Call of Duty: Black Ops III

Call of Duty: Black Ops III

[MWZ] Modern Warfare Zombies: Complete Edition
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raptroes  [developer] Jan 2, 2020 @ 1:28pm
Custom Repack System
Originally, repack was disabled for MWZ, as I didn't like Treyarch's repack system. Now a custom revamp is in place:

Proficiencies
These are simple weapon buffs, that act as gun perks (similar to MW3 & IW). Thanks to Killer Potato for coming up with the idea that I'm basing this on.

Proficiency
Passive Effect
Restrictions
Quickdraw
Aim down sights faster
Excludes snipers and weapons that can't ADS
Ready Up
Ready weapon faster after sprinting
Stalker
Move faster while aiming down sights
Spread
Reduced hip fire spread
Excludes projectile weapons
Gung-Ho
Fire and reload while sprinting
Excludes akimbo weapons and LMGs
Sonic Boom
Increases explosive damage
Projectile weapons only
Impact
Increases bullet penetration
Bullet weapons only, excludes shotguns
Speed
Increases movement speed with weapon
Damage
Increases bullet damage
Shotguns only
Breath
Extends time that breath can be held for
Sniper rifles only

Special Ammo
These don't work the same as Treyarch's alternative ammo types. Instead of being on a cooldown with infinite damage, they offer flat/passive benefits constantly (replacing your normal ammo entirely). So every bullet is always buffed (although the damage benefits do eventually cap out on higher rounds). This idea is based on COD: Ghosts' Extinction mode (it had special ammo as well).

Special Ammo
Passive Effect
Restrictions
Stun Rounds
Temporarily slows enemies with each shot
Applies to SMGs and sidearms only*
Incendiary Rounds
Applies bonus burn damage over time
Applies to shotguns and snipers only
Explosive Rounds
Bullets explode on impact with small area of effect bonus damage
Applies to ARs and LMGs only
Armor Piercing Rounds
Increases bullet damage and penetration
All bullet weapons, except shotguns

Note that weapons that change in nature when upgraded will no longer be considered as part of their previous weapon category, such as the MP5K (it is treated as a projectile weapon would).

* The AK-74u is classified as an SMG in the mod, but internally is considered part of the rifle category (in real life, it's a carbine). So it gets Explosive Rounds instead of Stun Rounds.
Last edited by raptroes; Mar 23, 2020 @ 1:49pm