RimWorld

RimWorld

Terra Project
Sir Bitar Feb 13, 2019 @ 12:38pm
Pawns can't pick up fertilisers.
Basically the entire fertiliser system in my game seems to be broken. Dung and compost bin will generate fertiliser, but pawns can't seem to be able to pick it up to use it. They will either be stuck in a loop where they pick it up and immediately drop it again, or they will just stand on top of the fertiliser doing nothing, with their activity listed as "standing". Any help is appreciated.
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Showing 1-8 of 8 comments
Lokidemon Feb 23, 2019 @ 12:49pm 
I'm having the same problem, might be a mod conflict, but I didn't find any fertilizer-related mods in my list. Anyone have any pointers?
/\/\0/\/600$3 Mar 2, 2019 @ 2:39pm 
I'm also having this problem. Either of you figure it out?
Lokidemon Mar 2, 2019 @ 5:14pm 
no luck yet, but it seems to still happen with no other mods except HugLibs and Terra. Needs more testing though.
Lokidemon Mar 3, 2019 @ 11:12am 
i'm also getting some errors white colonists are standing around on top of fertilizer piles, but I'm not sure how to read them. Maybe this will be helpful.
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_24714295) A=Thing_DungFertilizer5000741 Verse.Log:Error(String, Boolean) Verse.AI.Toils_Haul:ErrorCheckForCarry(Pawn, Thing) Verse.AI.<StartCarryThing>c__AnonStorey0:<>m__0() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:Notify_PatherArrived() Verse.AI.Pawn_PathFollower:PatherArrived() Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode) Verse.AI.<GotoThing>c__AnonStorey0:<>m__0() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.Pawn_JobTracker:StartJob_Patch2(Object, Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean) Verse.AI.Pawn_JobTracker:TryFindAndStartJob() Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick() Verse.TickList:Tick_Patch2(Object) Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()

and also
Rafael started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_24714260)) , (FertilizeGrower (Job_24714267) A=Thing_DungFertilizer5000741) (Wait_MaintainPosture (Job_24714268)) , (FertilizeGrower (Job_24714274) A=Thing_DungFertilizer5000741) (Wait_MaintainPosture (Job_24714275)) , (FertilizeGrower (Job_24714281) A=Thing_DungFertilizer5000741) (Wait_MaintainPosture (Job_24714282)) , (FertilizeGrower (Job_24714288) A=Thing_DungFertilizer5000741) (Wait_MaintainPosture (Job_24714289)) , (FertilizeGrower (Job_24714295) A=Thing_DungFertilizer5000741) (Wait_MaintainPosture (Job_24714296)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_24714296)) lastJobGiver=null Verse.Log:Error(String, Boolean) Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) Verse.AI.Pawn_JobTracker:FinalizeTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick() Verse.TickList:Tick_Patch2(Object) Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
/\/\0/\/600$3 Mar 8, 2019 @ 2:24pm 
I found the error and pawn feed back loop only occur when the designated growing zones (too be fertilized) are already at the level they should be. Micro managing fertilization levels back down, all the way to zero fixed this for me.
Nyarc Mar 23, 2019 @ 10:49am 
damn... ok well, this needs an bug fix! Pretty annoying bug tbh. Bump.
Orize Mar 23, 2019 @ 11:32pm 
Happens to me as well...
If I disallow fertilizers, my pawns begin sowning new seeds. Otherwise they would just stand ON TOP of the ferts.
Nyarc Mar 24, 2019 @ 8:29am 
yeah, this is a quiet modbreaking bug. Basically makes some pawns literally non usable because they are in an endless loop of the fertilizer.
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