XCOM 2
[WotC] Nordo's New Soldier Classes
Nordo's New Soldier Classes Chinese Translation
XComGame.chn


--------------- NorInfiltrator ---------------

[MasterInfiltration X2AbilityTemplate]
LocFriendlyName="渗透"
LocLongDescription="渗透是更隐蔽的潜行状态。<Ability:ClassName/> 进入隐蔽状态,大幅减少对人对渗透者60%的侦查半径,部分职业技能只能在此状态下才能使用,持续<Ability:INFILTRATION_DURATION/> 回合,消耗 <Ability:INFILTRATION_MIN_AP/> 行动点."
LocHelpText="当‘渗透’处于激活状态时, 持续 <Ability:INFILTRATION_DURATION/> 回合. 冷却 <Ability:INFILTRATION_COOLDOWN/>回合."
LocFlyOverText="渗透"
LocPromotionPopupText="<Bullet/>渗透是更强的隐蔽状态。<Ability:ClassName/>进入隐蔽状态时,使敌人-<Ability:INFILTRATION_DETECTION_MOD/>% 的侦查半径,部分职业技能只能在此状态下才能使用,持续 <Ability:INFILTRATION_DURATION/> 回合.<br/><Bullet/>冷却 <Ability:INFILTRATION_COOLDOWN/> 回合.<br/>"

[FalsePanic X2AbilityTemplate]
LocFriendlyName="伪装:佯装恐慌"
LocLongDescription="<Ability:ClassName/>立刻进入恐慌状态直到你的回合开始结束,大幅获得 +<Ability:FALSE_PANIC_DODGE/>闪避,直到你的回合开始结束,然后你获得+<Ability:FALSE_PANIC_AIM/> 命中,持续1个回合."
LocHelpText="佯装恐慌,获得 +<Ability:FALSE_PANIC_DODGE/>防御,直到你的回合开始结束,然后你获得 +<Ability:FALSE_PANIC_AIM/>命中,持续1个回合."
LocFlyOverText="伪装:佯装恐慌"
LocPromotionPopupText="<Bullet/>立刻进入恐慌状态直到你的回合开始结束,大幅获得+<Ability:FALSE_PANIC_DODGE/> 闪避,直到你的回合开始结束.<br/><Bullet/> 然后将获得+<Ability:FALSE_PANIC_AIM/> 命中持续1个回合.<br/><Bullet/> 这个技能会使你在下一回合失去对<Ability:ClassName/>的控制. 它也会打破假扮军官的状态.<br/>"

[FalsePanicDodge X2AbilityTemplate]
LocFriendlyName="警戒"
LocLongDescription="进入恐慌状态时,<Ability:ClassName/>处于警戒状态,并获得 +<Ability:FALSE_PANIC_DODGE/>闪避."
LocFlyOverText="警戒"

[HiddenGrenade X2AbilityTemplate]
LocFriendlyName="游记战术:隐蔽投掷"
LocLongDescription="被动技能:投掷手榴弹不会暴露."
LocHelpText="投掷手榴弹不会暴露."
LocFlyOverText="游记战术:隐蔽投掷"
LocPromotionPopupText="<Bullet/> 投掷手榴弹不会暴露.<br/>"

[ThrowGrenadeConcealed X2AbilityTemplate]
LocFriendlyName="游记战术:隐蔽投掷"
LocHelpText="向1个区域投掷手榴弹。如果你处于隐蔽,则不会暴露."

[AdventOfficerImitation X2AbilityTemplate]
LocFriendlyName="伪装:假扮军官"
LocLongDescription="当‘渗透’处于激活状态时,<Ability:ClassName/> 可尝试侵入变种人网络并篡改1个变种人的识别系统,在 <Ability:IMITATION_DURATION/> 回合内接收1个敌军士兵的控制权限."
LocHelpText="当‘渗透’处于激活状态时, 可尝试侵入变种人网络并篡改1个变种人的识别系统,在 <Ability:IMITATION_DURATION/> 回合内接收敌军士兵的控制权限."
LocFlyOverText="伪装:假扮军官"
LocPromotionPopupText="<Bullet/> 当‘渗透’处于激活状态时,<Ability:ClassName/> 可尝试侵入变种人网络并篡改1个变种人的识别系统,在 <Ability:IMITATION_DURATION/>回合内接收敌军士兵的控制权限.<br/><Bullet/> 如果成功,你可以在<Ability:IMITATION_DURATION/>回合内控制敌人.<br/><Bullet/>如果<Ability:ClassName/> 死亡或进入恐慌模式,您将立即失去控制,即使是使用佯装恐慌.<br/><Bullet/> 冷却<Ability:IMITATION_COOLDOWN/> 回合.<br/>"

[TakeBySurprise X2AbilityTemplate]
LocFriendlyName="游记战术:迅猛龙"
LocLongDescription="被动技能:在隐蔽状态下的攻击对<Ability:TAKE_BY_SURPRISE_RANGE/> 格内的敌人+<Ability:TAKE_BY_SURPRISE_DAMAGE/> 的伤害并增加+<Ability:TAKE_BY_SURPRISE_CRIT_CHANCE/>% 的暴击率."
LocHelpText="在隐蔽状态下攻击<Ability:TAKE_BY_SURPRISE_RANGE/>格内的敌人会额外+<Ability:TAKE_BY_SURPRISE_DAMAGE/> 的伤害并增加 +<Ability:TAKE_BY_SURPRISE_CRIT_CHANCE/>% 的暴击率."
LocFlyOverText="游记战术:迅猛龙"
LocPromotionPopupText="<Bullet/>在隐蔽状态下攻击<Ability:TAKE_BY_SURPRISE_RANGE/> 格内的敌人会额外+<Ability:TAKE_BY_SURPRISE_DAMAGE/> 的伤害并增加+<Ability:TAKE_BY_SURPRISE_CRIT_CHANCE/>% 的暴击率.<br/>"

[ScondaryImprovement X2AbilityTemplate]
LocFriendlyName="游记战术:挑衅"
LocLongDescription="被动技能:副手装备战斗刀时会自动格挡近战攻击并反击,副手装备短管霰弹枪时可额外获得2发弹药,在两种情况下均获得+<Ability:COMBATKNIFE_COMBATIVES_DODGE_BONUS/>点的防御."
LocHelpText="副手装备战斗刀时会自动格挡近战攻击并反击,副手装备短管霰弹枪时可额外获得2发弹药,在两种情况下均获得+<Ability:COMBATKNIFE_COMBATIVES_DODGE_BONUS/> 点的防御."
LocFlyOverText="游记战术:挑衅"
LocPromotionPopupText="<Bullet/> 副手装备战斗刀时会自动格挡近战攻击并反击,副手装备短管霰弹枪时可额外获得2发弹药。<br/><Bullet/> 在两种情况下都将获得 +<Ability:COMBATKNIFE_COMBATIVES_DODGE_BONUS/> 点的防御.<br/>"

[SecondaryTraining X2AbilityTemplate]
LocFriendlyName="副手训练"
LocLongDescription="被动技能:训练使你副手武器的攻击获得 +<Ability:SECONDARY_TRAINING_AIM_BONUS/> 命中并获得 +<Ability:SECONDARY_TRAINING_DAMAGE_BONUS/> 伤害."
LocHelpText="训练使你副手武器的攻击获得 +<Ability:SECONDARY_TRAINING_AIM_BONUS/> 命中并获得 +<Ability:SECONDARY_TRAINING_DAMAGE_BONUS/> 伤害."
LocFlyOverText="副手训练"
LocPromotionPopupText="<Bullet/> 训练使你副手武器的攻击获得 +<Ability:SECONDARY_TRAINING_AIM_BONUS/> 命中并获得 +<Ability:SECONDARY_TRAINING_DAMAGE_BONUS/> 伤害.<br/><Bullet/> 如果增加伤害,则会影响所有类型的副武器<br/>"

[InfiltratorDistraction X2AbilityTemplate]
LocFriendlyName="伪装:制造混乱"
LocLongDescription="当‘渗透’处于激活状态时,<Ability:ClassName/>分散敌人的注意力,使其命中暂时降低<Ability:IDISTRACTION_AIM_PENALTY/>%."
LocHelpText="当‘渗透’处于激活状态时,分散敌人的注意力,使其命中暂时降低<Ability:IDISTRACTION_AIM_PENALTY/>%."
LocFlyOverText="伪装:制造混乱"
LocPromotionPopupText="<Bullet/>当‘渗透’处于激活状态时<Ability:ClassName/>将暂时降低目标<Ability:IDISTRACTION_AIM_PENALTY/>%的命中,持续<Ability:IDISTRACTION_DURATION/>回合.<br/><Bullet/> 使用<Ability:IDISTRACTION_MIN_AP/> 行动点,不会回合结束<Ability:IDISTRACTION_CONSUME_ALL_POINTS/>.<br/><Bullet/> 冷却<Ability:IDISTRACTION_COOLDOWN/>回合.<br/>"

[FasterOnInfiltration X2AbilityTemplate]
LocFriendlyName=“渗透:迅捷"
LocLongDescription=被动技能:当激活‘渗透’状态时,<Ability:ClassName/>将获得+<Ability:FASTER_MOBILITY_BONUS/>点移动力."
LocHelpText="当激活‘渗透’状态时,您将获得 +<Ability:FASTER_MOBILITY_BONUS/> 移动力"
LocFlyOverText="迅捷渗透"
LocPromotionPopupText="<Bullet/>被动技能:当激活‘渗透’状态时<Ability:ClassName/>将获得+<Ability:FASTER_MOBILITY_BONUS/> 移动力.<br/><Bullet/>,除非该士兵被暴露,否则效果持续<Ability:FASTER_DURATION/>回合后结束.<br/>"

[ProfessionalInfiltrator X2AbilityTemplate]
LocFriendlyName="渗透:话术训练"
LocLongDescription="变种人话术训练使,<Ability:ClassName/>侵入变种人网络并模仿敌人的发言.减少<Ability:PROFESSIONAL_INF_DETECTION_MOD/>%的侦查半径,使敌人更难识破他."
LocHelpText="侵入变种人网络并模仿敌人的发言.减少<Ability:PROFESSIONAL_INF_DETECTION_MOD/>%的侦查半径,使敌人更难识破他.."
LocFlyOverText="渗透:话术训练"
LocPromotionPopupText="变种人话术训练使 <Ability:ClassName/> 侵入变种人网络并模仿敌人的发言.减少<Ability:PROFESSIONAL_INF_DETECTION_MOD/>%的侦查半径,使敌人更难识破他.<br/>"

[CaptureTurret X2AbilityTemplate]
LocFriendlyName="渗透:骇入"
LocLongDescription="<Ability:ClassName/> 可以侵入关闭变种人炮塔或操作它们攻击."
LocHelpText="侵入尝试关闭变种人炮塔或进行操作."
LocFlyOverText="渗透:骇入"
LocPromotionPopupText="<Bullet/> <Ability:ClassName/> 可以关闭变种人炮塔或操作它们攻击.<br/><Bullet/> 士兵的骇入值越高,成功的几率越高.<br/>"

[GTSInfiltration X2AbilityTemplate]
LocFriendlyName="渗透:深入绝地"
LocLongDescription="激活‘渗透’时, <Ability:ClassName/> 获得额外的移动行动点."
LocHelpText="激活‘渗透’时,您将获得额外的移动行动点."
LocFlyOverText="游记战术:深入绝地"
LocPromotionPopupText="<Bullet/> 激活‘渗透’时 <Ability:ClassName/> 获得额外的移动行动点.
<br/><Bullet/> 移动行动点仅能用于移动.<br/>"

[AskCivForMedikit X2AbilityTemplate]
LocFriendlyName="伪装:医药征收"
LocLongDescription="当‘渗透’处于激活状态时,<Ability:ClassName/>骗取旁边的平民,并对他们征收医疗箱."
LocHelpText="当‘渗透’处于激活状态时, 骗取旁边的平民,并对他们征收医疗箱."
LocFlyOverText="伪装:医药征收"
LocPromotionPopupText="<Bullet/>当‘渗透’处于激活状态时,<Ability:ClassName/>骗取旁边的平民,并对他们征收医疗箱..<br/><Bullet/> 有<Ability:ASK_FOR_MEDIKIT_CHANCE/>%的几率获得医疗箱.<br/><Bullet/> 每个平民只能被收缴一次.<br/>"

[ConvertPanickedAdvent X2AbilityTemplate]
LocFriendlyName="伪装:精神蛊惑"
LocLongDescription="每执行一次任务,<Ability:ClassName/> 可以在 <Ability:CONVERT_ADVENT_RANGE/>格内转化一个受到恐慌的变种人战士。渗透’处于激活状态时才可使用,成功即可操控他."
LocHelpText="每执行一次任务,你可以在 <Ability:CONVERT_ADVENT_RANGE/>格内转化一个受到恐慌的变种人战士。‘渗透’处于激活状态时才可使用,成功即可操控他."
LocFlyOverText="伪装:精神蛊惑"
LocPromotionPopupText="<Bullet/>每次任务<Ability:ClassName/>可以在 <Ability:CONVERT_ADVENT_RANGE/>格内转化一个受到恐慌的变种人战士。‘渗透’处于激活状态时才可使用,成功即可操控他,冷却 <Ability:CONVERT_ADVENT_COOLDOWN/> 回合.<br/>"

; --------------- Additional ---------------

[GetArmorFromDead X2AbilityTemplate]
LocFriendlyName="拆卸装甲"
LocLongDescription="你可以 <Ability:ClassName/> 分解他身边死亡单位的装甲,获得最多 <Ability:ARMOR_FROM_DEAD_MAX_BONUS/> 点的护盾."
LocHelpText="你可以分解你身边死亡单位的装甲,获得最多 <Ability:ARMOR_FROM_DEAD_MAX_BONUS/> 点的护盾."
LocFlyOverText="拆卸装甲r"
LocPromotionPopupText="<Bullet/> 你可以<Ability:ClassName/> 分解他身边死亡单位的装甲,获得最多 <Ability:ARMOR_FROM_DEAD_MAX_BONUS/> 点的护盾.<br/><Bullet/> 你可以在<Ability:ARMOR_FROM_DEAD_RANGE/> 范围内锁定任何一具装甲尸体1次.<br/><Bullet/><Ability:ARMOR_FROM_DEAD_COOLDOWN/>冷却时间.<br/>"

[EnterSniperMode X2AbilityTemplate]
LocFriendlyName="抢占高地"
LocLongDescription="<Ability:ClassName/>可以占据适合狙击的位置. 这将大大增加他对远距离目标的命中,但同时也将大大降低他的移动力。并且

越近的敌人越难击中。"
LocHelpText="转换成狙击手的姿势,专注于远处的目标。降低对近距离目标的机动性和准确性."
LocFlyOverText="抢占高地"

[LeaveSniperMode X2AbilityTemplate]
LocFriendlyName="离开位置"
LocLongDescription="<Ability:ClassName/>可以随时离开狙击的位置."
LocHelpText="你可以在激活后离开狙击手的位置."
LocFlyOverText="离开位置"

; --------------- GTS --------------- <Bullet/><br/> <Ability:/>


[StrongerPunch X2SoldierAbilityUnlockTemplate]
LocFriendlyName="近战训练"
LocFlyOverText="近战训练"
DisplayName="追捕者: 增强训练"
Summary="追捕者接受特殊训练,体力提高 <Ability:STRONGER_PUNCH_STRENGTH/>近战效果显著提高."

[GTSInfiltration X2SoldierAbilityUnlockTemplate]
LocFriendlyName="渗透:深入绝地"
LocFlyOverText="渗透:深入绝地"
DisplayName="渗透者: 渗透:蝰蛇"
Summary="渗透者在激活‘渗透’后获得一个移动行动点'."

[GetArmorFromDead X2SoldierAbilityUnlockTemplate]
LocFriendlyName="拆卸装甲"
LocFlyOverText="拆卸装甲"
DisplayName="扫除者: 焊接技术"
Summary="扫除者学会拆解倒下单位的装甲,转化保护自身的护盾."

[EnterSniperMode X2SoldierAbilityUnlockTemplate]
LocFriendlyName="抢占高地"
LocFlyOverText="抢占高地"
DisplayName="定位者: 狙击姿势"
Summary="狙击手可以占据狙击手的位置,瞄准更远的目标,提高对目标射击的准确性."


Last edited by Erus艾鲁斯; Mar 8, 2020 @ 9:07am
< >
Showing 1-2 of 2 comments
Erus艾鲁斯 Mar 8, 2020 @ 9:06am 
; ---------------- Class Strings ----------------

[NorHunter X2SoldierClassTemplate]

;This is the Name of the Class shown in the Game
+DisplayName="追捕者"

;This is the Class Description shown in the Guerilla Tactics School & Promotion Screen
+ClassSummary="追捕者经过电弧发射器的特殊训练,可以有效地瘫痪对手,使他更容易被击倒."

;These 2 lines dictate the name of the left & right ability trees show in the promotion screen (not the training centre)
+LeftAbilityTreeTitle="异种捕手"
+RightAbilityTreeTitle="XCOM特警"

AbilityTreeTitles[0]="异种捕手"
AbilityTreeTitles[1]="特警"
AbilityTreeTitles[2]="XCOM"


[NorBomber X2SoldierClassTemplate]
+DisplayName="扫除者"
ClassSummary="扫除者能操作大多数类型的枪械,并且在左手配备了一个特殊的臂套,它可以同时携带各种微型导弹和火焰喷射器."

+LeftAbilityTreeTitle="火焰发射器"
+RightAbilityTreeTitle="炮术"

AbilityTreeTitles[0]="火焰发射器"
AbilityTreeTitles[1]="炮术"
AbilityTreeTitles[2]="XCOM"


[NorSharpshooter X2SoldierClassTemplate]
+DisplayName="定位者"
ClassSummary="定位者可以从安全的距离射杀敌人。同时他善用其全息定位的技巧,可以帮助队友进行瞄准的辅助."

+LeftAbilityTreeTitle="狙击兵"
+RightAbilityTreeTitle="指挥杀戮"

AbilityTreeTitles[0]="狙击兵"
AbilityTreeTitles[1]="指挥杀戮"
AbilityTreeTitles[2]="XCOM"


[NorInfiltrator X2SoldierClassTemplate]
+DisplayName="渗透者"
ClassSummary="渗透者是一名受过特殊潜入训练的特工,他可以深入敌营,伪装成敌人的样子,在对方面前使用战斗匕首不漏声色的将其击杀,或是利用短管霰弹枪在敌方阵地造成各种混乱的局面。(主手佩戴战斗匕首可以使用近战攻击技能,主手佩戴短管霰弹枪可使用远程攻击技能)

+LeftAbilityTreeTitle="间谍战"
+RightAbilityTreeTitle="游击战"

AbilityTreeTitles[0]="间谍战"
AbilityTreeTitles[1]="游击战"
AbilityTreeTitles[2]="XCOM"

; --------------- Ability Strings ---------------

; --------------- NorHunter ---------------

[IrritationShot X2AbilityTemplate]
LocFriendlyName="惊吓射击"
LocLongDescription="从隐蔽处向敌人射击以眩晕或恐慌敌人。不会造成什么伤害,但士兵不会暴露."
LocHelpText="从隐蔽处向敌人射击以迷惑或惊吓敌人。不会造成什么伤害,但士兵不会暴露."
LocFlyOverText="惊吓射击"
LocPromotionPopupText="<Bullet/>从隐蔽处向敌人射击,以迷惑或惊吓敌人。造成轻微伤害,隐蔽状态下不会暴露。<br/><Bullet/>只造成 <Ability:IRRITATIONSHOT_DAMAGE/> 点伤害.<br/><Bullet/>只能在隐蔽时使用.<br/><Bullet/>虽然射击对小队隐蔽没有影响,但被击中的敌人发起警告并寻找射击者.<br/><Bullet/>消耗 <Ability:IRRITATIONSHOT_AMMO/> 弹药.冷却<Ability:IRRITATIONSHOT_COOLDOWN/>回合.<br/><Bullet/>有<Ability:IRRITATIONSHOT_DISORIENTNG_PERCENT_CHANCE/>%几率眩晕目标,<Ability:IRRITATIONSHOT_PANIC_PERCENT_CHANCE/>%有几率恐慌目标.<br/>"

[ShotInTheLeg X2AbilityTemplate]
LocFriendlyName="腿部射击"
LocLongDescription="-<Ability:SHOTINTHELEG_AIM_MULTIPLIER/>%命中来射击敌人的腿部,以减少敌人在<Ability:SHOTINTHELEG_EFFECT_DURATION/>回合内的移动力,并让其在下次行动时失去1个行动点."
LocHelpText=" 射击敌人的腿部,减少敌人在<Ability:SHOTINTHELEG_EFFECT_DURATION/>回合内的移动力."
LocFlyOverText="腿部射击"
LocPromotionPopupText="<Bullet/>-<Ability:SHOTINTHELEG_AIM_MULTIPLIER/>%命中来射击敌人的腿部,以减少敌人在<Ability:SHOTINTHELEG_EFFECT_DURATION/>回合内的移动力,并让其在下次行动时失去1个行动点.<br/><Bullet/>冷却<Ability:SHOTINTHELEG_COOLDOWN/>回合.<br/><Bullet/>如果你击中目标,持续<Ability:SHOTINTHELEG_EFFECT_DURATION/>回合。其移动力将减少<Ability:SHOTINTHELEG_MOBILITY_DAMAGE/>点.<br/>"

[LegshotDamageMod X2AbilityTemplate]
LocFriendlyName="腿部射击"
LocLongDescription="-<Ability:SHOTINTHELEG_AIM_MULTIPLIER/>%命中来射击敌人的腿部,以减少敌人在<Ability:SHOTINTHELEG_EFFECT_DURATION/> 回合内的移动力,并让其在下次行动时失去1个行动点"
LocFlyOverText="腿部射击"

[HunterPunch X2AbilityTemplate]
LocFriendlyName="武器重击"
LocLongDescription="使用主要武器进行近战攻击,撕裂对方2的护甲,并造成一定伤害有几率击晕目标."
LocFlyOverText="武器重击"
LocPromotionPopupText="<Bullet/>攻击造成较小的伤害,有几率使非机械目标眩晕.<br/><Bullet/>花费1个行动点.不会结束你的回合<br/><Bullet/>冷却时间<Ability:HUNTERPUNCH_COOLDOWN/>回合.<br/>"

[HeadShotTraining X2AbilityTemplate]
LocFriendlyName="瞄准头部"
LocLongDescription="被动技能:增加对有机目标造成的暴击+<Ability:HEADSHOTTRAINING_CRIT_BONUS_DAMAGE/>伤害."
LocHelpText="对有机目标造成的暴击+<Ability:HEADSHOTTRAINING_CRIT_BONUS_DAMAGE/>伤害."
LocFlyOverText="瞄准头部"
LocPromotionPopupText="<Bullet/>对有机目标造成的暴击+<Ability:HEADSHOTTRAINING_CRIT_BONUS_DAMAGE/>伤害.<br/>"

[ShotInTheBack X2AbilityTemplate]
LocFriendlyName="放冷枪"
LocLongDescription="使用武器对侧翼目标进行射击增加 +<Ability:SHOTINTHEBACK_CRIT_BONUS/>%暴击几率,如果目标死亡<Ability:ClassName/>.则不会暴露"
LocHelpText="使用武器对侧翼目标进行射击增加+<Ability:SHOTINTHEBACK_CRIT_BONUS/>%暴击几率. 需要花费1个行动点."
LocFlyOverText="放冷枪"
LocPromotionPopupText="<Bullet/>使用武器对侧翼目标射击并增加+<Ability:SHOTINTHEBACK_CRIT_BONUS/>%暴击几率.<br/><Bullet/>如果目标死亡<Ability:ClassName/>则不会暴露.<br/><Bullet/>花费1个行动点并结束回合.<br/>"

[ShotInTheBackModifier X2AbilityTemplate]
LocFriendlyName="放冷枪"
LocLongDescription="对侧翼目标使用<Ability:WeaponName/>进行射击增加 +<Ability:SHOTINTHEBACK_CRIT_BONUS/>% 暴击几率."
LocHelpText="对侧翼目标使用 <Ability:WeaponName/> 进行射击增加 +<Ability:SHOTINTHEBACK_CRIT_BONUS/>% 暴击几率."
LocFlyOverText="放冷枪"
LocPromotionPopupText="<Bullet/>对侧翼目标使用 <Ability:WeaponName/> 进行射击增加 +<Ability:SHOTINTHEBACK_CRIT_BONUS/>% 暴击几率.<br/><Bullet/> 只对另一个方向有掩护的侧翼目标有效.<br/><Bullet/> 不影响没有或无掩护的目标.<br/>"

[StrategicApproach X2AbilityTemplate]
LocFriendlyName="战略方针"
LocLongDescription="增加对侧翼目标 +<Ability:STRATEGICAPPROACH_HIT_MOD/>%命中率,并减少对你的侦查范围"
LocHelpText="对侧翼目标+<Ability:STRATEGICAPPROACH_HIT_MOD/>% 命中率,减少对你的<Ability:STRATEGICAPPROACH_DETECTION_MOD/>%侦查范围."
LocFlyOverText="战略方针"
LocPromotionPopupText="<Bullet/> 对侧翼目标+<Ability:STRATEGICAPPROACH_HIT_MOD/>%命中率,减少对你的<Ability:STRATEGICAPPROACH_DETECTION_MOD/>%侦查范围.<br/>"

[PunchReaction X2AbilityTemplate]
LocFriendlyName="正当防卫"
LocLongDescription="对任何进入近战范围或从近战范围发起攻击的敌人进行自由近战攻击。."
LocHelpText="自由近战攻击任何进入近战范围或从近战范围攻击的敌人."
LocFlyOverText="正当防卫"
LocPromotionPopupText="<Bullet/>如果敌人在一个相邻的格子中开始回合或敌人试图攻击<Ability:ClassName/>则会触发正当防卫.<br/><Bullet/>当敌人进入近战范围时会触发自卫.<br/>"

[PunchReactionAttack X2AbilityTemplate]
LocFriendlyName="正当防卫"
LocLongDescription="对任何进入近战范围或从近战范围发起攻击的敌人进行自由近战攻击。"
LocHelpText="自由近战攻击任何进入近战范围或从近战范围攻击的敌人."
LocFlyOverText="正当防卫"
LocPromotionPopupText="<Bullet/> 如果敌人在一个相邻的格子中开始回合或敌人试图攻击 <Ability:ClassName/>则会触发正当防卫.<br/><Bullet/>当敌人进入近战范围时会触发正当防卫.<br/>"

[FalseFriend X2AbilityTemplate]
LocFriendlyName="表面兄弟"
LocLongDescription="在<Ability:FALSE_FRIEND_RANGE/>格内对一个被精神控制单位射出致命的一枪。必中并直接杀死。

LocHelpText="向<Ability:FALSE_FRIEND_RANGE/>格内的受控制的单位射出致命一击."
LocFlyOverText="表面兄弟"
LocPromotionPopupText="<Bullet/>在<Ability:FALSE_FRIEND_RANGE/>格内对一个被精神控制单位射出致命的一枪.<br/><Bullet/>必中并直接杀死.<br/><Bullet/>花费1个行动点,并且不会结束你的回合.<br/>"

[HunterMoveShot X2AbilityTemplate]
LocFriendlyName="追猎射击"
LocLongDescription="追捕者在一个行动后进行标准射击。使用狙击枪射击只消耗1点行动力。如果移动后使用,对6格距离内的敌人增加命中,每移动1格+4%命中,对远距离的敌人减少命中."
LocHelpText="追捕者在一个行动后进行标准射击。使用狙击枪射击只消耗1行动力。"
LocFlyOverText="追猎射击"
LocPromotionPopupText="<Bullet/><Ability:ClassName/>现在可以在移动后使用狙击步枪进行标准射击,只消耗1行动力。<br/><Bullet/><Ability:ClassName/>如果移动后使用,则追猎射击将会增加对<Ability:HUNTERMOVESHOT_PENALTY_MIN_TILES/> 格内敌人的命中,每移动1格+4%命中<br/><Bullet/>对远距离目标射击将会减少命中,该惩罚将随着本回合移动距离而增加.<br/>"

[HunterMoveShotOverwatch X2AbilityTemplate]
LocFriendlyName="追猎监视"
LocLongDescription="<Ability:ClassName/> 在一个行动后可以进行更强伤害的监视,使用狙击枪射击只消耗1点行动力。对远距离的敌人造成更强的伤害。"
LocHelpText="只需要1个行动点就可使用监视的能力,对远距离的敌人造成更强的伤害."
LocFlyOverText="追猎监视"
LocPromotionPopupText="<Bullet/><Ability:ClassName/>在一个行动后可以进行更强伤害的监视.<br/><Bullet/>对 <Ability:HUNTERMOVESHOT_PENALTY_MIN_TILES/> 格以外的目标将造成更强的伤害.<br/><Bullet/> 目标伤害随着本回合的移动步数而增加.<br/>"

[HunterMoveShotAimModifier X2AbilityTemplate]
LocFriendlyName="追猎射击"
LocLongDescription="追捕者在一个行动后进行标准射击。使用狙击枪射击只消耗1点行动力。如果移动后使用,对6格距离内的敌人增加命中,每移动1格+4%命中,对远距离的敌人减少命中."
LocHelpText="追捕者在一个行动后进行标准射击。使用狙击枪射击只消耗1行动力。"
LocFlyOverText="追猎射击"
LocPromotionPopupText="<Bullet/> <Ability:ClassName/>现在可以在移动后使用狙击步枪进行标准射击,只消耗1行动力。<br/><Bullet/><Ability:ClassName/> 如果移动后使用,则追猎射击将会增加对 <Ability:HUNTERMOVESHOT_PENALTY_MIN_TILES/>格内敌人的命中,每移动1格+4%命中.<br/><Bullet/> 对远距离目标射击将会减少命中,该惩罚将随着本回合移动距离而增加.<br/>"

[StrongerPunch X2AbilityTemplate]
LocFriendlyName="近战训练"
LocLongDescription="被动技能: <Ability:ClassName/>获得额外的体力和增加的近战伤害."
LocHelpText="给予 <Ability:ClassName/> 获得额外的体力和增加的近战伤害."
LocFlyOverText="近战训练"
LocPromotionPopupText="<Bullet/> 体力增加 <Ability:STRONGER_PUNCH_STRENGTH/>.<br/><Bullet/> <Ability:ClassName/>根据他的体力增加暴击造成1至<Ability:STRONGER_PUNCH_MAX_BONUS_DAMAGE/> 的额外伤害.<br/><Bullet/> 增加体力也可能增加击倒敌人的几率.<br/>"
Erus艾鲁斯 Mar 8, 2020 @ 9:08am 
NordoClasses.chn


; this file is nessessary to translate all the var localized strings

[X2AbilityTag_NordoClasses]
STRING_YES="yes" ; just a "yes"
STRING_NO="no" ; just a "no"
STRING_NOT="不 " ; negation + space
STRING_PERMANENT="永远" ; forever
STRING_TURNS=" 轮" ; space + turns

[XLocalizedData_NordoClasses]
Infiltration_Name="渗透"

DistractedFriendlyName="分散注意力"
DistractedLostFriendlyName="分散注意力 结束"
DistractedEffectAcquiredString="<XGParam:StrValue0/!UnitName/> 分散注意力."
DistractedEffectTickedString="<XGParam:StrValue0/!UnitName/> 仍然 分散注意力."
DistractedEffectLostString="<XGParam:StrValue0/!UnitName/> 不再 分散注意力."

[X2Ability_AdditionalAbilitySet]
Sniper_Mode_Aim_EffectName="高地 位置"
Sniper_Mode_Effect_FriendlyName="高地 位置"
Sniper_Mode_Effect_Description="高地 位置减少了移动性<Ability:SNIPERMODE_MOBILITY_PENALTY/>. +<Ability:SNIPER_MODE_MAX_BONUS/> 对远距离目标的命中. 射击对<Ability:SNIPER_MODE_BLIND_RANGE/>格目标命中惩罚<Ability:SNIPER_MODE_MAX_PENALTY/>.<Ability:SNIPER_MODE_AFFECT_FREE_TARGETS/><Ability:SNIPER_MODE_AFFECT_UNMOVED_TARGETS/>"

Sniper_Mode_Aim_AgainstFlankedTargets="对侧翼的获得: +10."
Sniper_Mode_Aim_AgainstFreeTargets=" 对未侧翼/侧翼目标: +5/+10."
Sniper_Mode_Aim_AgainstUnmovedTargets=" 对未移动目标的奖励: +12."
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