ARK: Survival Evolved

ARK: Survival Evolved

ARK Additions: The Collection!
Concept for a Savage Acro Reward tame.
Hello, i am here to discuss a concept for a reward style tame that you would get from beating the Savage Acro in addition to the loot that is already given from the boss fight, which i will tentatively call the Ancient Acrocantosaurus which is a mini, tamed version of the Savage Acro.

This idea was inspired because of how wildcard decided to handle the Fenrir on fjordur for its official release, turning Fenrir into a reward tame for killing the final boss on that map rather than a creature you could find on the map normally. There is a lot i could say about how fenrir was nor handled well, but that would be for a discussion another day. The Ancient Acro would be given to just like fenrir, in the form of a cryo pod containing the Ancient Acro after the Savage Acro was beaten.

Appearance wise, the Ancient Acro would look just like existing Savage Acro skin for normal Acros, though it would roll for random colors whenever it was created, and the Ancien Acro would be bigger than a normal Acro at around 15% larger. The animations for all the attacks would be Sped up for the Ancient Acro to make them more in line with normal Acros, and it would not to a taunt after unleashing its more powerful attacks. The Ancient Acro also take the same saddle as a normal Acro.

The Ancient Acro would be one of the most powerful creatures you could get in a vanilla-ish ark world, with its base health and melee stats being comparable to another of Garuga's creations, the Domination Rex, though the Ancient Acro would have slightly less health in favor of more base damage.

Overall, the Ancient Acro will share many of its base stats with a Normal Acro with 20% more base Stam and Weight (other stats like oxygen and food would be the same), though instead of base 1100HP, the Ancient Acro would have base 2750HP, and all of its attacks would be far more powerful when compared to a normal Acro. The Ancient Acro would be given at whatever your world's max dino level is plus a full taming bonus (IE - on a difficulty level 5 server the Ancient Acro would be at level 225) and its stats would be randomly assigned just like the Domination Rex's. The Ancient Acro would spawn with a full imprint applied to it that imprint would be given to the one whom threw it out first. The ancient Acro can roll as a male or female, but it will not be able to breed with each other.

Here are some of my tentative base damages for the Ancient Acro's attacks as well as some abilities, the Ancient Acro would also deal bonus damage to creatures with lower drag weights like a normal Acro, though it also has the same slow bite speed outside of adrenaline mode.

Left Click - Normal Bite - 130 Base Damage
Right Click - Shoulder Bash - 100 Base Damage, inflicts knock-back and damages metal structures
C - Stomp - 150 Base Damage and hits three times, has a 15 second cool down.
C(Adrenaline Mode) - Sonic Roar - 80 Base Damage and hits around 20 times, though has a 30 second cool down. This attack doesn't get the Drag weight bonus multiplier added to it.
X - Sonic Blast - 50 Base Damage, has a 5 second cooldown and inflicts a stun for 10 seconds, however the stun cannot be reapplied during its duration and tammed dinos get a 15 second immunity to the stun after they recover from it (wild dinos can have the stun re-applied)
Ctrl - Taunt - Done purely for aesthetics
R - Toggle Adrenaline Gain - allows for if you want the Ancient Acro to gain adrenaline or not, would be active by default.

Unlike the Normal Acro, the Ancient Acro doesn't go into a shielded state to gain adrenaline, instead it will passively gain its adrenaline buff when ever it takes damage while adrenaline gain is active, when the Ancient Acro is in Adrenaline Mode, It would gain the buff for double the duration of a normal Acro and would gain the same benefits (health regen, higher attack and movement speed), but the Ancient Acro would take 15% more damage during this state rather than reduced damage. The Ancient Acro would use the Sonic Roar attack instead of the Triple stomp during this phase.

This concludes my outline for this concept, i know that this was a lot to read and this thing also is definitely over tuned, but i wanted to see if others would be interested in an idea like this.
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Showing 1-2 of 2 comments
Spoon Eater Jun 26, 2022 @ 7:46pm 
..So it's be like the Fenrir sort of thing..? I would enjoy that- The savage acro is a DIFFICULT fight with not even that good of loot (Based on where you'd be in the game to fight it), so I do think this'd be a good idea :steamthumbsup:
76561199472892505 Mar 27, 2024 @ 2:31pm 
Originally posted by erica.lee.mack:
..So it's be like the Fenrir sort of thing..? I would enjoy that- The savage acro is a DIFFICULT fight with not even that good of loot (Based on where you'd be in the game to fight it), so I do think this'd be a good idea :steamthumbsup:
ı mean with 10 full mutated acros ıts not dude my acros do 10k a hit it takes about a mın to kill it
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Showing 1-2 of 2 comments
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