Crusader Kings II

Crusader Kings II

Mages And Magical Potential [Update]
103 Comments
Снюсоед Jan 7 @ 2:15pm 
Please, make your mod for CK3. It's gonna be the best magic mode.
miztee10 Apr 20, 2024 @ 7:44am 
Can I get a direct download.
Velar  [author] May 19, 2023 @ 12:00pm 
Because a player has reason, AI has random probabilities which are a pain in the a to configure in a realistic way. I didn't have interest in spending my time to program it further as the mod worked perfectly for my wants/needs.

Anyone is welcome to continue this mod if you want to add that stuff go for it!
lidku716 May 16, 2023 @ 4:52pm 
Why doesn't the AI use targeted decisions like the player?
Braskan, the Void's Tear Jun 13, 2021 @ 5:53pm 
Are you no longer working on this?
Velar  [author] Jul 25, 2020 @ 9:05am 
Its at a 1 in 100 chance, so same as "fair, quick, or strong. You can make it lower if you like by changing the trait's birth field. The lower the more rare. Example,

basemage = {
birth = 100

1% is the current rate, you can set that to 50, which would be a 0.5% chance same as genius trait.
Or you can do 5 and make it 0.05%, etc. I think 1% was a sweet spot for my playthroughs but everyone is different.
Eagle 11 Jul 25, 2020 @ 8:44am 
on a shattered world start, at the begin of game those supposed to be rare traits got spammed across generated characters, once they die out however they become very uncommon as it should be.
lanypop Jul 19, 2020 @ 9:32pm 
anyway to manually download it cuz steam being a piece of shiz rn
G_bulnori Apr 29, 2020 @ 9:56pm 
nice mod
Velar  [author] Feb 25, 2020 @ 1:55pm 
The timer needs to trigger I believe, so you need to start before the date. Its been awhile since I tried though. You can edit the text file and set it to a future date in your current timeline. Just edit the mage_kl_artifact_spawns.txt file.
Tibus Feb 21, 2020 @ 9:20am 
Hi V elaryon so i would need to start a game in late game time for them to spawn after 800 Ad or will they start to spawn once that time has pasted?
Velar  [author] Feb 21, 2020 @ 8:00am 
No sir, I would have announced a change like that. Its most likely your start date.

#magekl_artifact_spawns.txt
spawn_date = 800.1.1

This may need to be changed to whatever start date range you are playing on. Not sure what the official version is on but pretty certain its 800.
Tibus Feb 20, 2020 @ 9:56pm 
Hi Velaryon, Have you taken out the magical artifacts from the mod. The trait is there but the artifacts are not?
Velar  [author] Feb 8, 2020 @ 1:34pm 
Whats a Magey Mage do?
Aven Oul Feb 7, 2020 @ 2:30pm 
everytime i see a combat mage i always wish there could be a Magey Mage
plutonianempire Jan 26, 2020 @ 2:27am 
Yea a Direct Download would be appreciated here as well. Steam is being dumb for me also
Sikhi Jedi Dec 3, 2019 @ 4:06pm 
can i get a direct download, steam is being dumb
MK Black Oct 27, 2019 @ 7:55pm 
Glad to see this is still around. Fantastic mod!
Velar  [author] Oct 20, 2019 @ 6:10pm 
UPDATED: Fixed the descriptor error that the new game update caused. Everything appears to be working.
Patch Notes:
-French translations created by Zhukov.
-Healing Mage can remove diseases from family, friends, and lovers.
-Rebirth chain was created but I lost interested mid-way through. The events are in the files if anyone is interested in picking that up.
-Further tweaked existing code to clean things up a bit.
-Court positions for Court Mage and Court Healing Mage (Nothing major just an honorary title right now)

-If you want to play around with rebirth you can fire off "event mageflv2.1" It will set your age to 1 and give you special traits. (This is just for fun since I don't have a non-console event system setup for this yet)
donschmiddy Sep 16, 2019 @ 10:53am 
Huh i noticed something interesting, the mage bloodline (trait icon, the red one) only spawns on trueborn children, meaning that even if you don't uncover your cheating wife you can see with a glance who your children are.
Helixyos Aug 9, 2019 @ 7:53am 
it's sad but because of the mechanics of Elder kings, it is not possible to have the bloodline.
Star¤Dagger Jul 7, 2019 @ 1:10pm 
End of the month, NO! I'll give you until the 15th. You have to focus, Gaming/Modding first and then other things in life!
This is the only way that you will become a Rich gamer and have your own youtube show, you might even be able to sell your bath water!!
Velar  [author] Jul 7, 2019 @ 10:09am 
@StarDagger Nice! I am glad to hear it. This made doesn't make any changes to game files, so it should in theory work with any mod/total conversion.
Star¤Dagger Jul 5, 2019 @ 4:12pm 
The HIP forums have this mod as compatible, the magic must be strong indeed!
Velar  [author] Jul 2, 2019 @ 6:10pm 
I had a slight itch to mod a bit and I finished a few of the updates I mentioned before. I just need to play test the changes some before I release an update. I am also taking a look at recommendations to see if there is anything that I can add without substantial amounts of work. The update will not effect save games, my main goal when updating mods if to ensure that they do not cause any save game issues, of course I can't promise anything but its always on my mind.
Velar  [author] Jul 2, 2019 @ 4:32pm 
You can console all of them if you want to, its only automated for one though. No buggy-ness will arise from using more than one. I play through with multiples quite often.
vane Jul 1, 2019 @ 6:13pm 
can you only do one skill line? I was just going to console command it in, will it buggy?
Helixyos Jun 18, 2019 @ 1:09am 
Sorry,it's okay if you paste dependencies = { "Elder Kings" }.
Helixyos Jun 16, 2019 @ 1:36pm 
It seems that your mod don't work with the mod elder kings.
Helixyos Jun 7, 2019 @ 2:30am 
Ok thanks you and don't worry. It's just a game (but a good game)^^.
Velar  [author] Jun 6, 2019 @ 4:49pm 
Helix, there was, however, I started a new internship and I've recently all but lost my interest in modding CK:2. So as of right now, there are no updates planned. I have recently tested this with the latest versions though and everything functions.
Helixyos Jun 6, 2019 @ 12:34am 
Is there an update planned in the coming months?
Velar  [author] May 28, 2019 @ 3:37pm 
See detailed information for the requirements, everything is listed there.
Troubles The Cat May 27, 2019 @ 9:49pm 
I have archon but there is no option for prisoners? :(
Helixyos May 27, 2019 @ 10:46am 
With 30 or more on learning you become an archon(but only if you are a mage).
Troubles The Cat May 26, 2019 @ 6:40pm 
How do you get archon?
Armilus May 23, 2019 @ 12:30pm 
Is there German Localisation?
If not, I could help.
Helixyos May 21, 2019 @ 8:58pm 
And with the archon of combat you can steal the health of your prisoners.So if you use this many times you can have a very long life.
Troubles The Cat May 17, 2019 @ 10:55am 
I would, but I don't like the downsides to it :P
Velar  [author] May 17, 2019 @ 5:20am 
No, healing mages can live longer because of a slight health boost but nothing will make you immortal. If you want that just use the existing immortal trait.
Troubles The Cat May 16, 2019 @ 9:49pm 
Is there anything in this that can make you immortal?
Velar  [author] May 12, 2019 @ 8:21pm 
See PINNED: Detailed Information
Mugi May 12, 2019 @ 8:18am 
So how do you... actually become a mage? I don't really see how you get the training, is it random or tied to a building?
Shedzyala Apr 30, 2019 @ 2:31am 
If you have the time a download link at Paradox forums would be nice. I just mentioned dropbox, because I've seen it at other mods here. Thank you! :-)
Velar  [author] Apr 29, 2019 @ 3:41pm 
Shedzyala, as per Paradox's mod policy there is no direct download link for this or any of my mods. If I have time after finals I could possibly upload it to Paradox's forums, I can't make any promises right now though.
Shedzyala Apr 29, 2019 @ 5:55am 
Is it possible to have a download link to dropbox oder something else? Like some others I have problems with ck2-mods in the steam workshop :-(
thesnowfox84 Apr 24, 2019 @ 8:19pm 
Nice looking mod I'll keep this in mind when I try out the elder scrolls mod :solitude:
Velar  [author] Apr 12, 2019 @ 9:13pm 
This mod makes no references or changes to cultures or anything that would cause issues with cultures.
donschmiddy Apr 12, 2019 @ 2:18am 
I have a question, does this mod, in any way shape or form fuck with roman culture? Because i have a current hellenic playthrough in which none of the roman stuff works and i have tried everything (yes province culture is roman, my culture is roman, i have created the byzantine empire (not yet restored rome) and for the life of me i can't build any cultural stuff or use the retinue...
Velar  [author] Apr 10, 2019 @ 8:14am 
Other than mage potential those events are not related to this mod, sounds like vanilla CK2 at work. haha But 10/10 would read about again.