Railway Empire

Railway Empire

The Chesapeake & Ohio
22 Comments
Austin Aug 26, 2023 @ 9:48am 
Why are we stuck with the General?
Ratzelfatz Jan 16, 2023 @ 6:09am 
great scenario. I really loved to play it !!
pmcmull Aug 14, 2022 @ 2:53pm 
I have played further on this now and am up to 1880s. I have to say that the restrictions to locomotive speed and ability to climb a grade seem too strict to me. Getting trains to reach a 30 mph speed on the level is just barely possible. Pulling an 8-car train up a 3 to 4 percent grade will still slow to 5 mph. And that is with the beefier Consolidation engine.
pmcmull Aug 5, 2022 @ 2:57pm 
Excellent scenario. Clearly a lot of work went into it. The best workshop scenario I've tried so far.
But it does start slow! Only 200K for starting investment. And the engines had had speed and traction set to where the grade has to be carefully limited, and train length may have to be set to only 5 or 6 cars. I have not got to 1850 yet so will see how it develops. Expansion is going quite slow but I think that is by design.
jmuria Jul 25, 2022 @ 7:10am 
Awesome scenario. Thank you very much!
coenvijge Dec 21, 2020 @ 2:21pm 
Thanks for this fantastic scenario.Excellent work. Just what I'm looking for in the game.

(useless to say that I don't agree with Roland and eerbaugh; read the (btw very good) description of the game and the discussions with attention and give it another try; if you like a more realistic gameplay then you will enjoy it; I noticed that in this game sometimes the smallest change in a track or a station can make a lot of difference; in this scenario it counts a lot).

Seeing forward for other scenarios.
Roland Schultz Jun 10, 2020 @ 5:23am 
All trains leaving Richmond heading north bog down to unplayable around Aug. 1871. Even empty trains with no cars. Tried everything. Very strange.
Roland Schultz Jun 10, 2020 @ 4:44am 
Yeah...trains running WAY TOO SLOW from Richmond to Charlottesville. Scenario starts out just fine but then the trains bog down to 1mph and sometimes 0 mph. Restarted this scenario 3X and each time same problem. Using huge curve and no elevation...even adding Consolidation trains doesn't help. Something seriously wrong with this scenario, making it impossible to complete. Very frustrating. Please fix.
eerbaugh Apr 4, 2020 @ 2:00am 
@redwhiteandblack I had no grades over 2% and most were under 2. It really sucked any enjoyment out of the scenario.
redwhiteandblack  [author] Feb 22, 2020 @ 11:35am 
@eerbaugh--As someone who's played this scenario end-to-end in a single session multiple times, I can't really help you there without additional info. The global speed factor used in this scenario is only slightly lower than in the standard game (4.5 vs. 5), so if you're experiencing trains moving so slowly as to be unplayable, I'd take another look at your routes or trains; an early-game locomotive (especially if its a poor choice for the job) pulling a maximum-length train up a route built with a 5% grade will definitely provide 'unplayable' results by design.
eerbaugh Feb 16, 2020 @ 4:28am 
Trains are so slow it makes the scenario unplayable
Jorge_S Dec 19, 2019 @ 5:01pm 
it would be awesome to have another scenario, based on C&O, but with player defined starting town, and maybe very generic objectives (or no objectives at all)
redwhiteandblack  [author] Dec 19, 2019 @ 4:07pm 
Good question. As far as I'm aware there's no supported ability to edit downloaded workshop scenarios, so you might not have much luck there. If you did manage to access the scenario's .tproj file and edit it in Tome (AND subsequently get RE to accept the changes) it would be a simple matter of navigating to Scenario/Global/Config and modifying the 'Player starting town' field to a value of -1, which would allow you your choice of the 4 starting cities in the scenario. I've been meaning to release a 'generic' version of this scenario, minus some of the more custom map elements (certain towns, etc.), but never got around to it. If there's interest, I could definitely look at making that more of a priority so that folks could have access to an east coast scenario that retains some of the more global modifications to gameplay and asset characteristics.
Jorge_S Dec 19, 2019 @ 6:34am 
great, just another question.. is there is a way to change the starting city? to pick the city? I know the point of the scenario is to start from Richmond and that the objectives are not relevant for a start somewhere else, but after a few plays it can get repetitive. Is this something that can be modded by a user? I haven't figured out how to
redwhiteandblack  [author] Dec 18, 2019 @ 9:54am 
Hey Jorge, glad you enjoyed it. I've had a follow-up scenario based on the Rio Grande narrow gauge construction of the 1870s-1890s in sporadic progress for a year or so, but no firm timeline on seeing it released--still a lot of work to do. Because I don't have the luxury the devs did of tailoring the terrain to city and industry locations, each street, industry asset, etc. has to be custom placed and endlessly tweaked in order to properly conform to terrain while also promoting the desired gameplay (track routing, acceptable grades, etc.). Also still have challenges to resolve with regards to handling of custom industries and commodities, but nothing insurmountable. Hopefully I'll manage to get it all release ready at some point in the not-too-distant future.
Jorge_S Dec 12, 2019 @ 5:13pm 
Thanks a lot, this is really an awesome mod... at last the game "looks and feel, the constraints (technological and financial) of a 19th century rail empire

Are you planning to create other scenarios?
mike.newbury Sep 11, 2019 @ 4:48pm 
Thank you gardlt for replying back I will look there for it.
Cappucciniissimo Sep 11, 2019 @ 9:33am 
Wow, I hope there are more such scenarios with real railroads to come!
gardlt Sep 10, 2019 @ 9:38pm 
Go to scenarios and then the East region. I think you need to be online for it to show up.
mike.newbury Sep 10, 2019 @ 2:36pm 
I subscribed to this trying to find it in the game, where would I look to find it.
Probert rifle musket boi Crafter Sep 6, 2019 @ 6:47am 
now we need a 2-6-6-6 Allegheny
gardlt Sep 3, 2019 @ 4:02am 
Good scenario. Enjoyed it. :steamhappy:


PS. I left a longer comment in the discussion area.