Railway Empire

Railway Empire

The Chesapeake & Ohio
gardlt Sep 3, 2019 @ 3:59am
Had some fun with this.
https://steamcommunity.com/sharedfiles/filedetails/?id=1852976248

https://steamcommunity.com/sharedfiles/filedetails/?id=1852977380

https://steamcommunity.com/sharedfiles/filedetails/?id=1852977984

https://steamcommunity.com/sharedfiles/filedetails/?id=1852976486


Ok. So I played with a ton of personal restrictions. Including not taking any employees of any kind. It was a decent challenge . . . I needed a few attempts before I passed it. Perhaps I was also trying to modify my strategy compared to normal, relying a little too much on wagon transport.


The gradient speeds are radically slow. Definitely needs some different considerations to normal. For example spending a lot more for Earthworks than normal. Also to try to get station footprints perfectly level. If you can line up with contour lines that helps a lot. This isn't a place to use maintenance stations. Which is just as well.


I think it's quite clever how some valleys have been blocked by the no-build zone around resources. I didn't use them, but I think warehouses can be a bit of a cheat here. You can place these some distance from a city and then "chose" a better elevation. For example Philadelphia. Also, low speeds are limiting station capacity a lot, warehouses are a way around that too. They don't have the kink at the end of the platform either.


I do have a question, what loco speed factor is used here? Was something special done to limit speed on curves?
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redwhiteandblack  [developer] Sep 3, 2019 @ 10:14am 
Hi gardlt, glad you enjoyed it. The 'LocSpeedFactor' used by this scenario is 4.5, however that on its own doesn't mean a great deal since the characteristics of each locomotive have themselves been heavily modified to produce a more realistic range of performances. As an example, the 'LocEnergyMax' field on the Pacific was dropped dramatically from 172500 to 35000, while the 'GravitationFactor' fell from 1 to 0.7 and 'Mass' doubled from 25 to 50.

As for the curve behavior, there is a 'Turn' field associated with each locomotive which the developers opted not to make use of in the vanilla scenarios. Values less than 1 result in a proportionate speed decrease which is also tied to a track segment's degree of curvature. For the purposes of this scenario, values range from 0.5 (John Bull) to 1 (2/3-truck shays).

Hope that lends some insight. The editor is really pretty flexible when it comes to customizing locomotive behavior---I only wish it were as generous when it comes to fields that are coded to only accept pre-defined LokaDB String IDs!
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