Hearts of Iron IV

Hearts of Iron IV

More Releasable Puppets [OLD VERSION]
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Nimbusᴼᴸᴳᴵ  [developer] Aug 31, 2018 @ 3:45pm
[Old] Bug reports
Here you can report any bugs you find in reference to my mod.
Please keep in mind to explain the bug as detailed as possible to me, if its a more difficult case.
Last edited by Nimbusᴼᴸᴳᴵ; Jan 28, 2024 @ 12:44pm
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Showing 1-15 of 20 comments
If a fix isn't possible that's okay but this mod doesn't work with the colored puppets mod. I think it's because the nations released already have their color changed or something, but I noticed when not using it the mod worked fine.
Nimbusᴼᴸᴳᴵ  [developer] Jan 9, 2019 @ 2:12pm 
Originally posted by The guy in your closet:
If a fix isn't possible that's okay but this mod doesn't work with the colored puppets mod. I think it's because the nations released already have their color changed or something, but I noticed when not using it the mod worked fine.

Does colored puppets stop working completly or is there just the problem with the releasable countries of my mod?

Keep in mind that i usually dont offer mod support if there is a conflict between mine and others, but maybe there is an easy way to fix it.
Well your colors do work, but when chaning a color of another country, it doesn't do anything.
Nimbusᴼᴸᴳᴵ  [developer] Jan 10, 2019 @ 12:04pm 
Originally posted by The guy in your closet:
Well your colors do work, but when chaning a color of another country, it doesn't do anything.

Look on the workshop page of colored puppets, maybe you find a solution there. I think this is a general incompatibility and it cant be changed.
bperhinet Dec 20, 2019 @ 6:27pm 
For some weird reason, the mod refuses to work for me even though i turn it on in the menu over and over again.

Edit: Only Germany doesn't work for me, every other nation works just fine
Last edited by bperhinet; Dec 20, 2019 @ 6:28pm
Nimbusᴼᴸᴳᴵ  [developer] Dec 22, 2019 @ 2:55pm 
Originally posted by bperhinet:
For some weird reason, the mod refuses to work for me even though i turn it on in the menu over and over again.

Edit: Only Germany doesn't work for me, every other nation works just fine

You probably use a mod which changes the german focus tree. Then it doesn't work.
bperhinet Dec 23, 2019 @ 11:10am 
https://steamcommunity.com/sharedfiles/filedetails/?id=960885363

how the ♥♥♥♥ did this mod prevent me from using the mod?
Nimbusᴼᴸᴳᴵ  [developer] Dec 23, 2019 @ 11:22am 
Originally posted by bperhinet:
https://steamcommunity.com/sharedfiles/filedetails/?id=960885363

how the ♥♥♥♥ did this mod prevent me from using the mod?

You can try my mod without that one to find out if thats the problem.
I will not help you troubleshooting with mod incompatibilities.
Comrade Ľémøñ Aug 27, 2020 @ 8:37am 
Hey man, enjoy your mod but have had a weird issue, with this mod loaded for some reason the british focus tree goes back to the old one before man the guns, only other mods I have running are player led peace conferences and decisions & formables plus, DLC running is together for victory, death or dishonor, waking the tiger and man the guns
Nimbusᴼᴸᴳᴵ  [developer] Aug 27, 2020 @ 10:57am 
Originally posted by Señor Ticccus:
Hey man, enjoy your mod but have had a weird issue, with this mod loaded for some reason the british focus tree goes back to the old one before man the guns, only other mods I have running are player led peace conferences and decisions & formables plus, DLC running is together for victory, death or dishonor, waking the tiger and man the guns

Thank you. I just released the update to fix this.
Comrade Ľémøñ Aug 31, 2020 @ 7:06am 
New bug where the Edward VIII abdication crisis event doesn't fire
Nimbusᴼᴸᴳᴵ  [developer] Aug 31, 2020 @ 8:41am 
Originally posted by Señor Ticccus:
New bug where the Edward VIII abdication crisis event doesn't fire

Im not changing or adding anything to events in this mod.
Are you sure you had just this mod activated?
PzSniper Aug 31, 2020 @ 1:59pm 
Hoi 4 1.9.3 error log:

[22:58:53][dlc.cpp:1335]: Could not find item in store backend.
[22:58:53][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:55][dlc.cpp:1335]: Could not find item in store backend.
[22:59:00][gameitemdatabasehelper.h:125]: Error: "Unknown category: }: }, near line: 601
" in file: "common/decisions/GER.txt" near line: 602
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2597 battleship. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2601 battle_cruiser. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2605 carrier. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2609 heavy_cruiser. use var:var_name to explicitly use variables in effects/triggers
[22:59:01][effectimplementation.cpp:15564]: Invalid Decision ID for unlock_decision_tooltip SOV_puppet_finnland
[22:59:01][effectimplementation.cpp:15681]: Invalid Decision Category ENG_enforce_the_naval_treaties
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_minister_appointment_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_legislation_amendment_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_conscription_limitations_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_workplace_safety_legislation_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_increase_in_paid_leave_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_minimum_pay_increase_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_construction_safety_legislation_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_mandatory_union_days_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_abdication_crisis
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_abdication_crisis
[22:59:01][effectimplementation.cpp:15728]: Invalid Decision ID for activate decision effect ENG_propaganda_campaigns_in_canada
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_imperial_conference_decision
Nimbusᴼᴸᴳᴵ  [developer] Aug 31, 2020 @ 2:01pm 
Originally posted by PzSniper:
Hoi 4 1.9.3 error log:

[22:58:53][dlc.cpp:1335]: Could not find item in store backend.
[22:58:53][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:55][dlc.cpp:1335]: Could not find item in store backend.
[22:59:00][gameitemdatabasehelper.h:125]: Error: "Unknown category: }: }, near line: 601
" in file: "common/decisions/GER.txt" near line: 602
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2597 battleship. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2601 battle_cruiser. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2605 carrier. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2609 heavy_cruiser. use var:var_name to explicitly use variables in effects/triggers
[22:59:01][effectimplementation.cpp:15564]: Invalid Decision ID for unlock_decision_tooltip SOV_puppet_finnland
[22:59:01][effectimplementation.cpp:15681]: Invalid Decision Category ENG_enforce_the_naval_treaties
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_minister_appointment_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_legislation_amendment_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_conscription_limitations_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_workplace_safety_legislation_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_increase_in_paid_leave_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_minimum_pay_increase_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_construction_safety_legislation_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_mandatory_union_days_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_abdication_crisis
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_abdication_crisis
[22:59:01][effectimplementation.cpp:15728]: Invalid Decision ID for activate decision effect ENG_propaganda_campaigns_in_canada
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_imperial_conference_decision

Great. Now what?
pawlaczka Jul 31, 2023 @ 6:23am 
Originally posted by Comrade Ľémøñ:
Hey man, enjoy your mod but have had a weird issue, with this mod loaded for some reason the british focus tree goes back to the old one before man the guns, only other mods I have running are player led peace conferences and decisions & formables plus, DLC running is together for victory, death or dishonor, waking the tiger and man the guns
I have the same problem but with the italian and soviet trees.
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