Stellaris

Stellaris

Extra Buildings
 This topic has been pinned, so it's probably important
Thane-Stus  [developer] Dec 10, 2018 @ 7:42pm
Buildings
Updated May/31/2020 (See comments for change log)

Hydroponics Farm
Adds 2/5/10 Farmer Jobs
Upkeep 2/5/10 Energy Credits
Upkeep 0/1/2 Volatile Motes
Unbuildable on Resort and Machine Worlds
Tier 1 Unlocked by Hydroponics Farming
Tier 2 Unlocked by Food Processing
Tier 3 Unlocked by Advanced Food Processing

Deep-Core Mines and Asteroid Towing Bays
Adds 2/5/10 Miner Jobs
Upkeep 2/5/10 Energy Credits
Upkeep 0/1/2 Rare Crystals
Unbuildable on Resort Worlds
Tier 1 Unlocked by Mineral Purification
Tier 2 Unlocked by Advanced Mineral Purification
Tier 3 Unlocked by Advanced Deep-Core Mining

Geothermal Power Plants and Solar Power Plants
Adds 2/5/10 Technician Jobs
Upkeep 2/5/10 Energy Credits
Upkeep 0/1/2 Exotic Gases
Unbuildable on Resort Worlds
Tier 1 Unlocked by Global Energy Management
Tier 2 Unlocked by Planetary Power Grid
Tier 3 Unlocked by Advanced Geo-Thermal Energy Generation

Exotic Gas Refineries
Adds 1/3/5 Refiner Jobs
Upkeep 3/9/15 Energy Credits
Upkeep 0/0/0.5 Dark Matter
Unbuildable on Resort and Thrall Worlds
Tier 1 Unlocked by Exotic Gas Refining
Tier 2 Unlocked by Advanced Strategic Resource Processing
Tier 3 Unlocked by Advanced Strategic Resource Processing 2

Chemical Plants
Adds 1/3/5 Chemist Jobs
Upkeep 3/9/15 Energy Credits
Upkeep 0/0/0.5 Dark Matter
Unbuildable on Resort and Thrall Worlds
Tier 1 Unlocked by Volatile Material Plants
Tier 2 Unlocked by Advanced Strategic Resource Processing
Tier 3 Unlocked by Advanced Strategic Resource Processing 2

Synthetic Crystal Plants
Adds 1/3/5 Translucer Jobs
Upkeep 3/9/15 Energy Credits
Upkeep 0/0/0.5 Dark Matter
Unbuildable on Resort and Thrall Worlds
Tier 1 Unlocked by Rare Crystal Manufacturing
Tier 2 Unlocked by Advanced Strategic Resource Processing
Tier 3 Unlocked by Advanced Strategic Resource Processing 2

Resource Silos
Adds 2/4/8 Clerk Jobs/Adds 1/2/4 Maintenance Drone Jobs
Adds 2500/5000/10000 Resource Storage
Upkeep 1/2.5/5 Energy Credits
Unbuildable on Resort and Thrall Worlds
Tier 2 and 3 Unlocked by Powered Exoskeletons

Luxury Residence
Adds 3/6/9/12/15 Housing and 5/10/15/20/25 Amenities
Upkeep 2/3/4/5/6 Energy Credits
Upkeep 0/1/2/3/4 Rare Crystals
Unbuildable on Thrall Worlds
Tier 2 Unlocked by Weather Control Systems
Tier 3 Unlocked by Anti-Gravity Engineering
Tier 4 Unlocked by Idyllic Architecture
Tier 5 Unlocked by Advanced Idyllic Architecture

Communal Housing
Requires Shared Burdens Civic
Adds 5/10/15/20/25 Housing and 3/6/9/12/15 Amenities
Upkeep 2/3/4/5/6 Energy Credits
Upkeep 0/1/2/3/4 Rare Crystals
Tier 2 Unlocked by Weather Control Systems
Tier 3 Unlocked by Anti-Gravity Engineering
Tier 4 Unlocked by Idyllic Architecture
Tier 5 Unlocked by Advanced Idyllic Architecture

Hive Warrens
Required Hive Mind Authority
Adds 3/6/9/12/15 Housing and 5/10/15/20/25 Amenities
Upkeep 2/3/4/5/6 Energy Credits
Upkeep 0/1/2/3/4 Rare Crystals
Unbuildable on Thrall Worlds
Tier 2 Unlocked by Weather Control Systems
Tier 3 Unlocked by Anti-Gravity Engineering
Tier 4 Unlocked by Expanded Warrens
Tier 5 Unlocked by Expanded Warrens 2

Drone Storage
Requires Machine Intelligence Authority
Adds 4/8/12/16/20 Housing and 3/6/9/12/15 Amenities
Upkeep 2/3/4/5/6 Energy Credits
Upkeep 0/1/2/3/4 Rare Crystals
Unbuildable on Thrall Worlds
Tier 2 Unlocked by Micro-Replicators
Tier 3 Unlocked by Self-Assembling Components
Tier 4 Unlocked by Upgraded Drone Storage
Tier 5 Unlocked by Upgraded Drone Storage 2

Slums
Adds 20/40/60 Housing, 20/40/60 Crime, and 10/20/30 Amenities
Upkeep 5/10/15 Energy Credits
Imperious Architecture Tradition increases Housing by 25%
Precense of a Precinct House or Hall of Judgement reduce Crime by 25%, Bonus doubled for Gestalts and tied to Sentinal Posts
Tier 2 Unlocked by Weather Control Systems
Tier 3 Unlocked by Anti-Gravity Engineering

Black Hole Collider
Adds 2 Collider Technicians
Collider Technicians turn Minerals, Exotic Gases, Rare Crystals, and Volatile Motes into Dark Matter
Upkeep 10 Energy Credits
Unbuildable on Resort and Thrall Worlds
Unlocked by Advanced Strategic Resource Processing 2

Nanite Assembler
Requires Distant Stars Story Pack
Adds 2 Nanite Assemblers
Nanite Assemblers turn Minerals and Energy Credits into Nanites
Upkeep 10 Energy Credits
Upkeep 1 Dark Matter
Unbuildable on Resort and Thrall Worlds
Unlocked by Nanite Transmutation
Last edited by Thane-Stus; May 30, 2020 @ 11:51pm
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Thane-Stus  [developer] Dec 15, 2018 @ 3:11am 
May/31/2020
Added new Slum buildings from Extra Buildings Housing.
Changed Upkeep for Geothermal Power Plant to be what it actually is ingame.

May/28/2020
Added new buildings from EB - Strategic Resources, Black Hole Collider and Nanite Assembler.

May/27/2020
Redid formatting to make better use of space and make more room for upcoming stuff

May/24/2020
Added bits about new Power Plant and Mines for Habitats and Ringworlds
Added new buildings from Extra Buildings - Housing

June/05/2019 Update
Updated some building names.
Updated where mining and energy buildings are buildable
Also added changes from May 27th update
Changed Deep-Core Mines to require Rare Crystals instead of Volatile Motes.

Feb/26/2019 Update
Added Resource Silos from new Extra Buildings - Storage submod

Jan/28/2019 Update
Updated Hydroponics Farm 2/3, Deep-Core Mine 2/3, and Geothermal Power Plant 2/3 to reflect today's update
Added tier 3 Strategic Resource Buildings.
Updated Tier 2 Strategic Resource Buildings to reflect new Strategic Resources Submod.

Dec/15/2018 Update 2
Updated Hydroponics Farm 2/3, Deep-Core Mine 2/3, and Geo-Thermal Power Plant 1/2/3 to reflect today's update.
Added the three new buildings added by today's update.

Dec/15/2018 Update
Reformatted to match how my files for this mod are setup to make updating this easier.
Last edited by Thane-Stus; May 30, 2020 @ 11:54pm
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