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And the implementation of a hotkey would fix the "issue".
My understanding the hauling functionality in Vanilla is to explicitly state that "this chunk should be hauled to a stockpile, and not left wherever it is" when it reaches the stockpile it returns to it's "leave it where it is", but unforbidden state.
I mostly wanted to add my two cents here due to my use of the Industrial Rollers, which are impacted by the hauling flag being indefinitely active for stone chunks with this mod (my haulers take the chunks off the rollers).
I really like this mod, and thought I'd see if this could maybe be addressed as an enhancement. With all that said, I have not read the code for how the game handles hauling, and I am speaking purely from my perception of playing the game in tandem with it's functionality when running with Industrial rollers.
Thank you very much for your time and effort in making such a fantastic mod, I really appreciate the hard work!
I'm not understanding what you're saying is opposite functionality with Haul Explicitly, as opposed to Vanilla. To clarify, the functionality in Vanilla vs. Haul Explicitly is identical in the following ways:
- chunks are never hauled by default
- chunks become haulable when you mark them as haulable
- chunks remain haulable until there is some sort of action by the user to make them unhaulable
- chunks are never forbidden
Where they differ is only in the user actions that make a chunk unhaulable:
In Vanilla: if it is not in a stockpile, cancel the haul designation; if it is in a stockpile, delete the stockpile
In Haul Explicitly: mark it as "Don't haul", regardless of where it is
That said, I can imagine that the subtle difference with how chunks are treated in Haul Explicitly could have unintended consequences when using other mods that rely on the vanilla haul behaviour. In those cases the best solution is probably a compatibility fix with the other mod.
Yeah, I'd certainly consider making this mod work better with Industrial Rollers. I'm not sure what that'd mean yet, since I haven't used Industrial Rollers before. I can't promise that I'll be able to get to it anytime soon, either, but I'll keep it in mind for future updates.
I appreciate your interest in the development of this mod!
"- chunks remain haulable until there is some sort of action by the user to make them unhaulable"
That was my whole point, i have TO DO something so they become what they were,
before i did something to them (mark them for hauling).
That's the RW-vanilla behaviour i would like to have back.
And frankly, it is the better behaviour, as it does not leave behind the marker so we have to work
MORE than in an unmodded game.
Otherwise, the stone chunk doesn't get moved again in vanilla: there are zero conditions I'm aware of where a chunk is moved to a stockpile, and then moved to another stockpile except if you deleted that stockpile THEN requested the chunk be hauled again. It seems like leaving the blue arrow on is to imply that it should be moved again if the stockpile was removed, but that's not really a vanilla behavior? So I'm confused as to where the source for this inclusion is, to make chunks behave more like other items that get automatically hauled when the stockpile disappears?
It's hardly game-breaking but it does seem out of place and the reasoning given here makes it confusing. In fact, the reasoning seems to imply the opposite happens, "In Haul Explicitly: mark it as "Don't haul", regardless of where it is" That's not what happens, it remains in a haul state.
So there seems to be a common misconception that in vanilla, chunks are unhaulable if they don't have the arrow icon. That is not the case, and you can easily experimentally verify that is not the case: in an unmodded game, step 1, have a chunk hauled to a stockpile, and observe its arrow icon disappears; then step 2, create another stockpile that also accepts that chunk type, but is a higher priority than the first stockpile, and observe that the chunk without an arrow icon gets hauled to the new stockpile.
That the chunk is still haulable without the arrow icon is understandably a counterintuitive feature of vanilla. That said, despite the arrow disappearing when placing in a stockpile in vanilla, and the arrow remaining in Haul Explicitly, the behaviour in both cases is the same: the chunk remains haulable. I chose to not hide the arrow when a chunk is in a stockpile, in part because I think it would be more helpful to players understanding, to not lie about its haulable status.
I hope the previous posts will make more sense with this context