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; HALO REACH WEAPONS
; Assault Rifles
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Reach_Assault_Rifle, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Reach_Assault_Rifle, TIER=CV, OFFSET_X=-1.76f, OFFSET_Z=0.28f)
; Sniper Rifles
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Reach_Sniper, TIER=CV, OFFSET_X=10, OFFSET_Z=-3)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Reach_Sniper, TIER=CV, OFFSET_X=10, OFFSET_Z=-3)
; Shotguns
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Reach_Shotgun, TIER=CV, OFFSET_X=-5.4, OFFSET_Z=1.2332f, BONUS_MESH="ConvShotgun.Meshes.SM_ConvShotgun_SuppressorB", SOCKET_FOR_BONUS_MESH=BayonetBonus)
+SOCKETS_TO_ADD=(TEMPLATE=Reach_Shotgun, SOCKET_NAME=BayonetBonus, OFFSET_X=-7.08f, OFFSET_Z=2.035f, SCALE_X=1, SCALE_Y=0.75f, SCALE_Z=0.75f)
; NH5 SMG
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=ODST_SMG, TIER=CV, OFFSET_X=-12.8f, OFFSET_Z=-2.75f, BONUS_MESH="CnvSMG.Meshes.SM_HOR_Cnv_SMG_SuppressorB", SOCKET_FOR_BONUS_MESH=BayonetBonus)
+SOCKETS_TO_ADD=(TEMPLATE=ODST_SMG, SOCKET_NAME=BayonetBonus, OFFSET_X=11.375f, OFFSET_Z=0.85f, SCALE_X=0.6f, SCALE_Y=0.55f, SCALE_Z=0.55f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=ODST_SMG, TIER=BM, SOCKETS_TO_HIDE[0]=Light, OFFSET_X=-7.5f, OFFSET_Z=1)
; Designated Marksman Rifles
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Reach_DMR, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Reach_DMR, TIER=CV, OFFSET_X=-1.76f, OFFSET_Z=0.28f)