XCOM 2
[WotC] Nordo's New Soldier Classes
23 Comments
Latis Jan 7, 2022 @ 1:04pm 
I know, had to try. Ty
Nor Dogroth  [author] Jan 7, 2022 @ 10:13am 
"Any mod adding classes is likely "compatible" but won´t be set up for LWOTC so performance can be inconsistent. Your mileage may vary."

- That's what the devs say
Nor Dogroth  [author] Jan 7, 2022 @ 9:58am 
I mean, you can try it. I haven't played LWotC yet but these classes work like wotc classes and not like LWotC classes.
Nor Dogroth  [author] Jan 7, 2022 @ 9:54am 
Not at all, LW overhauls the game and all classes
Latis Jan 7, 2022 @ 9:39am 
should this works on lwotc?
Nor Dogroth  [author] Dec 10, 2020 @ 12:44pm 
You can edit them in the localization file in the mod's workshop folder (1590893005).
BlazinHothead Dec 10, 2020 @ 6:59am 
I'm using the Infiltrator class by Musashi. Will using this interfere due to having two Infiltrators?
Is there a way to change a classes name?
Dęąth Viper Jul 23, 2019 @ 9:39am 
can you please make a class mod of like 4/5 classes with unique abilities that dont use LW2 weapons just the vanilla weapons?
dmc32 Jun 6, 2019 @ 5:37pm 
Really like the new abilities, never seen some of these before. Especially enjoy the infiltrator unique skill set haven't drilled down into the others just yet.
Nor Dogroth  [author] Apr 6, 2019 @ 2:49am 
German and English.
[FR] Dyonosis [BZH] Apr 5, 2019 @ 1:11pm 
only english ?
Fritzworth Apr 3, 2019 @ 12:12pm 
Never mind -- there is at least one mod that lets me choose the class (including modded classes) rather than accept random assignment.

Great mod, BTW. It took me a while to warm up to Infiltrator, but I'm really liking that as well.
Nor Dogroth  [author] Mar 26, 2019 @ 6:34am 
I don't know if this is possible.
Fritzworth Mar 25, 2019 @ 6:33pm 
I'm enjoying them so far -- WeaponMaster is probably my favorite of the new ones -- but I do have a request: could you put in either an option to not use any of the new classes for the initial four characters, or an option to not make the new classes available until the Guerrilla Tactics School is built?
neIVIesis Dec 27, 2018 @ 8:32pm 
I'll be trying these classes. I appreciate the fact that they supplement the vanilla classes, instead of replacing them. Nice touch.
Nor Dogroth  [author] Dec 20, 2018 @ 10:04am 
This mod adds a lot of new abilities. I've added a list here https://steamcommunity.com/workshop/filedetails/discussion/1590893005/1744480966986275145/
endersblade Dec 16, 2018 @ 10:40am 
If this mod brings new abilities that aren't already in RPGO, someone should port it to RPGO :-) Always love getting new classes!
Nor Dogroth  [author] Dec 15, 2018 @ 9:47am 
Yeah, German is 100% supported. In you don't play in German it's English.
Skarsatai 2.0 Dec 15, 2018 @ 9:46am 
in a german game the new classes have german descriptions right ? I have a Jäger a Waffenmeister infiltrator ...
Nor Dogroth  [author] Dec 15, 2018 @ 3:52am 
@José: fine. I don't know those mods so maybe, maybe not.
@Skarsatai: nein, es wird nichts vom Grundspiel geändert
yes_commander Dec 15, 2018 @ 1:39am 
Great presentation. I haven't tried the classes out (using an overhaul that wouldn't be compatible) but I appreciate the mod page itself!
Skarsatai 2.0 Dec 14, 2018 @ 11:19pm 
werden die Basis Klassen deaktiviert ?
José Dec 14, 2018 @ 9:37pm 
Don't like the classes, but the abilities are amazing and well-thought out. I'm definitely giving these skills to my units though Dare's 'I'm the Commander Here' mod. Keep up the good work.

Also: would it be possible to make the Infiltrator a subclass of Skirmisher through either Reality Machina's 'Non-Skirmisher ADVENT Hybrids' or PZ's 'Multiple Faction Soldier Classes?'