XCOM 2
[WOTC] Mechatronic Warfare: Total SPARK Overhaul
NotSoLoneWolf  [developer] Sep 3, 2018 @ 10:31am
SPARK Ability Tree
ITEM CHANGES
Plated BIT = +20 Hack (instead of +10)
Powered BIT = +40 Hack (instead of +20)
Plated Chassis = +4 HP (instead of +3)
Powered Chassis = +8 HP (instead of +5)
All Autocannons = Have Shredding by default

Subclasses
Behemoth - Tanking damage and punishing the enemy for targeting the SPARK.
Trailblazer - A close-range damage dealer that can’t stop punching things.
Arbalest - A mixed utility unit, focused on cover removal and debuffing enemies.

Squire (70 Aim, 10 HP, 30 Hack)
Overdrive - As vanilla.
Robotic Chassis - As vanilla but also includes Bulwark without the armour boost.
Repair - As vanilla, but heals 4 instead of 6, has 2/3/4 charges depending on equipped BIT, and removes shredding and acid.
Reboot - Clone of Sustain, but after coming out of the shield the SPARK has -20 aim, -3 movement, and -100 hack.
Arsenal - as vanilla.
Hack - as vanilla.

Aspirant (73 Aim, 35 Hack)
Collateral Damage - A small AoE free targeting ability with high environmental damage and low actual damage (1-2/2/2-3). 3-turn cooldown and takes 2 ammo.
Kinetic Strike - As vanilla Strike, but 2 turn cooldown rather than 5 turns and cover destruction/knockback increased. Damage also nerfed by 1 to 6/8/10.
Adaptive Aim - As vanilla

Knight (76 Aim, 40 Hack)
Heavyduty Repair - Repair heals 8 HP instead of 4 HP.
Concussive Strike - A special Strike attack that does half damage but stuns the target for two action points. 4-turn cooldown. Cannot target robotic units.
Rapid Repair - Repair no longer ends the turn.

Cavalier (79 Aim, 45 Hack)
Layered Armor - Any damage that deals more than 40% of the SPARK’s HP (after armor) will be reduced to that number.
Assault Servos - Strike attacks do +2 damage (+1 for half-damage strikes) and will never miss. Also grants Wrecking Ball.
Shellshock Protocol - As vanilla Rainmaker

Vanguard (81 Aim, 50 Hack)
Redundant Systems - Reboot no longer debuffs the SPARK’s aim, hack, and movement.
Counter Strike - Clone of Bladestorm but with half-damage fists.
Bombardment Protocol - As vanilla Bombard, but 4 turn cooldown rather than 1 charge.

Paladin (83 Aim, 55 Hack)
Triangulate - Enemies that attack the SPARK will be marked, granting all squad members +10 aim against them on the following turn.
Lightning Strike - A special Strike attack that does half damage but grants an action point. 4-turn cooldown.
Neutralize Protocol - BIT flies to the target and jams it’s weapon, requiring a reload to fix. It also disorients the target. This is a free action and has a 5 turn cooldown.

Champion (85 Aim, 60 Hack)
Sacrifice - As vanilla but with a slightly larger range and 3-turn cooldown rather than 4-turn.
Supernova - Single charge per mission, does 16 damage in an area around the SPARK. Inflicts Shutdown on the SPARK and any nearby robotic units for one turn.
Overclock - Gain Haywire Protocol, and when Overdrive is activated gain +100 Hacking, +3 Mobility, +15 Crit, and +15 Aim.
Last edited by NotSoLoneWolf; Dec 1, 2018 @ 4:19pm
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Showing 1-4 of 4 comments
Cake_Knight Oct 10, 2018 @ 9:44pm 
Very well thought out! I love it!
utadokei Nov 29, 2018 @ 11:53am 
In this table, Triangulate is described as +15 aim.
In the game, Triangulate is described as +10 aim.
NotSoLoneWolf  [developer] Dec 1, 2018 @ 4:19pm 
Originally posted by utadokei:
In this table, Triangulate is described as +15 aim.
In the game, Triangulate is described as +10 aim.
Oh, I must have forgotten to update the google doc this was copy-pasted from after I nerfed it. Triangulate used to be 15 aim, but before the release of the mod I decided to nerf it a bit because it was too strong.
Rtma Eros Paragon May 19, 2019 @ 9:20am 
Overdrive doesn't seem to work properly with RPGO, firing = end turn so adaptive aim perk is useless, can anyone else confirm?
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Showing 1-4 of 4 comments
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