Stellaris

Stellaris

Fallen Empires Expanded 2
Showing 1-8 of 8 entries
Update: Aug 5, 2020 @ 3:03am

Update: Apr 6, 2020 @ 11:56am

Fixed:
- Hive no longer purges their own food
- Updated gamestart event to take into account megacorp and federation event targets
- Added origins to added FEs
- Fixed Sol FEs spawning mechanics, as well as their servant species
- Militarist vassal spawning should be fixed now
- All Gaia world starts working as intended
- Removed Ringworld starts for now to be revisited and expanded upon
- Misc. defect fixes and code cleanup
- Militarist FE Juggernaut
- ACoT compatibility (by way of patch linked in discussions on mod page)

Update: Feb 6, 2020 @ 9:55am

Update to 2.5 I hope. Fixed the bricked market event (Camdalf)

Update: Jul 12, 2019 @ 3:33pm

Initial Upload

Update: May 21, 2019 @ 12:49pm

- Added icon for custom slave job
- Fixed end of cycle event
- Temp fix for hive FE diplomacy view (different planet gfx)
- More amenities on custom slave job to match vanilla
- Fixed localisation on slave job
- Fixed human FE economies due to wrong planet type spawning
- Updated remaining outdated effects/modifiers(should be completely done now)
- Fixed custom hive FE jobs to work after awakening
- Fixed Hive FE ship and defense platform gfx
- Made militarist vassal less OP
- Fixed spawning of defense platforms on militarist FE capital
- Fixed bug that prevented militarist/hive FE from being able to build ships when awakened

Update: May 13, 2019 @ 11:20am

Preliminary update to 2.2.*. There will still be some issues, but this is playable.

Update: Oct 17, 2018 @ 3:28am

Initial Upload

Update: Oct 9, 2018 @ 4:02am

Initial Upload