Call of Duty: Black Ops III

Call of Duty: Black Ops III

[MWZ] Modern Warfare Zombies: Complete Edition
Gloppenheimer Nov 22, 2022 @ 11:55am
[OBSOLETE GUIDE, DATA IS AS OF THE MWZ CLASSIC VERSION] The Absolute Best Weapons (in my experience)
I don't think it's any secret that almost all of the weapons in this mod are hilariously overpowered, it's not without reason however due to the fact that dead wire does not exist, but if you are a power hungry gamer and love gambling on the mystery box to find the best weapons, let me save you some time, and for simplicity's sake, I've put them into categories, because everyone loves those.


Wall Buys:

I'm not sure why you would ever use these because re-packing and using the trading table refill a weapons ammo to the max in this mod, but if you for some reason don't want to use the box, these are the best wall buys in my experience.

M14

For 500 points, what would normally be one of those generic semi-auto rifles is actually a pretty viable weapon, high damage, a fire rate as fast as your trigger finger, and a plentiful amount of ammo for those stats, when pack-a-punched it becomes the Mnesia MK2, which has insanely high damage for a weapon like this.

M16

Essentially a budget FAMAS, it has all of its characteristics, but with slightly worse stats, what sets it apart is its pack-a-punched form, the Skullcrusher, it becomes fully automatic with insanely high DPS for a wall buy and a noobtube strapped to it for good measure.

Ranger

I'm gonna be honest, the base weapon is kind of garbage, which is why we are going to talk about the pack a punched version, it's the super shotgun from Doom, Infinite range and no damage falloff, and with double the mag capacity along with being spammable, this alone makes it worth keeping.



Crowd Control:

These are your high DPS weapons, your daily driver, and the main part of your kit, out of all of the weapons for this role, I have it narrowed down to what are in my opinion the best ones by far.

AUG HBAR

The developers preferred weapon of choice, easily among the highest DPS in the entire mod, the pack a punched version takes this to the extreme with the Buckshot Menace, an auto-burst LMG that fires shotgun rounds, combine that with its high ammo capacity, Decent handling and absurd damage output that it already had and it's easy to see why the devs say that it was made for the endgame.

M60E4

This is my preferred weapon for high rounds, though the AUG is nanometers short, The M60 already is absurdly powerful, it manages to have similar DPS to the AUG because of having damage per shot comparable to some of the packed SNIPER RIFLES in the base game, with damage that high and a magazine of 150 rounds, you don't need a high fire rate, which is further mitigated with double tap, the packed version has an incredibly fitting name, BIG BERTHA, 800 round magazine and no reloading, easily one of my favorite weapons in the entire mod.

M134 Minigun

As soon as you saw the name of this weapon, you already knew that it was comically powerful, so what does the packed version do? IT HAS STOCK OPTION BUILT IN, the only drawback is that it chews through it's 2000 total rounds like a beaver to a tree, but with how many ways to refill ammunition in this mod, that's hardly an issue.



Death Cannons

These are your one shot weapons, if you are looking for the highest per shot damage in the mod, you have come to the right place.

SPAS-12

MAI WAIFUUUUU! The SPAS-12 is easily my favorite weapon in the mod, what it lacks for in speed, it makes up for in having the beefiest damage numbers in the entire mod... before pack a punching that is, when it's pack a punched it turns into THE SANDY RAVAGE, the in game text says it best: "OHH YEAHHH!" it can one shot zombies past wave 50, with 24 rounds in its tube reloading 4 at a time, and just so many shells in reserve, this is my go-to weapon.

Desert Eagle

You already know what this pistol does, it puts out massive damage numbers, when it's packed it becomes the DEATHCANNON, with triple the mag size and being able to one shot headshot past wave 50, it's insanely powerful, while it's spammable, I would advise against it unless it's your panic button weapon due to its low reserve ammo.

Barrett M82

A.K.A. the Barrett .50 Cal, it's very sluggish, but its damage output is much higher than the Desert Eagle, Plus it's semi-auto, When packed it becomes the ENDBRINGER, with a thermal scope you will never use, MUCH tighter hipfire spread and the ability to one shot zombies center mass past wave 50, unfortunately it has a low amount of reserve ammo, so it suffers from the same issue as the Desert Eagle.


Explosive weapons:

Most of the explosives are pretty good, but if you are going to have a fully explosive weapon (i.e. the RPG) I would recommend having it in your Mule Kick slot, because when you are downed you will lose the weapon and mule kick, but you will also lose P.H.D, so it will become relatively inconsequential, and of all the explosive weapons there is only one weapon that shines above the rest.

MK32

Not the MGL-32, the MK32, it's just the best explosive weapon, there is no question, especially when packed, there is just no contest.


As for Repacks, Armor Piercing is the best Repack perk on anything that isn't a Shotgun or an Explosive weapon, for shotguns, Damage is the best repack perk, for explosive weapons, it's Sonic Boom, you can use other perks, but these are just easily the best ones by far.


Congratulations, you are ready to do high rounds with this mod, now get out there.
Last edited by Gloppenheimer; Dec 13, 2024 @ 10:56am
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Showing 1-7 of 7 comments
Kaffry Dec 13, 2022 @ 11:10am 
I have found this list quite useful. But I would like to single some weapons out.
The AUG is probably the best on this list.
The SPAS would follow very close behind.

In edition to these, consider trying the upgraded 1911, it's not the typical 'Mustang and Sally', but rather, it shoots rockets and has an unnecessary amount of reserve ammunition.
Gloppenheimer Dec 15, 2022 @ 12:02pm 
Originally posted by aye mikeyy:
I have found this list quite useful. But I would like to single some weapons out.
The AUG is probably the best on this list.
The SPAS would follow very close behind.

In edition to these, consider trying the upgraded 1911, it's not the typical 'Mustang and Sally', but rather, it shoots rockets and has an unnecessary amount of reserve ammunition.

While I like the packed 1911's, their damage falls off too quickly for me to be interested, and as I have already mentioned, the MK32 is the best explosive weapon.

Also, it is very clear that the AUG has the highest DPS in the mod, I just think there are alternatives, and this guide is based off of how I build my kit and is in no way meant to be definitive.
raptroes  [developer] Jan 7, 2023 @ 11:06am 
Sounds about right.
TheNoseKnows Feb 1, 2023 @ 9:59pm 
I'd add the pack a punched FMG9's in the mix, the short range is a slight downside but having akimbo shotguns are death rays up close, even more so with double tap and stopping power
Gloppenheimer Feb 17, 2023 @ 6:49pm 
Originally posted by KellenNaggers:
I'd add the pack a punched FMG9's in the mix, the short range is a slight downside but having akimbo shotguns are death rays up close, even more so with double tap and stopping power


The Akimbo FMG9's fall under the "Crowd Control" Archetype, the only issue I have with them is that they basically require Candolier to be useful due to how fast they chew through ammo, but hey I guess everyone has perfect luck to get perkaholic round 1 now so I suppose anything is possible. In all seriousness, I just prefer the AUG, M60, and other heavy damage weapons that are more efficient, but like I have said previously, while it is very clear that the AUG has the highest DPS in the mod, I do believe there are alternatives, and this guide is based off of how I build my kit and is in no way meant to be definitive, using these weapons and perks have gotten me to wave 50 several times and I suck ass at zombies.
Fetus Muncher Dec 7, 2024 @ 10:36pm 
With the new update to how the repacks work, is Armor Piercing still the best for everything else? Or does Damage overshadow it now?
Gloppenheimer Dec 13, 2024 @ 10:52am 
Originally posted by Fetus Muncher:
With the new update to how the repacks work, is Armor Piercing still the best for everything else? Or does Damage overshadow it now?

This guide is likely obsolete now, I haven't had the chance to play the new update extensively due to college and being interested in other games, but it is probably still a decent resource for the classic version of the mod.

I feel that the new repack and perk systems in place are a direct response to players becoming too overpowered too quickly, I know it will be weird for me to say this, but it reminds me of Black Ops 6 in a sense.

Even though this mod and cold war shook up zombies, the gameplan was still the same, get perks, get doors, get the box, get guns, get pack a punch, get overpowered guns, then do the easter egg now that you have zero chance of failing it.

Black Ops 6 fixes this by including Repacks as alternate ammo types you buy with a separate currency and they no longer do infinite damage, and the box is exclusively used for spinning for higher rarity guns and wonder weapons as 90% of the time you are going to be getting something that already exists, on top of making the actual zombies way more brutal.

This mod does a more brute force approach by just keeping you weaker for longer with perks that you need to upgrade and Re packs that aren't as blatantly overpowered. This solution isn't necessarily elegant from a game design prespective, but it still solves the issue of players getting Perkaholic Round 1 and Shopping free round 2 to win the game.

TL:DR Raptores knows his weapons are overpowered and he wanted to nerf them.
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