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順便推薦這mod_[WOTC] Stances
[MZAdaptiveBoneMarrow X2AbilityTemplate]
LocFriendlyName="适应性骨髓"
LocLongDescription="伤口恢复时间减少66%。士兵每回合都会回复生命值."
LocHelpText="伤口恢复时间减少66%。士兵每回合都会回复生命值."
LocFlyOverText="适应性骨髓"
[MZAdrenalNeurosympathy X2AbilityTemplate]
LocFriendlyName="肾上腺神经交感"
LocLongDescription="当杀死敌人时,释放高浓度肾上腺激素,增加附近士兵的命中、暴击几率和移动力."
LocHelpText="当杀死敌人时,释放高浓度肾上腺激素,增加附近士兵的命中、暴击几率和移动力."
LocFlyOverText="肾上腺神经交感"
[MZAdrenalNeurosympathyTrigger X2AbilityTemplate]
LocFriendlyName="肾上腺神经交感"
LocLongDescription="肾上腺激素释放, 提高命中,爆击, 移动."
LocHelpText="肾上腺激素释放, 提高命中,爆击, 移动."
LocFlyOverText="肾上腺神经交感"
[MZNeuralDamping X2AbilityTemplate]
LocFriendlyName="神经阻滞"
LocLongDescription="免疫精神控制和灵能伤害."
LocHelpText="免疫精神控制和灵能伤害."
LocFlyOverText="神经阻滞"
[MZNeuralFeedback X2AbilityTemplate]
LocFriendlyName="神经反射"
LocLongDescription="反射灵能伤害,并使攻击者所有灵能技能冷却。不会降低敌人成功的机会."
LocHelpText="反射灵能伤害,并使攻击者所有灵能技能冷却。不会降低敌人成功的机会."
LocFlyOverText="神经反射"
[MZNeuralFeebackTrigger X2AbilityTemplate]
LocFriendlyName="神经反射"
LocLongDescription="反射灵能伤害,并使攻击者所有灵能技能冷却。不会降低敌人成功的机会."
LocHelpText="反射灵能伤害,并使攻击者所有灵能技能冷却。不会降低敌人成功的机会."
LocFlyOverText="神经反射"
[MZNictitatingMembranes X2AbilityTemplate]
LocFriendlyName="仿生瞬膜"
LocLongDescription="透明的内眼睑抵消了中毒、混乱和烟雾的命中惩罚. 净化致盲."
LocHelpText="透明的内眼睑抵消了中毒、混乱和烟雾的命中惩罚. 净化致盲."
LocFlyOverText="仿生瞬膜"
[MZPhantomFocus X2AbilityTemplate]
LocFriendlyName="Path of Unheard Steps"
LocLongDescription="Focus: Gain Phantom Mana at the start of each turn while concealed."
LocHelpText="Focus: Gain Phantom Mana at the start of each turn while concealed."
LocFlyOverText="Path of Unheard Steps"
LocPromotionPopupText="<Bullet/> A soldier can only have one type of Focus at a time.<br/><Bullet/> Recovery rate slows as mana level rises."
[MZPsyberInterface X2AbilityTemplate]
LocFriendlyName="植入灵能透镜"
LocLongDescription="植入的微型灵能透镜可以辅助黑客计算骇入目标的信息."
LocHelpText="植入的微型灵能透镜可以辅助黑客计算骇入目标的信息."
LocFlyOverText="植入灵能透镜"
[MZRegenPheremones X2AbilityTemplate]
LocFriendlyName="再生激素"
LocLongDescription="当杀死敌人时, 释放高浓度再生激素, 治疗周围士兵并解除受到的持续性伤害."
LocHelpText="当杀死敌人时, 释放高浓度再生激素, 治疗周围士兵并解除受到的持续性伤害."
LocFlyOverText="再生激素"
[MZRegenPheremonesTrigger X2AbilityTemplate]
LocFriendlyName="再生激素"
LocLongDescription="生命恢复."
LocHelpText="生命恢复."
LocFlyOverText="再生激素"
[MZViperBlood X2AbilityTemplate]
LocFriendlyName="奎蛇血液"
LocLongDescription="免疫中毒和流血造成的伤害。在毒雾中时,提升命中、暴击和闪避."
LocHelpText="免疫中毒和流血造成的伤害。在毒雾中时,提升命中、暴击和闪避."
LocFlyOverText="奎蛇血液"
[MZViperBloodTrigger X2AbilityTemplate]
LocFriendlyName="奎蛇血液"
LocLongDescription=""
LocHelpText=""
LocFlyOverText="奎蛇血液"
[Musashi_BioelectricSkin X2AbilityTemplate]
LocFriendlyName="生物电感知皮肤"
LocLongDescription="在中等距离内发现隐藏状态的敌人."
LocHelpText="在中等距离内发现隐藏状态的敌人."
LocFlyOverText="生物电感知皮肤"
[MZDepthPerception X2AbilityTemplate]
LocFriendlyName="深度感知"
LocLongDescription="当士兵具有高度优势时,增加额外的命中和暴击."
LocHelpText="当士兵具有高度优势时,增加额外的命中和暴击."
LocFlyOverText="深度感知"
[MZHyperreactivePupils X2AbilityTemplate]
LocFriendlyName="过度反应瞳孔"
LocLongDescription="一次射击失败后,将获得一个命中奖励."
LocHelpText="一次射击失败后,将获得一个命中奖励."
LocFlyOverText="过度反应瞳孔"
[RM_GeneWallClimb X2AbilityTemplate]
LocFriendlyName="蜘蛛攀爬"
LocLongDescription="使士兵能够爬上墙壁,使他们能够自由的移动到屋顶和下面的地面."
LocHelpText="使士兵能够爬上墙壁,使他们能够自由的移动到屋顶和下面的地面."
LocFlyOverText="蜘蛛攀爬"
[RM_GeneMimeticSkin X2AbilityTemplate]
LocFriendlyName="拟态皮肤"
LocLongDescription="皮肤可以根据环境自适改变,融入周围。士兵移动至全掩体时,进入隐匿状态。如果视线内存在敌人,则不起作用."
LocHelpText="皮肤可以根据环境自适改变,融入周围。士兵移动至全掩体时,进入隐匿状态。如果视线内存在敌人,则不起作用."
LocFlyOverText="拟态皮肤"
[MZWiredreflexes X2AbilityTemplate]
LocFriendlyName="神经突触强化"
LocLongDescription="士兵的反应能力得到极大强化,优化反应射击概率."
LocHelpText="士兵的反应能力得到极大强化,优化反应射击概率."
LocFlyOverText="神经突触强化"
XComGame.chn
全版:
https://pastebin.com/zZNiaRQL
XComGame.chn 的单独四条更新:
=======================
; 573
[MZCarversArt X2AbilityTemplate]
LocFriendlyName="雕刻艺术"
LocLongDescription="无情的三刀,也会造成流血。每次命中造成的伤害降低<Ability:MZAddElemTargetDamage/>。"
LocHelpText="无情的三刀,也会造成流血。每次命中造成的伤害降低<Ability:MZAddElemTargetDamage/>。"
LocFlyOverText="雕刻艺术"
LocPromotionPopupText="<Bullet/> 每一击叠加一层流血。<br/><Bullet/> 有<Ability:SELFCOOLDOWN/>回合冷却时间。"
; 2514
[MZSafetyOff X2AbilityTemplate]
LocFriendlyName="保险解除"
LocLongDescription="连续射击三枪,每次命中造成的伤害降低<Ability:MZAddElemTargetDamage/>。"
LocHelpText="连续射击三枪,降低每次命中的伤害。"
LocFlyOverText="保险解除"
LocPromotionPopupText="<Bullet/> 由于多次命中,增加弹药和其他命中效果的有效性。<br/><Bullet/> 有<Ability:SELFCOOLDOWN/>回合冷却时间。"
; 2528
[MZScarTissue X2AbilityTemplate]
LocFriendlyName="瘢痕组织"
LocLongDescription="每当<Ability:Classname/>受到伤害时,他们会获得一个小型护盾。"
LocHelpText="每当<Ability:Classname/>受到伤害时,他们会获得一个小型护盾。"
LocFlyOverText="瘢痕组织"
LocPromotionPopupText="<Bullet/> 小型护盾可以与其他护盾叠加,但可以替换其他小型护盾。<br/><Bullet/> 不会被持续伤害效果触发。"
[MZScarTissueTrigger X2AbilityTemplate]
LocFriendlyName="瘢痕组织"
LocFlyOverText="瘢痕组织"
; 2946
[MZTakedownShield X2AbilityTemplate]
LocFriendlyName="防护拆卸"
LocLongDescription="每当<Ability:Classname/>用一个动作达成击杀时,他们会获得一个小型护盾。"
LocHelpText="每当<Ability:Classname/>用一个动作达成击杀时,他们会获得一个小型护盾。"
LocFlyOverText="防护拆卸"
LocPromotionPopupText="<Bullet/> 小型护盾可以与其他护盾叠加,但可以替换其他小型护盾。<br/><Bullet/> 不会被持续伤害效果触发。"
[MZTakedownShieldTrigger X2AbilityTemplate]
LocFriendlyName="防护拆卸"
LocFlyOverText="防护拆卸"
========================