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Do you have plans for adding in a mage/magic related society at some point? This feels like a suggestion/recomendation, which is why I am posting here.
The mage society was something I was working on but my interest to complete it never grew to the point of actually finishing it. It is def something I will do once I have the time but my major hangup was creating unique events for the society that were diverse enough that it wouldn't spam the same missions over and over like vanilla society jobs. That being said, all that was just too much for me to invest time into for in my eyes not much impact on the game. It is certainly something I want to do if I find the extra time and motivation.
If you have 45 learning you will have the ability to "transcend" (throw back to those who played RO) which will change your characters age to 1 (better have a nice regent) but you keep all of your stats and abilities. This will allow you to choose another mage spec once you come of age again. I'll have to play around with it a bit and make sure its semi-balanced (and works) but what do you all think??
- the four main current spells (combat, architect, healing, illusionist) turning into main categories for more specialized versions with their own unique abilities
- special clothing for mages
- enchantments for your artifacts (firey swords, magical staffs and wands,)
- going on adventures to find a magical artifact, like a powerful sword, or a sorcerer that can teach you some nice spells (i know this is moving to a more fantasy thing, but you can use the game rules to toggle them between realistic magic, fantasy magic, or mythological powers)
i'm sorry i'm throwing so much things at you, but you should look into this, and add your own ideas to it. I thank you for you're hard work in this mod, it has so much potential in it, that you can't overlook it.
Sincerely,
Joseph.
@Jdalt, interesting ideas but due to limitations of CK2 neither would be possible. To play as another character you'd need to use the console or select an heir and die. Also, death is permanent within the game even with console commands. The only way to cheat the god of death in CK2 is to edit your save game.
EDIT:
Just noticed the Architect Mage gives Diplomacy bonuses. If you use the "Enchanter" idea, the Architect could give a Stewardship bonus.
As for hybrids, this was recommended a few times but I just don't think that is the direction I want to go with this. Hybrids would be too powerful and would require a ton more traits to be added which right now isn't possible without exceeding the traits that I have reserved.