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1 The sight is not put on the rifle (there may be a conflict with another mod, but it is put on the crossbow normally)
2 A very strange euthanasia reaction: instantly increases numbness, but then it can subside very quickly or very slowly. If you shoot constantly with a crossbow through the sight, then it subsides very slowly (even in a gigantosaurus). In other cases, the usual rapid decline begins (this is very annoying).
3 Immediately after the hit, the decline begins, because of this, it is very inconvenient to put the gigantosaurus to sleep. A temporary stupor is very necessary, acting after an instant.
@Sweetb15: You should be able to use the vanilla options for modifying engram costs.
I am trying to remove the honey requirement off of the arrow and make the arrow craftable at level 45 and the dart at level 65.
The problem is even if I leave it fully like you have it and just change the numbers around, the changes do not take.
Any help with this would be great, as I like the ability to customize the arrow and dart that this mod provides.
However I've found 2 things, I don t know if it's made on prupose or not:
1-Your tranq darts does not benefit of the Headshot multiplier, which is quite unfortunate I must admit..
2-They do not have any "torpor per seconds" after the first torpor value on impact. Once again it would be nice to be able to configure that through ini, I like the fact that it s not only the instant torpor in the vanilla Darts/Arrows.
Once again, it's just some ideas / observations, I greatly appreciate your mod (wich is also very thin, 12MB is nice)
Well. At least I can get bigger stacks this way.
Too bad the Stack/Item weight can't be altered the same way. :/
For those who are playing with larger stack sizes.
For the rest it's already an amazing mod to use.
Love the ini customization of this, would you be able to also make a tranq arrow for the compound bow, this would nicely round off all our tranq needs, with the same great customization via ini if possible.
Cheers for what you have done so far!
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_ArrowCTranq_CustTranq_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Narcotic_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=15.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=true)))
https://ark.gamepedia.com/Cementing_Paste
Also, you maybe have to make the stone arrow bCraftingRequireExactResourceType=true.
Otherwise it could happen, that crafting will also consume other arrows, which are based on the stone arrow. But that is something you have to test yourself :-)
i want:
5x Narcotic
15x Cementing paste
1x stone arrow.
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemAmmo_ArrowCTranq_CustTranq_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Narcotic_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_CementingPaste_C",BaseResourceRequirement=15.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
I changed the craft of dart easily. but the arrow, impossible.
can help me please?