Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. A few more open spaces for building your own.
3. The steel factory might go unused as it is pretty big.
This ofc depends on the playercount of a server.
Cant have a canadian map that looks this much like Saskachiwan without Corner Gas references
https://www.youtube.com/watch?v=Veu-Cm7aHMw
Another suggestion as more of a blanket sweep idea, less permanent prefab props within shops, where I play people LOVE and i mean LOVE to customize the interiors, and exteriors of buildings to an insane degree:
Example: https://i.gyazo.com/cbc91d5ebd4ea234c0aef09615ce6c5e.jpg
As nice as this looks, this actualy will reduce the amount of times people will ever use it, as it is in no way customisable to peoples RP needs.
The same is true with the gas station: https://i.gyazo.com/182584135b3b3dc69e4f073a26814871.jpg
This applys to any shop with an excessive amount of custom props already in place that cannot be moved.
People want to be able to customize them to crazy degrees,and the only way to enable this is to make them empty.
I agree that the gas station should definitely be a corner gas style station. Same with the diner. Definitely will work on it for v2 tho.
As for interior decorations, its a bit 2 sided and really depends on the server you play on. Some people complain key buildings aren't decorated enough, others complain they want to decorate it themselves. I could make the decorations dynamic models but it would impact framerates. Maybe I'll look into it and see if I can batch them into a single model that can be removed though.
@pollux
I agree. It feels weird to me too but i wanted to see what people thought about it as it's from an actual floor plan. What about turning it into a storage room by putting up a second wall and removing the windows?
Sorry for my bad English I’m French.
There is my suggestions.
The map is "kinda-good" right now because i don't like the fact that a lot of building are useless, and we can't enter in.
For me, the most missing this is: Sewers.
Imagine an big dark underground tunnel, who does path of all the town, with some entrances behind buildings.
Another thing, but it's not really an "suggestion" is that: If you could post an version of the map without all the "basic props" in the map, it would be good, for like basewars servers etc, so they could build whatever they want in the building.
Would make taking out hostagetakers, or assassin targets better, or just planning around that in general easier and more realistic.