Stellaris

Stellaris

Extra Buildings
117 Comments
Thane-Stus  [author] Jul 4, 2023 @ 7:14am 
@kimok10 Yes and Yes
Xzenowulf Jun 15, 2023 @ 9:04pm 
lol fair enough. if i knew how to do more than duplicate existing traits i'd probably try my hand at it myself. looked at your work on this mod and was just confused as hell.
Thane-Stus  [author] Jun 15, 2023 @ 12:41pm 
@Xzenowulf I might make one if I ever feel like working on my mods again
dont expect it anytime soon though.
Xzenowulf Jun 15, 2023 @ 11:26am 
this is awesome. works perfectly, thanks.

if its not too much trouble could i request repeatables for alloys and consumer goods too? with this mod they become the only craftable resources without repeatable buildings for. (could probably make it a single building that does both if its easier)
Thane-Stus  [author] Mar 18, 2023 @ 9:31am 
@htho379 Works fine on 3.7
htho379 Mar 17, 2023 @ 8:40pm 
Does this still work with 3.7? If not, do you have any plan to update it? I love your mod.
Thane-Stus  [author] Feb 13, 2023 @ 3:50am 
@kimok10 They work fine for me
FirePrince Oct 13, 2022 @ 5:13am 
NP I just wondered very much (somehow a nice hack) :-P
Thane-Stus  [author] Oct 13, 2022 @ 2:45am 
@FirePrince Woops those arent supposed to be there. Should be fixed now.
FirePrince Oct 13, 2022 @ 1:23am 
I found this mod can somehow install 2 local submods (Extra Buildings - Extended & Extra Buildings - Reloaded, maybe by using Irony).
Thane-Stus  [author] Oct 7, 2022 @ 1:33pm 
@Raitan Not sure whats causing your issue.
All my EB mods work properly on 3.5 as of their most recent update.
Raitan Oct 7, 2022 @ 1:59am 
From last update the mines and powerplants cant be build/ just dissapear from the list
The Fighting First Sep 26, 2022 @ 8:21am 
@Sgt Stoner Yes,I have same problem
Thane-Stus  [author] Sep 23, 2022 @ 5:34pm 
@Sgt Stoner Not sure, ill take a look at it sometime in the next few days and make sure its all working.
Sgt Stoner Sep 23, 2022 @ 2:56pm 
@Thane-Stus all the buildings for some reason are greyed out and i cannot place them. any ideas on why that would be? had no issues with this mod until the new patch dropped.
Thane-Stus  [author] Sep 23, 2022 @ 2:23pm 
@Sgt Stoner This should work as is. Ill patch any issues I do find eventually.
Sgt Stoner Sep 23, 2022 @ 11:53am 
Please Update for 3.5 :)
Sentry Ward Aug 30, 2022 @ 5:45am 
:steamthumbsup:
Thane-Stus  [author] Aug 29, 2022 @ 5:50pm 
@Sentry Ward I renamed the Deep Core Mines to Mining Facilities at some point, and unless I messed something up then they shouldnt be buildable on habitats without mining districts.
Sentry Ward Aug 29, 2022 @ 7:56am 
Can I build Deep-Core Mine on habitats even if said habitat didn't have mining district?
Thane-Stus  [author] Feb 27, 2022 @ 6:30am 
Updated to 3.3
Thane-Stus  [author] Jan 22, 2022 @ 6:39pm 
@Natsuki Subaru None of my Extra Buildings mods touch the Commercial Zone buildings.
Natsuki Subaru Jan 22, 2022 @ 4:26pm 
Does this contain the upgrade version of the Commercial Zone? I have an overpopulation problem lol, I might as well turned it into a Commercial World.
emattosalves1 Nov 26, 2021 @ 9:16pm 
bleesed be Thane and his wonderfull resources buildings, may your pockets be aways fill with minerals!!!!:steamthumbsup:
Thane-Stus  [author] Nov 26, 2021 @ 4:59pm 
This and all my other Extra Building mods are now updated to 3.2
emattosalves1 Oct 25, 2021 @ 11:09pm 
Wonderfull job!!!! i never understood why they only give hidro for food and not other buildings for the basics resources.
Delta4Phoenix Sep 29, 2021 @ 3:45am 
Alriht ^^ Thank you for the work.
Thane-Stus  [author] Sep 28, 2021 @ 10:32am 
@Delta4Phoenix Ill update it when I get around to it. Maybe this weekend.
Delta4Phoenix Sep 28, 2021 @ 9:34am 
Can you please just update the version so it stops jammering? That way people stop saying 'deactivate that unupdated mod' when I ask for help with issues.
Thane-Stus  [author] Sep 16, 2021 @ 5:17pm 
@WERWOLF-SS This works fine as is. Just ignore the launcher.
WolvesofZiu Sep 16, 2021 @ 4:34pm 
please update thank you
Thane-Stus  [author] Jun 14, 2021 @ 11:57pm 
@AlienFromBeyond All of that is because I didnt know they changed all the "Booster" buildings in 3.0.3, ill put up a patch some time soonish (maybe this weekend) to rebalance everything.
AlienFromBeyond Jun 14, 2021 @ 10:05pm 
Why do the Power Plant and Deep-Core Mine mine get a bonus job when you have the tier 1 version of their resource upgrade building (Energy Grid and Mineral Purification Plant) instead of the tier 2 version of them (Energy Nexus and Mineral Purification Hub) like the Hydroponics Farm does? Potentially losing a bunch of jobs for upgrading the specialization building to go with them seems not very good. Not even sure why they need to give bonus jobs with those buildings when they're so strong now after 3.0.3 changing them to increase base production of resource jobs.

It's an issue in the upgraded versions as well.
EndlessSauron Apr 25, 2021 @ 4:46pm 
These mods the the best and I highly recommend for any playthrough
TheDestroyer Apr 25, 2021 @ 2:55am 
Thank you!
Thane-Stus  [author] Apr 24, 2021 @ 6:50pm 
All Extra Buildings mods have been updated for 3.0
EndlessSauron Apr 23, 2021 @ 3:29pm 
Thank you sir, your mods are my must have to play, just amazing.
Thane-Stus  [author] Apr 20, 2021 @ 10:25am 
@TheDestroyer It needs some tweaking to work properly and meet the new balance for 3.0
Update coming soon
TheDestroyer Apr 20, 2021 @ 3:59am 
This mod was kinda important. Does it work with 3.0?
Recycle Bin Dec 2, 2020 @ 7:04pm 
Just found this mod and I must say it is a must have for me. Originally I looked for storage expansion but quickly found this. It certainly adds alot more to the gameplay. Many times I've had a world with an energy generation bonus but no energy districts and the buildings here really give alot more options for planetary developement. Love it!
Thane-Stus  [author] Dec 2, 2020 @ 6:18pm 
@Refuelcore The all in one does not require this mod, I will fix its description.
Recycle Bin Dec 2, 2020 @ 5:23pm 
I ask because the txt description of the all in one says that this one is required.
Recycle Bin Dec 2, 2020 @ 5:20pm 
Do i need this mod if i use the all in one?
Thane-Stus  [author] Nov 15, 2020 @ 2:46pm 
@davidsen324 Should work fine with 2.8 as is, just ignore the launcher.
davidsen324 Nov 15, 2020 @ 11:07am 
nice, any updates for 2.8?
Thane-Stus  [author] Nov 11, 2020 @ 12:07pm 
@davidsen324 Yes.
davidsen324 Nov 11, 2020 @ 12:05pm 
Is this save game compatible?
Thane-Stus  [author] Nov 7, 2020 @ 12:29am 
@WERWOLF-SS Should work fine as is, just ignore the launcher.
WolvesofZiu Nov 6, 2020 @ 5:15pm 
Update?
Heroicone1 Aug 16, 2020 @ 3:52pm 
These should be in base game with more balance, holy cow lol