XCOM 2
Hero Rebalance - Reaper
chrdr52723  [developer] Nov 7, 2018 @ 11:02am
Nerfing claymore
Reaper has very powerful stealth mechanic. On top of that, it has claymore, which is actually stronger than grenades. There was some request to nerf claymore, but it's hard to come up with good idea.

Current ideas are:
1. Reduce throw range.
2. Make claymore only last one turn.
3. Make throwing claymore ends turn.

If you have any further idea, please post it here.

P.S. If I nerf claymore, I'll do it as non-default option, since I think claymore is effectively Reaper's only offensive power.
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Showing 1-1 of 1 comments
BlazinHothead Jan 5, 2021 @ 8:59pm 
I don't know who requested this but please don't comply. It would just end up creating conflicts with other mods that do that, e.g: "Three Tier Claymores".

If you want to, you can create another mod that nerfs the claymore. Just don't apply that change to this mod.
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