XCOM 2
Hero Rebalance - Reaper
13 Comments
Kaden Ha Aug 1, 2021 @ 5:38pm 
How can I use the new perks without others abilities changed?
Kronos 27 Apr 15, 2019 @ 7:20am 
Hi, which .ini should I be altering if I want to change some of the xcom abilities a reaper can get? In the original XcomclassDate.ini or is there something I should be changing somewhere in this mod? Thanks.
Zoinho1 Feb 25, 2019 @ 7:56am 
That edit on xcomclassdata.ini, i can just copy-paste or i have to place each line on the right place? And i just realize that conflict after i got the 3 heroes and leveled up to sergeant, there no fix for they? If i recruit new heroes theirs skills will be fixed or that campaign is lost and i need to start a new one?
MigPost Feb 24, 2019 @ 6:25pm 
Hello there. I'm trying your 3 hero class rebalance and i use SWR Hidden Potential. I did you you tell in the description. Everything looks fine except that in all 3 classes there's an extra rank (Brigadier) at the end with the same skills of the squadie rank? Am i doing something wrong, can this be a conflict with some other mod?
utadokei Dec 3, 2018 @ 10:02am 
I agree with the policy not to make the reaper stronger any more.
But vanilla Infiltration is not fun effect simply.
Is there something interesting idea like Rebalanced Parkour?
Flashstriker Nov 8, 2018 @ 9:59am 
@chrdr52723 That sounds better
chrdr52723  [author] Nov 7, 2018 @ 10:53am 
Throwing claymore ends turn seems to be one possibility.
chrdr52723  [author] Nov 7, 2018 @ 10:45am 
@Flashstriker Claymore usually gets detonated in one turn anyway. Hmm. I'll look for a better idea.
Flashstriker Nov 7, 2018 @ 9:54am 
@chrdr52723 I'd definetly be agains't that - the range is pretty short as is. Maybe make it only last a turn?
pcwizard7 Nov 6, 2018 @ 11:49pm 
I have an idea for remote start. while in conselment they can remote start a purifer's tank but not so OP like a mod that does this but it makes so OP
yes_commander Nov 6, 2018 @ 7:14am 
If I try this in a future campaign (which I probably will), I'm really going to miss the earlier Remote Start...
chrdr52723  [author] Nov 6, 2018 @ 5:45am 
@Flashstriker That's actually an interesting idea. Maybe cutting throw range in half will do. I'll consider nerfing claymore as revertable option.
Flashstriker Nov 6, 2018 @ 5:23am 
I feel like you should have nerfed some of the Claymore related perks, since a Reaper can basically replace a Grenadier when they're both maxed out. However I like the other two mods you did in this series so I can't relly complain