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CS19500, 10.01 2019 19:44:41
NULL pointer to instance
Class: 'CustomMission'
Function: 'IsAdmin'
Stack trace:
com/DayZ-SA-Tomato/scripts/5_Mission/m_missionserver.c:329
com/DayZ-SA-Tomato/scripts/5_Mission/m_missionserver.c:137
scripts/5_Mission/mission\missionserver.c:72
com/DayZ-SA-Tomato/scripts/5_Mission/m_missionserver.c:407
scripts/3_Game/dayzgame.c:1658
Runtime mode
CLI params: config instance\config.cfg port 2902 mod DayZ-Sa-Tomato profiles instance dologs adminlog netlog freezecheck noFilePatching scrAllowFileWrite
But this error is always when the server is running
com/DayZ-SA-Tomato/scripts/5_Mission/m_missionserver.c:101
scripts/3_Game/dayzgame.c:875
error is Compile Error
cantcompile "world script module!
com/Dayz-SA-Tomato/scripts/4_world/filehandeling\player\permissionty pe.c(16): class 'permissiontype'
already exists
thats what the error message i get
i get this message when i play dayz from the dayz offical launcher and not the third pary dayzsa launcher, manually activate mods then when i click play i get the erro message, if i disbale this mod then dayz works just fine
I have this error too
This is where we found out about your Mod.
This is where we all come to get help for you Mod.
This is where you need to help people to get your mod running.
Don’t push people to github because you don’t update stuff on steam, steam does it automatically so find a way of your mod being updated without having or causing problems to the admins/users.
This mod is coming out of 6 servers because of your lack of help and your getting a thumbs down and unsubscribe, sorry clean your act kid
But we've been incredibly busy, and both me and Ghost are also engaged in a different project.
Now, if you're still wanting support, I can ask someone from the mod support to get back to you in this thread or on Discord. Alternatively, I can see if I can help you, but unfortunately, I've not been in the loop that much as I've been focused on different things.
Bug reporting on Steam is also very inconsistent and doesn't allow us to properly test. A Discord conversation can shed some much needed light on a bug, and I can ask someone to check out if they can reproduce it.
Sorry Lion but when I see a reply like this I go Postal
Lion I have been to your Discord and I can go right now Like I sayd I have several Servers running this mod, and since I started on this one I would like to continue on it.
Im going to drop in right now since I got a extra no production server I can do the testing, See you in there
NULL pointer to instance
Class: 'AdminMenu'
Function: 'ReceiveRPC'
Stack trace:
com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c:879
scripts/3_Game/dayzgame.c:1698
Runtime mode
CLI params: config serverDZ.cfg mod DayZ-SA-Tomato profiles E:\DAYZ\steamapps\common\DayZServer\Profiles\