ARK: Survival Evolved

ARK: Survival Evolved

Custom Tranqs & Scope
 This topic has been pinned, so it's probably important
2Slow2Shoot  [developer] Sep 9, 2018 @ 8:55am
INI-Options
As always, put those options into GameUserSettings.ini.
[CustomTranq] DartTorpor=450 DartNoHumanTorpor=false DartDamage=15 DartNoHumanDamage=false DartTorporByClass=(SomeDino1_Character_BP_C=(Torpor=Float);SomeDino2_Character_BP_C=(Torpor=Float)) DartDamageByClass=(SomeDino1_Character_BP_C=(Damage=Float);SomeDino2_Character_BP_C=(Damage=Float)) DartDontUseWeapQuality=false DartAllowSubmerged=false DartImmobilzeOnFlee=False ArrowTorpor=300 ArrowNoHumanTorpor=false ArrowDamage=20 ArrowNoHumanDamage=false ArrowTorporByClass=(SomeDino1_Character_BP_C=(Torpor=Float);SomeDino2_Character_BP_C=(Torpor=Float)) ArrowDamageByClass=(SomeDino1_Character_BP_C=(Damage=Float);SomeDino2_Character_BP_C=(Damage=Float)) ArrowDontUseWeapQuality=false ArrowAllowNonSubmerged=false ArrowImmobilzeOnFlee=False ImmobilizeMinTorpor=0.7 ImmobilizeNonFlee=False

DartTorpor / ArrowTorpor
The instant Torpor to add when Dart hits its target.

DartNoHumanTorpor / ArrowNoHumanTorpor
If set to true. Humans will not get any Torpor by the Dart.

DartDamage / ArrowDamage
The instant Damage to add when Dart hits its target.

DartNoHumanDamage / ArrowNoHumanDamage
If set to true. Humans will not get any Damage by the Dart.

DartTorporByClass / ArrowTorporByClass
Values set here will override the default Torpor for the specific Dinoclass.

DartDamageByClass / ArrowDamageByClass
Values set here will override the default Damage for the specific Dinoclass.

DartDontUseWeapQuality/ ArrowDontUseWeapQuality
If you set this Option to true, then Weapon-Quality will not affect the Torpor and Damage.
By default the Torpor and Damage dealed will be increased by Weapon-Quality. This means, if you have an Mastercraft OneShot-Rifle with 150% Damage. Then Torpor will be DartTorpor or ArrowTorpor multiplied by 1.5. (Example: 450*1,5 = 675).

DartAllowSubmerged
If set to true, the OneShot-Rfile, with this modded Dart, can be fired under water.

ArrowAllowNonSubmerged
If set to true, the Crossbow, with this modded Arrow, can be fired above water.

DartImmobilzeOnFlee / ArrowImmobilzeOnFlee
If enabled. The target dino will get a buff which makes it unable to move. But only if torpor is above 70% (adjustable => ImmobilizeMinTorpor) and the dino tries to flee (adjustable => ImmobilizeNonFlee).

ImmobilizeMinTorpor
Sets the minimum torpor needed before the immobilization buff gets applied.

ImmobilizeNonFlee
If enabled. The immobilization buff gets applied even if dino is not fleeing currently. Please note, that the "ImmobilizeMinTorpor" option still will be used. So if you want always immobilization, you have to do:
ImmobilizeMinTorpor=0.0 ImmobilizeNonFlee=True
Last edited by 2Slow2Shoot; Mar 10, 2020 @ 8:29am