XCOM 2
Mitzruti's Perk Pack
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Update: Sep 1 @ 12:12pm

Bug fixes for Fierce Mien and Smoke Regen.

Update: Aug 31 @ 8:05pm

Fixed Martyrdom not applying it's effect to multitargets.
Copied LWOTC's homework to make smoke buffs apply to units that enter the smoke after deployment.
Note that MZMindShieldSmoke's cleanse still only applies to targets in the area when it's deployed.
Moved Pillar/BloodPillar to the weapon ability set. they default to primary slot, but do need to be attached to a weapon.

Added 6 new smoke-centric abilities.

Update: Aug 15 @ 11:09am

Fixed Warm Welcome checking that ammo was at the template's max instead of the weaponstate's max. awkward.
Fixed DogpileSlash using playerinput instead of placeholder trigger. (apparently meant you had to manually end turn. boo!)

Update: Aug 15 @ 11:09am

Update: Jul 31 @ 11:47am

Air Sabre, Frostwolf Bite, Shadow Thorn, Sanguine Lash: now requires line of sight.
Fixed Mana Abilites that consume all focus costing nothing if MaxManaCost isn't set.
Minus Pistol no longer applies holotargeting. (copypasta oops)
Blurred no longer applies to melee abilities.
Fixed Split Shot & company to not crash the game. orz.
Fixed ghost-only costs blocking certain mana gains when used by non-ghosts (instead of by ghosts).
Might, Manu Forti: now apply damage bonus as post-default.
A few %-based passives have been changed to pre-default (this is a nerf when combinded with normal-prio flat damage bonuses) (i forgot which ones, woops)
Fixed Invert Counter's passive not displaying in the UI.
Changed the handling of the AddEleDamage tags - now shows the full amount instead of the bonus (ex. 120% instead of 20%) (also coloured it)
Added a busfull of AU soldier types to the list of units to staple perk anims to.
Patched a bunch of abilitys that use effects to prevent retargeting so that those effects can't be redirected, because oh boy does that get messy.
Fixed RaptorHurricaneAttack appearing on the ability bar, despite not being something you can directly use. oops.
Fixed Drifting Gaze not actually preventing the loss of squadsight. (effect name mismatch)

Added 35 new abilities. (however, most are basically a class)

Update: Jul 31 @ 11:33am

Hold up, i remebered i forgot to do some perk content. but there's some fixes. patch notes later.

Update: May 22 @ 4:47pm

Embrittled no longer applies to DoT damage.
Most postcombat heals will no longer take effect if the unit's lowest hp is 1.
AlienRulerCallForEscape now removes Immobilize. (this should kill a certain cheesy tactic.)
Searing Lance, Blazing Spear: now lights the world on fire.
Blood Spear, Blazing Spear, Plague Spear: no longer ignore cover, but have a bonus to hit. Blood Spear can now crit.
Modified many reaction shots to be uninterruptible. This hopefully helps prevent reaction chain hangs.
Fixed MZFaceoff's target limit being higher than the actual amount of ammo left.
Fixed Mana Cost's MaxManaCost not actually doing anything. but was anybody using it anyway? whatever.
Accelerator and Preparation will not be useable while exhausted (or spinebroken)
BigStompyBoots, StatShifts: passive icons on the soldier should be debuff red, since they have their stats weakened.
Fixed Vuln and EleBoost abilities not properly taking into account ammo.
Vulnerability Passives: if both min and mult are negative, icon will no longer be debuff red. also, math will work slightly saner for "resistances".
Altered the way most random fire abilities get the list of possible targets. this seems to fix the "shooting at stasis" lockup.
Fixed Supercritical appearing as a buff instead of a passive.

Added 19 new abilities.

Update: Apr 21 @ 1:31pm

Added some dummy config to (hopefully) stop some other mod from crashing.
Swallow Reverse and Diving Slash can no longer be countered/reflected after being redirected by Provoke.

Update: Apr 21 @ 1:30pm

Update: Apr 20 @ 2:00pm

Spoonism, No Mercy: now require the triggering ability to have damaging effects.
ManaTeleport, ManaGrapple: now ignored by overwatch.
Mana Focus Abilities can now be created via config.
Goring Blade, Beso Toxico: now always apply 2 stacks of agony. (used to be one stack if they already had the effect)
Mass Sleep: AOE size scales with Psi Offense.
Fixed MoveSilently not being created.

Added 25 new abilities.