XCOM 2
[WotC] Nordo's New Soldier Classes
 This topic has been pinned, so it's probably important
Nor Dogroth  [developer] Dec 20, 2018 @ 10:02am
List of new abilities
This is a list of all new abilities this mod adds to the game. They are sorted by classes but not by rank. Most parameters like bonuses can be configurated in the ini and are displayed in the game through a script so I removed them from the description here.

    Hunter
  • Snap Shot (standard)
    Standard sniper shot of the hunter after he has already performed an action. After moving, get an aim bonus against very close and an aim penalty against more distant enemies.
  • Snapshot Overwatch (standard)
    Overwatch with snipr rifle after moving.
  • In the back (standard)
    Shots with the primary weapon at flanked targets get additional critical hit chance.
  • Irritation
    Shoot at an enemy out of concealment to confuse or panic him. Does little damage, but the soldier remains hidden.
  • Shot in the Leg
    Shoot with reduced aim at the legs of your enemy to reduce his mobility for a few turns and let him loose one action point in the next turn.
  • Weapon Punch
    Melee attack with the primary weapon, which deals some damage and can knock the target out.
  • Headshot Training
    Critical hits against organic enemies deal additional damage.
  • Strategic Approach
    You gain additional aim against flanked targets and your detection radius is decreased slightly.
  • Self-Defense
    Free melee attacks on any enemies that enter or attack from melee range. (Like Bladestorm but with the 'Weapon Punch' attack.
  • False Friend
    Shoot a lethal shot at a mind controlled unit within a few tiles. Will always hit and result in a kill.
  • Melee Training (GTS)
    Grants additional physical strength and increased melee damage. (Increased strength also increases the knock out chance of Weapon Punch)

    Infiltrator
  • Infiltration (standard)
    Grants concealment, lower detection radius and access to several known class abilities for a few turns. Uses one action point by default.
  • Pretend Panic
    Enter panic for one turn and get a high dodge bonus. Afterwards the soldier has a moderate aim bonus for one turn.
  • Guerilla
    Throwing grenades no longer breaks your concealment.
  • Officer Imitation
    While 'Infiltration'' is active the Infiltrator may try to imitate an ADVENT Officer, receiving control of an enemy soldier for a very short time.
  • Like a Raptor
    During concealment, attacks at enemies within a short range receve additional damage and critical hit chance.
  • Challenger
    You can use your combat knife to counter enemy melee attacks or receive two additional charges for your shotgun. Grants a dodge in both cases. (this adds two possible LW2 abilities to the soldier, depending on his equipment)
  • Secondary Training
    Attacks with secondary weapons gain a little aim and damage bonus. (Should not be ported to classes that have no aiming/damaging secondary weapon)
  • Distraction
    During 'Infiltration' the soldier can distract an enemy for a short time reducing his aim. Works additionally to other effects like 'disoriented'.
  • Fast Infiltration
    Mobility is increased slightly during 'Infiltraton'.
  • Language Course
    A special ADVENT Language Course allows you to speak like your enemies. Therefor it's much harder to detect you.
  • Mechanical Infiltration
    The can deactivate ADVENT turrets or permanently hack them.
  • Ask for Medikit
    During 'Infiltration' the soldier can ask civilians in short range for a medikit. You may ask each civilian once. 75% cance by default to receive a medikit or to increase your charges if you already have one equiped.
  • Wrong Psychiatrist
    Once per mission you may permanently convert a panicked ADVENT soldier within a short range while 'Infiltration' is active.
  • Go underground (GTS)
    Activating 'Infiltration' gives a move-only action point back to the soldier.

    Weapon Master
  • Disassemble armor (GTS)
    The soldier can disassemble armor of dead units next to him to gain shield points.

    Holo Sniper
  • Sniper Mode (GTS)
    The soldier can take a sniper position. This will increase his accuracy against distant and uncovered targets, but greatly reduce his mobility. In addition, close enemies are harder to hit. (very powerfull especially because it strongly reduces the aim penalty for squadsight shots)
Last edited by Nor Dogroth; Dec 20, 2018 @ 10:05am