Call of Duty: Black Ops III

Call of Duty: Black Ops III

[MWZ] Modern Warfare Zombies: Complete Edition
 This topic has been pinned, so it's probably important
raptroes  [developer] Aug 29, 2023 @ 11:57am
Perk Information: Abilities & Challenges
All of this information can be found in-game either in the pre-game lobby by accessing the Information Hub or when loaded into a map and near/looking at the relevant Perk Station.

Primary Perks
These perks use up a perk slot when acquired.
Perk
Base Ability
Upgraded Ability
Perk Milestones (Challenges)
Self Revive
Revive yourself. Revive teammates faster.
Remain standing instead of going down. Releases fiery circle upon activation. Only Self Revive is lost.
Possess every perk simultaneously.
Juggernaut
Increases player health.
Further increases health. Reduces flinch.
Get consecutive kills while unharmed (every 20 kills without taking damage contribute towards progress).
Stopping Power
Increases bullet damage (1.5x).
Doubles bullet damage.
Get kills with bullet weapons.
Sleight of Hand
Reload twice as fast. Repair barriers faster.
Reloading stuns nearby enemies (Electric Cherry).
Get kills briefly after reloading.
Lightweight
Move faster. Reload while sprinting. Sprinting grants extra speed bonus.
Increases sprint bonus. Mantle and climb faster.
Reload while sprinting.
Danger Close
Increases explosive, fire, and projectile damage (1.5x).
Doubles explosive, fire, and projectile damage.
Get kills with explosive, fire, or projectile weapons.
One Man Army
Exchange current primary weapon for another random weapon. Hold [Specialist] to activate (once per wave).
Chance for upgraded weapon (15%-50% chance, scales up with wave number).
Acquire new weapons (via wall buys, Mystery Box, Magic Wheel, or One Man Army).
Stalker
Move unhindered while aiming down sights
While ADS, amass power with critical shots. Lightning releases after reaching threshold.
Get kills while aiming down sights.
Bandolier
Increases total stock ammo (only affects MWZ weapons).
Restores all lethals every wave. Restores one tactical every wave.
Get kills with upgraded weapons.
Shellshock
Slows nearby enemies when hit (cooldown).
Reduces cooldown time.
Stun enemies using Shellshock.
Martyrdom
Drop live grenades when downed. Sliding near enemies produces an explosion (cooldown).
Bigger slide explosion radius and shorter cooldown.
Kill crawling zombies.
Recon
Keylines enemies behind cover.
Always keylines enemies within range. Further detection range.
Kill recently spawned enemies.
Ninja
Move quieter. Crouch to enter Stealth (cooldown). Double-tap [Jump] while hidden to Shadow Step (teleport elsewhere).
Reduces Stealth activation delay if injured. Shorter cooldown.
Get kills while crouching or prone.
Hardline
Lowers kill streak requirements. Most perks are cheaper (excludes Self Revive).
Kills count twice toward your streak. Reduces perk upgrade requirements.
Upgrade perks.

Secondary Perks
These perks do not use up a perk slot when acquired.
Perk
Base Ability
Upgraded Ability
Perk Milestones (Challenges)
High Alert
Vision pulses where enemies are flanking from.
Damage resistance increases over time while stationary.
Kill enemies while stationary.
Quick Fix
Faster health regeneration rate. Shorter health regeneration delay.
Avoid fatal damage with minimal health remaining (temporary invulnerability, once per wave).
Get kills while injured.
Double Tap
Increases rate of fire. Rechamber and pump weapons faster. Reduces burst fire delay.
Every bullet fired is doubled (effectively doubles damage, same as Double Tap 2.0).
Expend bullets.
Quickdraw
Aim down sights faster. Toss lethals and tacticals faster.
Equip new weapons faster.
Get kills briefly after switching weapons.
Extreme Conditioning
Sprint longer. No fall damage.
Unlimited sprint. No sliding cooldown
Sprint over a long distance.
Blast Shield
Immune to self-damage with explosive weapons.
Increases explosive, fire, and shock damage resistance. Nullifies stunning/dizzying effects quickly.
Get direct impact kills.
Overkill
Carry an additional primary weapon.
Perk is not lost when downed.
Get kills with your extra weapon.
Steady Aim
Increases hip fire accuracy. Ready weapon faster after sprinting.
Fire weapons and use equipment while sprinting.
Get hip-fire kills.
Scavenger
Recover ammo from slain enemies.
Scavenger bags reload magazine.
Collect Scavenger bags.
Marksman
Improves aim assist (controllers only). No idle sway with sniper rifles. Hold breath longer.
Doubles critical damage on enemies with full health.
Get headshot/critical kills.
Commando
Increases melee damage, speed, and lunge range. Faster melee recovery.
Melee kills trigger lightning chain effect.
Get point-blank kills.
Deep Impact
Increases bullet penetration.
Bonus bullet damage to Elites & special enemies (Hellhounds, Panzers, Juggernaut miniboss, etc).
Get penetration kills.
Cold Blooded
Hidden briefly after a purchase or revive.
Longer duration. Hidden briefly after grabbing a power up.
Spend enough money.
Last edited by raptroes; Sep 3, 2024 @ 10:43am