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So from a balance perspective it seems like the summons' damage numbers are twice as much (and then some) as my party (they have pretty good gear).
I'm in a non-LW party and my summoning skill is at 19, so for a more "fair" playstyle I'm making myself keep summoning at 10 to keep it balanced.
One last thing, the summon's auto attacks are reaaaally weak compared to their skill damage. This really hurts summons like Sagittarius (the archer).
@Demiurgus - Hmmm, i need to think about this, because when you summon a celestial spirit it like 5 new skills for x duration. Each summon give you a pack of 5 skills so with 3 summons, 15 skills. you can always change mid fight to gain more utility, damage, control, mobility, debuff, buff , support and more :P.
Think about this at lvl 20 with 41 memory slot, if you really want all summon, that give a total of 70 skills. ^.^ ( Where you shape you fighting style Ex: Support summoner(Virgo,Capricorn,Gem..) to Damage summoner(Aquarius,Aries,Scorpio.. ))
But hey, there is always a room for an override mod. :)
I have spent quite some time playing with each summon and I love them all, however I have noticed a few minor flaws.
Others have already pointed out the weak normal attacks of most physical damage summons and I have to agree that it really hurts their usefulness when their big abilities are on cooldown.
Another big point is the really low initiative stats of all summons. When I was level 20 and in Arx my summons had 13 wits and initiative whereas enemies easily had 30-40 initiative resulting in very few turns which really hurts summons that rely on stacking like Scorpio where the venom stacks are long gone before his next turn. This basically meant I had to use my two most damaging spell in the first turn because there was no second turn most of the time.
My final gripe is the lack of Source skills to use. I found myself having full Source almost the entire game even though 88 Spirit's Might is a cool spell the damage was not comparable to lets say a second or third Summon. Celestial Resonance however is perfectly fine. I would love to spent some sourcepoints to empower my summons instead.
I still have tons of suggestions for individual summons or new abilities but I fear this turned into quite the essay already so let me know if you are still interested in giving each summons a level 13 ability or if you are done with development on this mod.
Thank you for making these amazing mods.
Anyway sorry for that ramble feel free to ignore all of it or take it if you like :3
@Themtastic - Basic attack and wits fix added to my list. I'll think about the source skill ;p
@Demiurgus - Ooh that can be great ! I can totally mix this with one of my upcoming class.