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One of my pawn is holding in his inventory one of these statues. The UI of the statue in now part of the pawn UI, i can draft the pawn, allowing shooting etc etc, but im also able to "edit", "Rename" and "Only hat" the pawn... Even if the statue is removed from the inventory of the pawn, the UI is still here.
I don't know if i can't remove that Statue UI from the pawn UI yet...
I know it's something to do with the head type as it's trying to just have Male_ with no other head types, but I can't for the life of me figure out what.
I should note; this only happens with base humans; alien races are actually fine, and if I change a colonist's race (in the statue from the load from colonist) to a non-human race, their head comes back. It's weird.
Failed to find any texture while constructing Multi(initPath=Things/Pawn/Humanlike/Heads/Male/Male_, color=RGBA(0.500, 1.000, 0.600, 0.400), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
StatueOfColonistAlienRacePatch.StatueOfColonistGraphicSet_ResolveAllGraphics_Patch:Prefix(StatueOfColonistGraphicSet, Single)
StatueOfColonist.StatueOfColonistGraphicSet:ResolveAllGraphics_Patch1(Object, Single)
StatueOfColonist.StatueOfColonistRenderer:Render(StatueOfColonistGraphicSet, Vector3, Quaternion, Boolean, Rot4, Rot4, RotDrawMode, Boolean, Boolean, Single, HeadRenderMode, ThingDef, BodyTypeDef, LifeStageDef)
StatueOfColonist.Building_StatueOfColonist:Render(Vector3, Quaternion, Boolean, Rot4, Rot4, RotDrawMode, Boolean, Boolean, Single, RenderMode)
StatueOfColonist.Designator_Install_DrawGhost_Patch:Prefix(Designator_Install, Color)
RimWorld.Designator_Install:DrawGhost_Patch1(Object, Color)
RimWorld.Designator_Place:SelectedUpdate()
RimWorld.Designator_Install:SelectedUpdate()
Verse.DesignatorManager:DesignatorManagerUpdate()
RimWorld.MapInterface:MapInterfaceUpdate()
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
Translation report for English
========== General load errors (0) ==========
========== Def-injected translations load errors (0) ==========
========== Backstories load errors (0) ==========
========== Unnecessary def-injected translations (marked as NoTranslate) (0) ==========
========== Def-injected translations using old, renamed defs (fixed automatically but can break in the next RimWorld version) (3) =========
Def has been renamed: TMB_StatueOfColonistK_Blueprint_Install -> Blueprint_Install_TMB_StatueOfColonistK, translation TMB_StatueOfColonistK_Blueprint_Install.label should be renamed as well.
Def has been renamed: TMB_StatueOfColonistKLarge_Blueprint_Install -> Blueprint_Install_TMB_StatueOfColonistKLarge, translation TMB_StatueOfColonistKLarge_Blueprint_Install.label should be renamed as well.
Def has been renamed: TMB_StatueOfColonistKGrand_Blueprint_Install -> Blueprint_Install_TMB_StatueOfColonistKGrand, translation TMB_StatueOfColonistKGrand_Blueprint_Install.label should be renamed as well.
Exception drawing TMB_MinifiedStatueOfColonistK585118: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at StatueOfColonistAlienRacePatch.StatueOfColonistRenderer_DrawAddons_Patch.Postfix (StatueOfColonist.StatueOfColonistRenderer __instance, StatueOfColonist.StatueOfColonistGraphicSet graphics, System.Boolean portrait, UnityEngine.Vector3 vector, Verse.ThingDef raceDef, UnityEngine.Quaternion quat, Verse.Rot4 rotation, RimWorld.BodyTypeDef bodyTypeDef, System.Single scale) [0x00349] in <bdc492f8a51b407e9e4608f54af0e37c>:0
at (wrapper dynamic-method) StatueOfColonist.StatueOfColonistRenderer.DMD<DMD<DrawAddons_Patch1>?358313344::DrawAddons_Patch1>(StatueOfColonist.StatueOfColonistRenderer,StatueOfColonist.StatueOfColonistGraphicSet,bool,UnityEngine.Vector3,Verse.ThingDef,UnityEngine.Quaternion,Verse.Rot4,RimWorld.BodyTypeDef,single)
at StatueOfColonist.StatueOfColonistRenderer.Render (StatueOfColonist.StatueOfColonistGraphicSet graphics, UnityEngine.Vector3 rootLoc, UnityEngine.Quaternion quat, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.Rot4 headFacing, Verse.RotDrawMode bodyDrawType, System.Boolean portrait, System.Boolean headStump, System.Single scale, StatueOfColonist.Building_StatueOfColonist+HeadRenderMode headRenderMode, Verse.ThingDef raceDef, RimWorld.BodyTypeDef bodyTypeDef, RimWorld.LifeStageDef lifeStageDef) [0x00376] in <c9d714cba3554b5d8131e9efb8cd04ad>:0
at StatueOfColonist.Building_StatueOfColonist.Render (UnityEngine.Vector3 rootLoc, UnityEngine.Quaternion quat, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.Rot4 headFacing, Verse.RotDrawMode bodyDrawType, System.Boolean portrait, System.Boolean headStump, System.Single scale, StatueOfColonist.Building_StatueOfColonist+RenderMode mode) [0x000c7] in <c9d714cba3554b5d8131e9efb8cd04ad>:0
at StatueOfColonist.MinifiedStatueOfColonist.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00078] in <c9d714cba3554b5d8131e9efb8cd04ad>:0
at Verse.Thing.Draw () [0x00007] in <c8e8d421567e4ee5864626a429a27a37>:0
at Verse.ThingWithComps.Draw () [0x00000] in <c8e8d421567e4ee5864626a429a27a37>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <c8e8d421567e4ee5864626a429a27a37>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
The effect of all this is that the entire map and even the world render get corrupted, placing structures and landmasses in different places than where they should be. It seems to be a visual bug, as the pawns are still capable of finding their way in the mess. The problem started when I build my first statue (human colonist, though I am using your alien race patch) and it seems to freak out about the minified statue.
Loading previous save caused the same error, even if the statue hasn't been made.
I am running with a bunch of mods, such as Kijin, Forsaken, BB body mod, and various other additions, if that helps at all.
Exception drawing TMB_StatueOfColonistK585118: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: Cobra
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at StatueOfColonistAlienRacePatch.StatueOfColonistRenderer_DrawAddons_Patch.Postfix (StatueOfColonist.StatueOfColonistRenderer __instance, StatueOfColonist.StatueOfColonistGraphicSet graphics, System.Boolean portrait, UnityEngine.Vector3 vector, Verse.ThingDef raceDef, UnityEngine.Quaternion quat, Verse.Rot4 rotation, RimWorld.BodyTypeDef bodyTypeDef, System.Single scale) [0x00349] in <bdc492f8a51b407e9e4608f54af0e37c>:0
at (wrapper dynamic-method) StatueOfColonist.StatueOfColonistRenderer.DMD<DMD<DrawAddons_Patch1>?358313344::DrawAddons_Patch1>(StatueOfColonist.StatueOfColonistRenderer,StatueOfColonist.StatueOfColonistGraphicSet,bool,UnityEngine.Vector3,Verse.ThingDef,UnityEngine.Quaternion,Verse.Rot4,RimWorld.BodyTypeDef,single)
at StatueOfColonist.StatueOfColonistRenderer.Render (StatueOfColonist.StatueOfColonistGraphicSet graphics, UnityEngine.Vector3 rootLoc, UnityEngine.Quaternion quat, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.Rot4 headFacing, Verse.RotDrawMode bodyDrawType, System.Boolean portrait, System.Boolean headStump, System.Single scale, StatueOfColonist.Building_StatueOfColonist+HeadRenderMode headRenderMode, Verse.ThingDef raceDef, RimWorld.BodyTypeDef bodyTypeDef, RimWorld.LifeStageDef lifeStageDef) [0x00376] in <c9d714cba3554b5d8131e9efb8cd04ad>:0
at StatueOfColonist.Building_StatueOfColonist.Render (UnityEngine.Vector3 rootLoc, UnityEngine.Quaternion quat, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.Rot4 headFacing, Verse.RotDrawMode bodyDrawType, System.Boolean portrait, System.Boolean headStump, System.Single scale, StatueOfColonist.Building_StatueOfColonist+RenderMode mode) [0x000c7] in <c9d714cba3554b5d8131e9efb8cd04ad>:0
at StatueOfColonist.MinifiedStatueOfColonist.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00078] in <c9d714cba3554b5d8131e9efb8cd04ad>:0
at Verse.Thing.Draw () [0x00007] in <c8e8d421567e4ee5864626a429a27a37>:0
at Verse.ThingWithComps.Draw () [0x00000] in <c8e8d421567e4ee5864626a429a27a37>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <c8e8d421567e4ee5864626a429a27a37>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
The effect of all this is that the entire map and even the world render get corrupted, placing structures and landmasses in different places than where they should be.
There what log said when all turned gray
Exception drawing TMB_MinifiedStatueOfColonistK327883: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at StatueOfColonistAlienRacePatch.StatueOfColonistRenderer_DrawAddons_Patch.Postfix (StatueOfColonist.StatueOfColonistRenderer __instance, StatueOfColonist.StatueOfColonistGraphicSet graphics, System.Boolean portrait, UnityEngine.Vector3 vector, UnityEngine.Vector3 headOffset, Verse.ThingDef raceDef, UnityEngine.Quaternion quat, Verse.Rot4 rotation, RimWorld.BodyTypeDef bodyTypeDef, System.Single scale) [0x002b4] in <becca0d62c7642fd8b007b5eeaf151d1>:0
at (wrapper dynamic-method) StatueOfColonist.StatueOfColonistRenderer.StatueOfColonist.StatueOfColonistRenderer.DrawAddons_Patch1(StatueOfColonist.StatueOfColonistRenderer,StatueOfColonist.StatueOfColonistGraphicSet,bool,UnityEngine.Vector3,UnityEngine.Vector3,Verse.ThingDef,UnityEngine.Quaternion,Verse.Rot4,RimWorld.BodyTypeDef,single)
at StatueOfColonist.StatueOfColonistRenderer.Render (StatueOfColonist.StatueOfColonistGraphicSet graphics, UnityEngine.Vector3 rootLoc, UnityEngine.Quaternion quat, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.Rot4 headFacing, Verse.RotDrawMode bodyDrawType, System.Boolean portrait, System.Boolean headStump, System.Single scale, StatueOfColonist.Building_StatueOfColonist+HeadRenderMode headRenderMode, Verse.ThingDef raceDef, RimWorld.BodyTypeDef bodyTypeDef, RimWorld.LifeStageDef lifeStageDef) [0x00737] in <c18f9aebd67149c2a7611736b47d2d8a>:0
at StatueOfColonist.Building_StatueOfColonist.Render (UnityEngine.Vector3 rootLoc, UnityEngine.Quaternion quat, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.Rot4 headFacing, Verse.RotDrawMode bodyDrawType, System.Boolean portrait, System.Boolean headStump, System.Single scale, StatueOfColonist.Building_StatueOfColonist+RenderMode mode) [0x000a1] in <c18f9aebd67149c2a7611736b47d2d8a>:0
at StatueOfColonist.MinifiedStatueOfColonist.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00078] in <c18f9aebd67149c2a7611736b47d2d8a>:0
at Verse.Thing.Draw () [0x00015] in <00638943358e4807bd44cd7bc8f572da>:0
at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch1(Verse.ThingWithComps)
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Exception drawing TMB_StatueOfColonistKGrand1191943: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at StatueOfColonistAlienRacePatch.StatueOfColonistRenderer_DrawAddons_Patch.Postfix (StatueOfColonist.StatueOfColonistRenderer __instance, StatueOfColonist.StatueOfColonistGraphicSet graphics, System.Boolean portrait, UnityEngine.Vector3 vector, UnityEngine.Vector3 headOffset, Verse.ThingDef raceDef, UnityEngine.Quaternion quat, Verse.Rot4 rotation, RimWorld.BodyTypeDef bodyTypeDef, System.Single scale) [0x002b4] in <becca0d62c7642fd8b007b5eeaf151d1>:0
at (wrapper dynamic-method) StatueOfColonist.StatueOfColonistRenderer.StatueOfColonist.StatueOfColonistRenderer.DrawAddons_Patch1(StatueOfColonist.StatueOfColonistRenderer,StatueOfColonist.StatueOfColonistGraphicSet,bool,UnityEngine.Vector3,UnityEngine.Vector3,Verse.ThingDef,UnityEngine.Quaternion,Verse.Rot4,RimWorld.BodyTypeDef,single)
at StatueOfColonist.StatueOfColonistRenderer.Render (StatueOfColonist.StatueOfColonistGraphicSet graphics, UnityEngine.Vector3 rootLoc, UnityEngine.Quaternion quat, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.Rot4 headFacing, Verse.RotDrawMode bodyDrawType, System.Boolean portrait, System.Boolean headStump, System.Single scale, StatueOfColonist.Building_StatueOfColonist+HeadRenderMode headRenderMode, Verse.ThingDef raceDef, RimWorld.BodyTypeDef bodyTypeDef, RimWorld.LifeStageDef lifeStageDef) [0x00737] in <c18f9aebd67149c2a7611736b47d2d8a>:0
at StatueOfColonist.Building_StatueOfColonist.Render (UnityEngine.Vector3 rootLoc, UnityEngine.Quaternion quat, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.Rot4 headFacing, Verse.RotDrawMode bodyDrawType, System.Boolean portrait, System.Boolean headStump, System.Single scale, StatueOfColonist.Building_StatueOfColonist+RenderMode mode) [0x000a1] in <c18f9aebd67149c2a7611736b47d2d8a>:0
at StatueOfColonist.Building_StatueOfColonist.Draw () [0x00049] in <c18f9aebd67149c2a7611736b47d2d8a>:0
at (wrapper dynamic-method) Verse.DynamicDrawManager.Verse.DynamicDrawManager.DrawDynamicThings_Patch2(Verse.DynamicDrawManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Super cool so far, my issue is i have a pink box around a few of my statues that doesnt go away when its uninstalled.
Also have like 100 other mods running, so idk if any of them are interfering.
Have you found what other mod conflicts with this one and cause it?