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When Zerith's Multiplayer is officially released, I'll look into compatibility. Until then, it's just too early, as too many things are uncertain, and any compatibility code I'd write now may become redundant later.
I got this error with Star Wars Factions/JecsTools.
I was in another map and got raided, the raiders brought AT-ST and other "mechanoids" from star wars.
One of the AT-ST SELF TAMED for some reason, and now i have a downed "mechanoid" that cannot be rescued.
I have a platform filled with mechanoid parts assigned to it, but i can't rescue it (grayed out label) and this error popped out once:
Could not resolve symbol "1_label" for string "Rescue {1_label}".
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.GrammarResolverSimple:Formatted(String, List`1, List`1)
Verse.GrammarResolverSimpleStringExtensions:Formatted(String, NamedArgument)
Verse.TranslatorFormattedStringExtensions:Translate(String, NamedArgument)
CompVehicle.HarmonyCompVehicle:DontRescueVehiclesInFloatMenus(Vector3, Pawn, List`1)
RimWorld.FloatMenuMakerMap:AddHumanlikeOrders_Patch8(Vector3, Pawn, List`1)
RimWorld.FloatMenuMakerMap:ChoicesAtFor_Patch4(Vector3, Pawn)
RimWorld.FloatMenuMakerMap:TryMakeFloatMenu(Pawn)
RimWorld.Selector:HandleMapClicks_Patch1(Object)
RimWorld.Selector:SelectorOnGUI()
RimWorld.MapInterface:HandleLowPriorityInput()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
The self-taming can only be explained by that AT-ST is implemented as an animal instead of a regular mech under the hood. This can also be the cause of other problems. I'm not sure if there's much I can do on my end, but I'll look into it at some point.
If it just prevent ennemies from coming with hacked mechanoids it should be fine.
But if What the hack is loaded AFTER Sometimes raids goes wrong, it should be ok, right ?
Ive created outfits for my pawns, and since ice got these mods, my panws refuse to wear the totallity of the outfit. They can't wear a backpack and a belt anymore, not able to wear a skull from Adeptus mechanicus with a putity seal anymore. they are wearing 5 of the 10 possible appareals from the outfit. This problem happened once with Ogliss patch with some body parts and it get solved. But this time its not from him because he hasn't updated his mod from a while
No, nothing like that is changed. But did you use the right load order for Giddy-up Mechanoids? It should be below what the hack and Giddy-up core in your list of mods, otherwise stuff will break.
If you send a log by pressing ctrl+f12 after the issue occurs, and place the link you'll get here, I can take a look at what's going wrong. But I can already tell you it's not one of my mods, if you respected the load order.
My load order is:
All my mods
What the hack
Giddyup core
Giddy up Mechanoids
Im currently talking with Forsakkens modders and we think Forssakens mod is the problem because its "rewritting apparelBase"
Im currently testing with your mods and without forssakens to be sure its their fault and not yours, if its the case, im sorry for troubles :d
Stay tunned