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The Eternal Citadel Xenophobes have robots....and they are purging them.
The Hivemind. Combat ships dont use the correct things. (Advanced reactor ''Boosters'' on their ship reactor slot. i think) and several (4 on their medium ships. and 3 on their smaller ones). ofc i dont know if its only because of other mods. or cause you missed it.. as far als i know. only their ships are bugged.
a fallen empire dubbed: Apostolic Basilica. Their ''ring worlds''. or atleast Orbital rings. have bugged discription (FEE_pc_orbital_ring.)
1 Conflict between This mod and Legendary worlds 2.0 (but alot of mods are cause its techinally a bit outdated. or wrongly updated.)
1 conflict(not really but still) between Vanilla and this. given the change to 2.0+. There are now binary. Trinary star systems. and brown dwarfs. so you can update those systems that have the old version and update them to the new one. just a thought.
I believe the hive ships are the only ones that we define manually so that makes sense, where the others use FE ships already in vanilla, which is why thouse work
ill check out the Apostolic Basilica this weekend, when I go through and fix the FEE/ACOT patch to remove some of the gigafortresses that are making them a bit OP in defense
We have the binaries and trinaries like that because we manually position everything, when I tried using the vanilla trinary, it for the most part puts all the start in the middle. I likely just have to play with it a bit more to get it right. But right now the only thing that effects is what the star looks like on the galaxy map as far as I know
First one is a hive fallen empire "Azalthyn Hive", they have 1 blackhole system named NAME_Arcturus_Badlands, and it's capital and only world is NAME_Calescent_Nest.
Second is a Stagnant Ascendancy, and it has two NAME_ systems. One is the previously mentioned NAME_Apostolic_Basilica system in the prior posts, the other is NAME_Omnicron-Theta. All worlds within have the NAME_ type.
Otherwise, I can see the Terran Coalition and their one system, "Sol", with all it's colonies are named correctly.
Might be redundant now, but here are my Mods besides this one
Potent Rebellions 2.1
Origins Civics
Dynamic Political Events 2.1
Expanded Stellaris Ascension Perks
Expanded Stellaris Traditions
More Events Mods
Guilli's Planet Modifiers (I would guess this would be the most likely source of some kind of conflict).
Multiple Crises
The FE Hive has border friction modifier like a normal empire.
On a note for Calthous issue. I'm only missing
Potent Rebellions 2.1
Origins Civics
from his modlist
Therefor, as long as it's not an Issue in the modfolder, workshop or savegame with it honestly looks like, it's one of these.
Reinstalled stellaris on computer A, have not seen it since. I first selected the mod and started a game on computer A, but it looks like something must have failed to aquire when I downloaded it, I guess?
So no Idea on a cause, but it seems to be fixed now.
so here's what happened, i awakened all the fallen empires in the large galaxy that i'm in, and the hive mind fallen empire once i awakened them they just ended themselves, here's the pic url : https://steamcommunity.com/sharedfiles/filedetails/?id=1571227062
as you can see there they stripmined their home planet and i don't exactly know how and why, so just posting here for the case of fixing it.
to replicate this you need: this mod (of course) and the Gigastructural Engineering mod, here's a url to that mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237
and awakening the hive mind fallen empire
and no this "bug" doesn't crash the game or anything that is lagging the game, it just makes the hive mind fallen empire uninteresting as when they awaken they will just kill themselves.
visual bugs on hive FE(should be cosmetic only, should function fine)
Terran fanatic phobe FE may collapse, need to reinvestigate economy just in case