Total War: WARHAMMER II

Total War: WARHAMMER II

OvN Second Start
shaky_rivers  [developer] Feb 10, 2019 @ 7:00am
FAQ
1. Why did you include mod/feature "XYZ" in the compilation?
This is the compilation and includes all mods/features that fall under the "Old vs New" tag.

2. The mod isn't working?
Try unsubscribing and resubscribing and make sure you have the mod enabled in the mod manager. If that doesn't work run only this mod to make sure another mod isn't conflicting. If that doesn't work try to delete your local copy and the relaunch the game.

3. Part of the mod isn't working?
Try everything from step 3, if there is a mod conflict let me know and I'll mark it as incompatible. If your running only this mod and something isn't working report it, but please read the mod or overhaul exclusive descriptions carefully before posting for example if you're playing Order of Loremasters, the empire will not get their colonies.

4. Can I help?
Yes, if you have any ideas for new features or opinions on balance please post, I listen to feedback and try to include it. If you're a modder and want to team up let me know. If you have or are creating a mod you want including let me know.
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Showing 1-4 of 4 comments
Mustafao01 Feb 13, 2019 @ 6:30am 
hey shaky, is your mod incompatible with anything else? bcus I am at turn 100 and nothing has occured yet. Though I did notice at the start of the game that in my empire campaign that I was attacked by greenskins instead of the usual emprire scessionists.
shaky_rivers  [developer] Feb 13, 2019 @ 7:29am 
It could be incompatible with other mods, follow steps 2 and 3 in the FAQ
Mustafao01 Feb 15, 2019 @ 11:04pm 
Do you have a incompatible mod list by any chance? If not you should make one for people like me also I play on a mac so that might mess with the mod.
shaky_rivers  [developer] Feb 16, 2019 @ 12:36am 
It's in the technical info list, they are the reports of incompatibility I've had.
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Showing 1-4 of 4 comments
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