RimWorld

RimWorld

Haul Explicitly
109 Comments
Arthur GC Apr 28 @ 2:05pm 
+1 To the "chunk unmarking as a toggle" request.
emihead Apr 14 @ 2:14am 
please make the stone chunk unmarking a toggle in the settings, i understand why you changed it but i strongly prefer the vanilla behavior
Error: String Expected, Got Nil Nov 6, 2024 @ 11:45am 
Original haul explicitly updated! Thank you very much ::::D

This has got to be one of my favorite mods. Glad to see the original is back.
吱吱宸 Nov 2, 2024 @ 7:35pm 
When using Haul Explicitly together with Stack gap, if multiple items are selected and hauled simultaneously, they cannot all be transported to the designated location.
Kirba Oct 27, 2024 @ 6:46am 
Absolutely brilliant mod
W Sep 15, 2024 @ 12:40am 
i find a bug that if you give a book "Haul to" and the pawn take it to the bookshelf without doing that "Haul to", "started 10 jobs in one tick. newJob=HaulExplicitlyHaul (Job_1995522) A = Thing_Schematic309834 B = (171, 0, 181) jobGiver=RimWorld.JobGiver_Work " error will spam

im not sure if this come from 'while youre up' or this mod so i asked both side
likeafox  [author] Aug 18, 2024 @ 3:11am 
@SimplePhysics that is the intended behaviour. The explanation of that is way too complicated for the comment section, and is addressed in the Un-marking stone chunks thread.
SimplePhysics Aug 12, 2024 @ 12:40pm 
Thank you for the update! Minor issue, and I think this existed since 1.3 when I last used this mod, it doesn't seem to clear the haul status of some items like chunks after they've been hauled (not the anchor option) seen here: https://imgur.com/Gdryc1i

I have PUAH and Allow Tool also installed.
Timou Aug 2, 2024 @ 6:44am 
Thank you for 1.5 update. This mod is MUST HAVE by defoult
:Gifting:
likeafox  [author] Aug 2, 2024 @ 6:21am 
And sorry for disappearing for so long, I will try to do better by you guys.
likeafox  [author] Aug 2, 2024 @ 6:18am 
I have updated this for 1.5. If you are using one of the derivative releases from other users, I highly recommend switching to this version of Haul Explicitly as it should be more stable.
Data Tech Jan 15, 2023 @ 3:51pm 
MMz Jan 15, 2023 @ 3:44pm 
Update to 1.4 pls! You´re the man!
Timou Dec 28, 2022 @ 12:49pm 
Update please 1.4 !
吱吱宸 Dec 25, 2022 @ 7:13am 
1.4plz
fi9ate Dec 16, 2022 @ 4:26pm 
I found this mod a little bit before 1.4, adds really neat functionality to hauling management. Hope you have the time/interest to update some time in the future.
Timou Dec 9, 2022 @ 9:53pm 
Update please 1.4
VladiMatt Nov 26, 2022 @ 12:53pm 
I really wish Tynan would just pay you and integrate this functionality into the base game. It's absolutely essential for moving rock chunks away from building sites.
likeafox  [author] Nov 12, 2022 @ 1:20am 
Hyomoto thanks for correcting me. That will teach me for saying things without seeing for myself. But anyway, I am starting work on this mod now, will update you guys when it is 1.4 ready.
Hyomoto Nov 3, 2022 @ 6:38pm 
It is *definitely* not working in 1.4, and there's no reason to expect that it should/would. However, rebuilding it against the current assemblies *seems* to work, so updating it shouldn't be particularly challenging though I only tested it far enough to see that the gizmos showed up and did what they were supposed to.
High Rads | Nuka Cola Oct 30, 2022 @ 10:05am 
Game breaking, seems to break ALL items(be it Stone Chunk or 6x Gold on the ground for example) UI gadgets at the moment.
Not sure if it's compatibility problem with some other mod, or just 1.4 'feature'.
Eloquent, My Dear Oct 24, 2022 @ 1:17pm 
Hoping for 1.4 <3
SkylerJames13 Oct 21, 2022 @ 11:56am 
love this mod, crossing fingers for 1.4 update
SZABLA Sep 4, 2022 @ 3:15pm 
Very good thx
Selne Jul 5, 2022 @ 5:55pm 
Nevermind, it seems to be a weird interaction with haul mined chunks, just removed that mod.
Selne Jul 5, 2022 @ 5:45pm 
Is it intended that mined materials automatically have the anchor icon?
晓山alreShan Jul 3, 2022 @ 2:53am 
Emmmm.... This mod is totally unsuable in multiplayer.

Mods I using listed below
Version: 1
Name: a Try
Mods:
- Id: brrainz.harmony
Name: Harmony
- Id: ludeon.rimworld
Name: core
- Id: fluffy.modmanager
Name: Mod Manager
- Id: likeafox.haulexplicitly
Name: Haul Explicitly
- Id: rwmt.multiplayer
Name: Multiplayer
- Id: rwzh.chinesepack.multiplayer
Name: Multiplayer_zh
- Id: unlimitedhugs.hugslib
Name: HugsLib
- Id: rwzh.chinesepack.hugslib
Name: HugsLib_zh
likeafox  [author] Jun 10, 2022 @ 6:42pm 
@Signal, the anchor is the opposite of a "haul me" icon, actually. The anchor's purpose is to prevent the item from being automatically hauled to a stockpile matching the item type, as would normally happen. The rationale being, presumably if someone explicitly chooses a spot to haul an item to, they wouldn't want it to immediately after be hauled off someplace else (otherwise they would've used the vanilla "force haul" option). The anchor keeps it in place whether or not it's in a valid stockpile. You might be right that it could be more intuitive. Thank you for the feedback.
Signal Jun 9, 2022 @ 7:05pm 
I gave this mod a quick try, mainly as an override for Pick Up and Haul's default behavior (which can be remarkably unhelpful if I simply want a pawn to haul a stack to a shelf two tiles away). I discovered that the mod doesn't support hauling to shelves yet. I do hope that you can get to that someday; it's a useful ability.

There's an oddity, that after a stack has been hauled, it continues to bear the blue anchor "haul me" icon. Presumably that's intended, but to me it's unintuitive, and having to click the stack afterwards to toggle hauling and clear the icon (because seeing it after it's been hauled bugs me) isn't something that I'd care to have to keep doing.

I decided that the mod isn't for me, but it has a promising idea, and I hope the author will be able to keep working on it, especially in regard to the future plans list. Cheers for a promising mod and its continued development.
CheeseWheelGuy Mar 3, 2022 @ 1:07am 
yes
Demonlord09 Feb 13, 2022 @ 12:29am 
It seems mostly harmless after the blueprint is replaced by the actual object. The ballista it was showing up on is from one of the Vanilla Expanded mods, so if it is on their end I doubt they'll fix it anytime soon.
likeafox  [author] Feb 12, 2022 @ 6:43pm 
@Demonlord09 I don't think this issue is related to Haul Explicitly, because the error is occurring in RimWorld.PlaceWorker_TurretTop.DrawGhost() which runs BEFORE Haul Explicitly's postfix patch.

I am guessing from context this error appears when selecting a particular object. I think the right place to report this to is the author of that object, and they would be more suited to tracking down the issue.

In the meantime, since it is a graphical error, it should be safe to ignore while you continue playing, in my opinion.
Demonlord09 Feb 11, 2022 @ 9:01pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2750745177 <--- Red Error Spam

https://gist.github.com/a11e096ab4c836b2252c05b51ce278ea <--- Hugslib_Log

This was one of the mods mentioned, so I figured it was worth leaving this here. Any idea what could cause this Red Error Spam?
likeafox  [author] Feb 8, 2022 @ 12:45pm 
The update will solve the problem @SirDiesAlot29 and @Depraved Arachnophile were having. Please take any further discussion on that issue to the discussion threads.
likeafox  [author] Feb 8, 2022 @ 12:40pm 
I've just put out an update to solve an incompatibility with Rim-Effect: Core.
Narkesha Oct 27, 2021 @ 4:47pm 
Does it work with Simple Animal Commands?
Lurmey Oct 16, 2021 @ 7:32am 
Would this help with the common issue the game has of resource producers either having to leave goods lying around or hauling them to a storage location every time they complete a job?

For instance I have a fishing dock for a large portion of my food production and I can either have the fishers leave all the fish lying around the dock deteriorating or have each one haul their catch to the kitchen every time, neither of which are very efficient.

I want to be able to tell them "drop the fish off in this close stockpile and go back to fishing" then have someone else haul the whole stack of fish to the kitchen in one trip. I can only really do this right now by fiddling with areas which is just a whole PITA.
Watchmaker Aug 8, 2021 @ 8:31am 
Wow, just now finding this mod. Yet another mod that should have been BASE.
d_valroth Aug 4, 2021 @ 3:01pm 
Yes! This is one of the mods I missed the most.
demarcus Aug 4, 2021 @ 1:56pm 
Thanks
BladeofSharpness Aug 4, 2021 @ 9:30am 
That's great, I'll use it once I return from vacation!
Timou Aug 4, 2021 @ 9:30am 
Thank you :Gifting::steamthumbsup:
likeafox  [author] Aug 4, 2021 @ 9:10am 
but note, I haven't tested with the new hauling dryads yet, I will do that tomorrow. I don't expect it will cause anything to break, but there's a possibility of unintended behaviour.
likeafox  [author] Aug 4, 2021 @ 9:03am 
It took a while to have confidence it was at a quality worthy of 1.3 release, but here we have it now.
Reianor Aug 3, 2021 @ 4:27am 
Here, take a thumbs up, just for the preview picture.
Timou Aug 2, 2021 @ 3:35am 
Update please 1.3
BladeofSharpness Aug 2, 2021 @ 12:10am 
That's not a surprise, but thanks for the head up! I hope that Likeafox will find some time looking into the mod. That's really a very useful mod.
High Rads | Nuka Cola Jul 28, 2021 @ 1:27am 
Completely broken in 1.3 currently.

Clicking "Haul explicitly" hides/breaks all UI elements (thus unable to do anything), unless you have any other hotkey bound to any key, which releases it from Haul Explicitly's magical touch.

Till 1.3, avoid.
Demonlord09 Jul 20, 2021 @ 1:41pm 
Needs an update for 1.3 and Ideology.
Temenat Jul 18, 2021 @ 9:57am 
Are you going to push an update for 1.3?