Call of Duty: Black Ops III

Call of Duty: Black Ops III

[MWZ] Modern Warfare Zombies: Complete Edition
 This topic has been pinned, so it's probably important
raptroes  [developer] Feb 10, 2019 @ 6:23am
Suggestions and Feedback
Here you can provide ideas for changes to add, remove, or tweak things. I already have a vision for how I want the mod to work, but I do like to read every comment posted and interact with the community. Who knows, I may implement something you've mentioned. I have a ton planned I'm keeping my lips sealed about (just in case I can't add it), so you'll have to wait and see what's ahead of us!
Last edited by raptroes; Jun 3, 2019 @ 12:56pm
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Showing 1-15 of 175 comments
GLORY_TO_GOD Mar 11, 2019 @ 7:55am 
Add weapons to campaign.
Sindrathion Mar 19, 2019 @ 1:45pm 
Lower pap weapon sounds, my ears die when I p[lay. Really like this mod except the sound
raptroes  [developer] Mar 19, 2019 @ 5:36pm 
@mr_shot_gum I currently don't have any plans to add campaign support, but if this ever does happen, it'll be as a separate mod (this mod is "Zombies" only).

@Sindrathion It's funny you mention this, because I recently redid all of the PAP SFX on my end. So when the next update comes out, the PAP SFX will be lush. Look forward to it! :slimehappy:
[SPTN] Supper1267 Mar 26, 2019 @ 11:03am 
I feel the same way the pap guns are ear piercing
Originally posted by Sindrathion:
Lower pap weapon sounds, my ears die when I p[lay. Really like this mod except the sound [/quote]
Last edited by [SPTN] Supper1267; Mar 26, 2019 @ 11:04am
HeX Reapers Mar 30, 2019 @ 2:04pm 
Will there be some sort of perk limit with this next update? Being able to have all the currently listed perks plus new ones might be a bit much. The teaser GIF in the comments looks as if the perk icons are going to clash into the power up icons as well. My suggestion would be to have a six perk limit to allow for variety while not completely sacrificing balance. I suppose if this mod was never meant to be balanced it wouldn't really matter, but I thought I'd share my two cents anyway.

Somewhat unrelated, but do you by any chance know when your friend's WWII mod will be coming out? I've been itching to play some classic (and modern) maps with old school weapons for a while now.
Last edited by HeX Reapers; Mar 30, 2019 @ 2:05pm
raptroes  [developer] Mar 30, 2019 @ 3:14pm 
@blue
I disabled the commands. For now at least.

@HeX Reapers
Actually, I will be re-introducing a perk limit to the mod in this upcoming version. However, it'll naturally increase as you progress to higher rounds (you'll still be able to get everything over time). Eventually there'll be a custom HUD to work out visual bugs, like with the power up icons overlapping (they will overlap in this next version). But that's a ways off.

As for the WW2 mod, I'm not sure when it'll be done. He seems to be stuck in a rut and I keep telling him he should do what I do and publish it as WIP. If he doesn't hurry up, I may begin work on my own. lol
raptroes  [developer] Mar 30, 2019 @ 3:16pm 
Also I'm highly considering letting a fairly annoying bug through just so I can finally get this update out for y'all, since everything else about it is awesome. I might have to make a video covering some of the changes since it does a lot.
I would recomend that if the bug is annoying on the end user it might turn new people offand if bad enough even some people who like the mod . but that's up to u
HeX Reapers Apr 5, 2019 @ 2:49pm 
So long as the bug isn't game breaking I'm sure it would be fine. I'd love to see a video detailing the changes btw. Going back to your response, good idea for the perk progression and I can't wait to see the new HUD later on down the line.

I've always felt this mod in its current state has a relatively difficult early game if you don't use mega gums (or any), which I genuinely enjoy. Will this new update have any notable stats changes for certain weapons? My biggest gripe about the weapon balance right now is how a lot of the guns just get an absurd stockpile of ammo. This rarely ever pushes me out of camping spots or forces me to try new weapons due to me not running out of ammo. I'm a pretty big advocate for things being challenging until you've grinded hard enough, but I suppose it's all preference at the end of the day.

Happy to hear the next update is coming out soon! Hopefully your friend takes your advice for the WWII mod at some point too.
Last edited by HeX Reapers; Apr 5, 2019 @ 2:50pm
Kev Apr 12, 2019 @ 10:35am 
maybe you could try more custom camo's for pap weapons like dark matter and other camo's from bo3 multiplayer or red tiger, blue tiger, fall from the modern warfare games that would fit this mod nicely
GaryD12 May 3, 2019 @ 7:45pm 
The minigun upgraded is overpowered with all the perks, but I also love it too!
Aestras May 7, 2019 @ 7:07pm 
Is there any chance we could get the MP7 changed to have the sights on it actually flipped up instead of laid down? It's kinda annoying to use the back-up pistol sights instead of the actual MP7 irons.
raptroes  [developer] May 7, 2019 @ 7:47pm 
@Aestras I'd have to modify the mesh of the model itself to do that since that's how the model was in MW3. Funnily enough, I do plan on changing the MP7 model to a much higher quality version[imgur.com] from a different game anyways, so you'll be able to get your sexy irons whenever I do change the model out. (Probably in the next update.) :slimeamazed:
Last edited by raptroes; May 7, 2019 @ 9:05pm
raptroes  [developer] May 7, 2019 @ 9:12pm 
I forgot to reply to the other comments here, so I'll do so now:

@HeX Reapers Ammo is likely to be nerfed across the board whenever I get around to scripting my planned Scavenger perk (which'll be interesting to try and balance). There's a few other balance changes I'll be implementing over time, as some new features are going to make aspects of the mod harder/easier (like how 1.2's Survival Bonuses slow the pace down for acquiring perks).

@Twisted Metal This is actually something I thought about and may possibly implement at some point. I was even thinking Exclusion Zone from MWR (similar to Dark Matter from BO3) as the PAP camo with colored variants for maps that have varied camos.

@Blitzkrieg I'm glad you like it! Haha. The weapon name is differently colored to indicate that it has a special ability (its ability, if you didn't notice, is to drain directly from stock). ;) Other weapons will have special abilities when upgraded eventually too.
TheTravinator May 9, 2019 @ 8:30pm 
I dont know if you're still working on this regularly or not, but I figured I'd go ahead and give my two cents. First off, this is one of my favorite mods for zombs, hands down. Its so much fun and makes things so fresh, so great job!

As for suggestions, here are a few; I know its kinda gross, but I like to play zombs with a controller, and I didn't know if you knew that none of the weapons have any sort of vibration feedback when fired or reloaded lol. I couldn't find it mentioned by anyone else so I figured I'd point it out, but thats a small one :)

The second is more opinionated so feel free to throw it out if you disagree. I noticed you said you were reaching the weapon limit, and there is a pretty great variety of guns here, but I saw it is mostly due to all the variants for the guns. In my opinion, more individual guns to play with adds way more variety and replay value to the mod than the variants, such as akimbo smgs and stuff. I know a lot of people love those though, but I'm sure there are more like me that don't care much for stuff like akimbo variants and would rather have more guns in general, so maybe two versions of the mod, one with lots of variants, one with more guns (I know that could be a hassle though, so again its just my two cents).

Anyway, great mod :D
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